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Best way to deal with slimy slugs in 'Back to the basics'
ShadowDraikana and 5 others reacted to Pranciblad for a topic
1) lose the mission for the 183rd time and ragequit 2) uninstall the game and take out the disc 3) lose the disc in the back of a car and don't bother looking for it afterwards This method worked great for me. I suggest you try it.6 points -
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RRU Quotes 2: Reckoning
noghiri and 3 others reacted to Fush for a topic
Alcom: My pursuasion in Kotor II is -1. Alcom: Kreia says I should increase it. Alcom: I tried to convince her that it's not necessary but my pursuasion was too low.4 points -
RRU Quotes 2: Reckoning
TheDiplomat and 2 others reacted to Ayliffe for a topic
[01:20:42] Radical Larry: bionicle more like die-onicle [01:21:05] Pereki: more like bye-onicle3 points -
how do minifigures why they don't the lego people?
Quisoves Potoo and 2 others reacted to Lair for a topic
the tongue was preserved within the mouth cavity and did not decompose with all the other flesh. the orbits can move because zombie magic.3 points -
how do minifigures why they don't the lego people?
lol username and 2 others reacted to Zed for a topic
Sorry to bump. I found this in the instructions to 1383-1 Curse of the Pharaoh. I figured I should post it here:3 points -
HD LEGO Island map!
Wirza and one other reacted to The triangular brick for a topic
Hi! Using the tool waifu2x, I could upscale the LEGO Island map! It's 2400x1800! It's a pretty good wallpaper, too! DOWNLOAD LINKS: ZIPPYSHARE MEGA2 points -
HD LEGO Island map!
Zed and one other reacted to lol username for a topic
it's also super good at upscaling and cleaning up art, and even useful for quick and dirty texture modding (I've used it a lot for both)2 points -
Best way to deal with slimy slugs in 'Back to the basics'
ShadowDraikana reacted to Cirevam for a topic
Wait, crystals can't get drained if there's no Tool Store? That's interesting... It's best to move your base to the far north-east corner of the map, since there's a crystal cache out that way. Barricade yourself in with Teleport Pads if you must. I think there's only one slug hole nearby.1 point -
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Best way to deal with slimy slugs in 'Back to the basics'
Yajmo reacted to Lair for a topic
ok i take it back my methods are way more legit than arthuriel's lmao1 point -
The 6 Core Values
The Ace Railgun reacted to Ayliffe for a blog entry
Wow, reading through all of these really hits home how many of those points the TT Games (with the exception of Worlds) don't follow in the slightest: IMAGINATION: Nope, not in the slightest. As you sorta stated near the beginning, players are forced down a singular path towards the end of the level, and there's pretty much no leeway around that. No interesting ways to approach a situation besides what the devs are telling you to do, and nothing to really broaden your thoughts on the game's world. CREATIVITY: Again, nope. As I said in the previous point, there's no real leeway around the game path already chosen for you by the devs. No, the character customiser doesn't sodding count. FUN: By McJob's definition of feeling that you're actually getting somewhere through mastery... no, not really. Other than the faint feeling of achievement when you 100% a level, you never really feel like you're getting anywhere (which is why the game tries to throw completion percentages at you all the bloody time), especially game mechanic-wise. Chances are you'll be doing exactly the same things near the end of the game that you were at the start, and that gets boring pretty quickly. LEARNING: Definitely, definitely not. Anyone who's ever touched TLMVG knows about how bad it dealt with teaching mechanics (it spent so much time barking orders at me that I thought I was in the army for a sec), and although the more recent games have tried to reduce this it's still present in a lotta places. CARING: From a gameplay point of view, there really isn't that much care in-between titles. Strip away everything and all you have is a barebones set of mechanics strapped together to make a very samey game. However, literally every other area of TT shows tons and TONS of care, and it really comes across in the final product. Cutscenes? Still the greatest bit out of all the Lego games. Character dialogue? Apart from a few exceptions (TLMVG, looking at you), well-written and occasionally really bloody entertaining. Obscure references? Always the best. So yeah, everyone expect the gameplay guys are fuelling these games with pure love. QUALITY: Definitely the one thing that TT is best at. Although I have many, many issues with the TT games, bad performance and crashing isn't one of them. In summary, the TT games are like the videogame equivalent of a dumb action film: although they may not win awards for being the smartest or most revolutionary things out there, if you turn your brain off after a long day at work and switch one of 'em on, you'll be able to enjoy the dumb fun that they can provide if you don't think about them for too long. From a gameplay analysis point of view they're rubbish, but from a 'dumb fun' point of view they're inoffensive, occasionally neat and qualifies as entertainment... unless you think about it too much. Thoughts?1 point -
LEGO Awesomeness
Lair reacted to lol username for a topic
https://www.flickr.com/photos/agaethon/15444043555 https://www.reddit.com/r/lego/comments/2l2tt3/space_miner_minifig_needed_a_vehicle_so_space/1 point -
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The LEGO Battles Merge
The Ace Railgun reacted to lol username for a topic
A while back I came across this: This is from somebody did art stuff for LEGO Battles and the sequel LEGO Battles: Ninjago. About 22 seconds in you can see a clip of two knights fighting that doesn't seem to belong to either game - it's not Ninjago, but the art's definitely ahead of that in the original LEGO Battles. So I emailed him a while back and asked him about it. Turns out it was actually an art test for a LEGO Battles 2 before it became mostly Ninjago themed. Also, the switch to the isometric perspective was part of the game even in those early LEGO Battles 2 days. Also, LEGO Battles: Ninjago was going to have its cutscenes rendered in a cel shaded style (3D made to look 2D), and while it was cool, it was made to look more like the TV show for consistency. He was also the resident LEGO expert in the dev team, and was glad we'd picked up on all the references to old LEGO stuff. I also showed him Aaronburner05's Gemma mod for LEGO Racers - he liked it, said he loved LEGO Racers. One more thing - we've found more info on that 2009 LEGO Racers game mentioned in the OP since that post was written, you can read about that here if you haven't already:1 point -
RRU Quotes 2: Reckoning
noghiri reacted to Alcom Isst for a topic
[1:10:53 PM] Will: so I built Arno from Assassin's Creed Unity [1:13:14 PM | Edited 1:13:33 PM] Hugh Wotmeigh: If you finish it, I'll send it to my boss [1:13:23 PM] Will: what are you talking about [1:13:27 PM] Will: that is finished [1:13:35 PM] Hugh Wotmeigh: OH YOU MOTHER f****ER1 point -
how do minifigures why they don't the lego people?
Ayliffe reacted to emily for a topic
Update: someone pointed out this is actually a reference to The Adventures of Tintin. It's called the Arumbaya Fetish. And it goes deeper! Tintin based it on a real-life Chimu sculpture. so what I'm saying is that bionicle has a chima idol secret1 point -
The 2016 Leak Thread
aidenpons reacted to lol username for a topic
Here's a full imgur gallery of comparison pictures and part swaps/mashups: http://imgur.com/a/spyzh Some highlights:1 point -
The 2016 Leak Thread
Lind Whisperer reacted to emily for a topic
We were all so blinded by Dash, we failed to recognize the clasp on this guy: Remind you of anything? (AmperZand on Eurobricks noticed it)1 point -
The 2016 Leak Thread
Lind Whisperer reacted to emily for a topic
Finally someone put something up with a clear view of his face! Back/wristband and front with goggles From here! Kinda disappointing he doesn't have stubble, but other than that, good stuff. I like that they added the A to the icon that's very explicitly from the theme's logo.1 point
