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Showing content with the highest reputation on 07/11/2016 in all areas
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What version is my Lego Racers?
Lind Whisperer and 8 others reacted to Yajmo for a topic
I made this comic about it:9 points -
71040 The Disney Castle Revealed!
ticketstoloservile and 4 others reacted to Ayliffe for a topic
Some pics have been leaked around for a couple of days, but here's the official press release for all of you to feast your eyes on: Looks super-nice, but dear lord that's a hefty pricetag. 10/10 set though.5 points -
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An Accurate representation of conversations in Lego Racers 2
aidenpons and one other reacted to le717 for a topic
Implying Racers 2 is not already like this???2 points -
Pokemon Go
aidenpons and one other reacted to le717 for a topic
Just came across this article. http://gizmodo.com/sore-legs-become-pandemic-as-pokemon-go-players-acciden-17834029312 points -
Squidward Does Not Like TT Games
aidenpons and one other reacted to Zed for a blog entry
To celebrate the 100th anniversary of the first "legit" LEGO game, Tt will release LEGO Star Wars: 100th anniversary edition in 2105! It will feature everything from LSW1, LSW2, Clone Wars, and the Force Awakens, plus VR gameplay and real-life graphics! They will also be selling expansion packs with content from every other LEGO game!2 points -
LEGO Island REDUX
FeebTube reacted to bphillips09 for a topic
v0.9.7.5 ------------------------------------------------------ Pick an OS, download and unzip anywhere. I recommend that you delete any previous version before unzipping. For Windows and Linux, the "data" folder needs to be in the same root folder as the executable ------------------------------------------------------ *WARNING*: Please remove or uninstall any existing version of the game prior to installing v0.9.7.5 What's New: Bug fixes Patcher implementation Added a brick-building system (click on the green brick base in the Information Center) Fixes for AI Fixes for pizza throwing Fixes for choppy audio (using the original game's monoaural audio) Added some more phrases to test lipsyncing Code optimization Added radio to all vehicles and the brick builder ------------------------------------------------------ Still to do: For v0.9.8: Continue working on NPCs and Pathfinding Switch between "Classic" and "Redux" controls (due to the way the terrain is set up, this will be put off for a later build) Fix more bugs More interiors For v1.0.0: Begin implementation of objectives/missions All 3D interiors Add animations and character rigging Add more character models to the island with animations Overall: Island model smoothing Downloads: WINDOWS :: MAC :: LINUX Visit our Discord channel for quick feedback or general information. Default Controls: E / Left Mouse Button: Interact F: Exit Vehicle G: Throw Pizza Z: Spin Trees Y: Unstick Q: Quit ESC / P: Pause/Resume SPACE: Jump W A S D : Move N: Nightmare Mode ------------------------------------------------------------------------------------------------------------------------------------- Common Troubleshooting: Game crashes frequently or textures aren't displayed properly on Windows: Try selecting a different graphics API Game won't open on Mac: You may need to enable read/write/execute permissions; To do so, open Terminal and run "chmod 777 path/to/game/LEGO Island REDUX.app/Contents/MacOS/LEGO Island REDUX" -------------------------------------------------------------------------------------------------------------------------------------1 point -
LEGO Island REDUX
Ben24x7 reacted to bphillips09 for a topic
Working on it now. For the observation tower, can you put the elevator hole on the right side? Also, could you make the hole 1/2 the current size? Here's what I mean: Everything else is perfect so far! --------------------------------------------------------------------------------------- @Xiron Here's a link to a short video I made of walking around the inside. One thing I noticed is that the scale is off for some objects. Initially the player was too tall to fit through the rotating door, so I made the entire room bigger, but then I noticed the exit door was huge, especially compared to the windows. However, the original game was pretty much the same so it's not even on my list of things to worry about fixing. Overall, I'm really impressed with these models and how it's turning out so far!1 point -
An Accurate representation of conversations in Lego Racers 2
aidenpons reacted to Quisoves Potoo for a topic
It's easy-Gone is the old refrain of "Crummy crummy soda, I'm gonna catch you like a crummy... Mom says we have to go to the opera house...." and in its place is something that sounds like a Westerner's first impression of an Oriental language (Japanese, mayhaps?) mixed with babytalk.1 point -
BIONICLE RETURNING 2015
aidenpons reacted to emily for a topic
They've been doing the new character spots for the summer sets, which of course are the first look at the new episodes. In a surprising turn of events, Ekimu's just flat out shows us the Mask of Ultimate Power. Check it out! I uh. I think they may not have actually finished the design yet. and they couldn't just cover it in shadow like they did last year because?????? EDIT: Also, I want to give Journey to One a fair time. I really do. But compare these two shots. They're the exact same scene. Webisodes Journey to One I don't know. The first one has a sense of motion and its dynamic and energetic and dramatic and just. the second one. why is ekimu blocking our view of makuta? why is makuta kind of just standing there? why is his armor clipping through itself? why is there no flow or movement to the image? The background and models are nice! I wish I could say they were being put to better use. I don't know. I hate to be a negative nancy but from where I'm sitting it's just really, really hard to call this series an evolutionary step forward from last year's stuff. I guess it doesn't have to be. Sometimes things just are what they are, and that's okay!1 point -
Pokemon Go
aidenpons reacted to Alcom Isst for a topic
I got a new flip phone. Then a day later, Pokemon GO was released. Now I want a smart phone.1 point -
Squidward Does Not Like TT Games
The Ace Railgun reacted to Alcom Isst for a blog entry
This is 100% how I'm feeling about Traveller's Tales right now.1 point -
Pokemon Go
aidenpons reacted to Fluffy Cupcake for a topic
No. ...oh screw it, you got me. I saw it looking over someone's shoulder while they were on facebook half an hour ago.1 point -
LEGO MOTO (Stunt Rally) Executive Summary
Lair reacted to Pranciblad for a topic
Yeah, that's the way it usually goes. After all, when have you ever heard of a final product that's more ambitious than the initial conce... You know what, never mind.1 point -
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DDI looking for help for Rock Raiders 2 (Rock Raiders inspired title)
Tyadran reacted to Cyrem for a topic
I'm sure people understand that project managers aren't usually the best at PR, and that can be good, because their job isn't PR, but to get things done. This is why PR is usually handled by specific employees. As @Polaris said, ignoring comments in order to let things "cool off" won't necessarily make things "cool off". In this situation, a big reason why things are heated is from the lack of prior responses. So as you would understand, this is like keeping the coals hot. My suggestion is, is to simply acknowledge peoples concerns and complaints. They write because they want their feelings towards this heard, not because they want to argue; and I'm sure that's how you feel also, you want your feelings heard by the community. You would like to talk about positive, productive things... and thats good, but, you must first thoughtfully handle and acknowledge the negative. This may mean you have to take some steps back and go: "ok, maybe I didn't handle this the best, maybe I could have done xxxx and in the future I will try to xxxx" (This is an example, I'm not directing this at any particular raised issue). This acknowledgement is what will make things "cool off". This does not mean you are wrong and this does not mean that criticizers are always right, it just means you are willing to listen and not quick to deflect negative feedback. I say these things to assist you handling this situation from my perspective, not to be demeaning or to say you don't know your stuff or sound above you, but to genuinely help you mediate. As a side note, I am interested in which two people who worked on the original LRR were wanting to work on the second and if they were going to be involved with discussions for the new game (because we'd really like all parties involved with the project to actually be involved). In fact, it would be great to be kept up to date on the whole team and what their roles are for LRR2. As previously mentioned in emails to you, I am very happy to open up this forum (Sections etc..) to help get things done, to alleviate questions and more. I can setup topics, pages, private development forums for internal project organization... If you want your own forums for the project, fair enough, I have over 10 years experience working with forums and can help you get that set up. Whatever is needed to get the project on track. Have you begun putting together a Project (Management) Plan? If so, can we see it? (With confidential information removed).1 point -
DDI looking for help for Rock Raiders 2 (Rock Raiders inspired title)
Tyadran reacted to noghiri for a topic
After the 4th, could you please post a sort of state of the union, rundown of what's going on with the project? A lot of the recent criticism boils down to we have no idea what the current plan is, and stuff that we had pointed out might not be the best approach for various reasons seems to be in a confusing mix of in the plan, out of the plan, on neptune, and running rampant on the streets of Tokyo. As a side note, I disagree strongly with not making gameplay demos and prototypes, even if they only exist internally. My favourite games, and the most successful, out of the indie games I've done QA for, all shared a few things in common: Clear planning, testing early and often, and a willingness to change the plan if you find out that an idea that looks good on paper turns out to really suck when you're actually play it.1 point -
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LEGO Awesomeness
aidenpons reacted to emily for a topic
I don't know how I never noticed this fig from 2001 Creator. Specifically, his torso. He's the Johnny Thunder of the Jack Stone universe, I guess. His name is Jake. So... Jake Thunder? wait. jake thunder. oh no Honestly there are enough weird Johnny Thunder variations and homages at this point that collating them all into one place might be a good idea1 point -
Updated moods?
aidenpons reacted to Ayliffe for a topic
Had some time on my hands today, so I went and did some moods of my own using ShadowBlaze's template. Download 'ere if you want 'em, feel free to use them if you want. Here's a (albeit very squashed) pic of all the ones I did: Some of them are really dumb as you'd expect, so I don't really mind if they're not used. Anyways, enjoy I guess?1 point
