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(ƆԀ) ʎɐldƃuo˥ ǝƃuǝʌǝɹ s,ɹǝʇsʞɔᴉɹq ǝɥ┴ :ᄅ puɐlsI OפƎ˥
le717 and 7 others reacted to Lair for a topic
awful8 points -
High Quality Renders of LEGO Games
TheDiplomat and 5 others reacted to Zed for a topic
I tried: Also, I just noticed that his pockets are facing the wrong way in the render.6 points -
I Am Magicz
TheBillionTonBrick and 4 others reacted to Fluffy Cupcake for a topic
Look ma, no hands! The best part is probably 0:52 when papa is watching it move.5 points -
RRU Quotes 2: Reckoning
aidenpons and 3 others reacted to Lair for a topic
[2:59:47 PM] Bug Catcher: DAMN YOU RINGTAIL NOW I HAVE MUTE CITY STICK IN MY HEAD THIS IS YOUR FAULT a few hours later [5:28:43 PM] ♥ringtail♥: >>DAMN YOU RINGTAIL NOW I HAVE MUTE CITY STICK IN MY HEAD THIS IS YOUR FAULT :D [5:29:09 PM] Bug Catcher: f**** IT WAS GONE AND YOU PUT IT THERE AGAIN4 points -
High Quality Renders of LEGO Games
Dazzgracefulmoon and 3 others reacted to lol username for a topic
draw me like one of your french minifigures4 points -
hello i am new to this forum
noghiri and 2 others reacted to Fluffy Cupcake for a blog entry
Hey guisz, I have a copy of Bonkles: Legend of Mata Nui that I've been keeping to myself all these years. 2 bad you'll never be able to play it. Sucks to be u lol k bai.3 points -
I Am Magicz
lol username and 2 others reacted to Lair for a topic
pepper's telekinesis becomes stronger every day. how long before even the infomaniac can't stop him?3 points -
BIONICLE RETURNING 2015
Fush and 2 others reacted to emily for a topic
I wasn't gonna have most of my G2 stuff out on display anyway, so I disassembled some of 'em and, well, here he is. the bionic man himself He's big. Very big. "Probably the biggest makuta," you're saying. well sorry, friend, but you're wrong EDIT: Oh yeah, he has the wrong mask right now, but there's a pretty accurate one that'll be on shapeways soon. thanks fanbase!3 points -
(ƆԀ) ʎɐldƃuo˥ ǝƃuǝʌǝɹ s,ɹǝʇsʞɔᴉɹq ǝɥ┴ :ᄅ puɐlsI OפƎ˥
dead_name and 2 others reacted to emily for a topic
I love how even when you do this to the game its still entirely reasonable to beat it within 3 hours once you've killed off the load times3 points -
(ƆԀ) ʎɐldƃuo˥ ǝƃuǝʌǝɹ s,ɹǝʇsʞɔᴉɹq ǝɥ┴ :ᄅ puɐlsI OפƎ˥
Lind Whisperer and 2 others reacted to lol username for a topic
you have given the world something new and... beautiful? (also oh god you actually used my joke title idea lol)3 points -
I Am Magicz
emily and one other reacted to Dazzgracefulmoon for a topic
he cant be stopped his pizza power has gotten too strong2 points -
RRU Quotes 2: Reckoning
aidenpons and one other reacted to Ayliffe for a topic
[03/08/2016 22:32:42] The Ace Railgun: https://ideas.lego.com/projects/130941 [03/08/2016 22:32:48] The Ace Railgun: WELCOME TO JAPAN [03/08/2016 22:33:25] Stan McStudz: COME ON AND SLAM [03/08/2016 22:33:28] Stan McStudz: AND WELCOME TO JAPAN2 points -
Stunt Rally Rf Tool V1.1
TheBillionTonBrick reacted to Cyrem for a topic
Stunt Rally RF Tool v1.1 This tool will extract the resource archive (not build yet) (*.RFD,*.RFH) files LEGO Stunt Rally uses. v1.1 Changes: UI Decompression Download v1.1: here And no this is not the LEGO LOCO RF Tool renamed, the formats are similar but different.1 point -
Nexus Farce: Ingress of Imagination
Lind Whisperer reacted to Brigs for a topic
EDIT: HEY LEGO MESSAGE BOARD MODERATION TEAM, ELIMBIER IS ONE OF MINE. IT'S NOT PLAGIARISM, OKAY? A few years ago, I tasked myself with a writing exercise to expand on the LEGO Universe origin story, told in a dramatic and engaging narrative. It was exceedingly dark with embellished descriptions and edgy dialog. Up to now it hasn’t been published… I’d personally like to keep it that way. Excessive purple prose, said bookisms, and unrealistic diction are just a few of its infractions against the literary hobby. Thus, I buried it and eventually exhumed it a year or so later, incinerated the corpse, and built something completely different atop its remains. Hopefully this one is comically serviceable. I’m also planning to post this incrementally on the Elimbies, just to see what extent of scatological subterfuge the moderators will tolerate. I may share my results in a blog afterward. Feedback is appreciated, provided that it only reinforces my narcissistic outlook. Criticism, constructive or otherwise, will be overlooked in favor of glowing reviews by the mindless masses. New chapters will be published every Friday, and the accompanying vignettes will be posted in a separate topic in the LEGO Creations forum. LEGO Nexus Farce: Ingress of Imagination Written by Brigs Chapter 1 - Johnny Thunder and the Quest for the MacGuffin Chapter 2 - Typhonus Chapter 3 - Albert Chapter 4 – Albert’s Abode Chapter 5 - Assembling the Build Alliance Chapter 6 – A Gratuitous, Tangential Lesson in Imaginary Physics Chapter 7 – K.O.I. Chapter 8 – The Smothering Interlude 1: An Excerpt from Typhonus’s Journal Chapter 9 – Space is a Figurative Ocean Interlude 2 – Another Excerpt from Typhonus’s Journal Chapter 10 – Templar Chapter 11 – Executive Meddling Interlude 3 – Yet Another Excerpt from Typhonus’s Journal Chapter 12: Gallant V Interlude 4: Yet Again Another Excerpt from Typhonus’s Journal Chapter 13: Traversing the Reaches of Space and Time Chapter 14: The Ingress To whomever the poor sap is who decides to write up a TV Tropes entry for this monstrosity, you have my deepest sympathies.1 point -
Ideas Scratchpad
Lind Whisperer reacted to McJobless for a blog entry
I'm going to just dump notes here whenever I feel like; they could be relevant of they could be completely garbage. Also, I have been offered the chance to bring the Vertical Slice to a public exhibition in 5 months time, but I'll need to really step on it and start producing content. Vertical Slice = Murder Investigation: It'd be easier to do an investigation about a character you find in pieces on the street, rather than having to deal with the complexity of making a bus explode into lots of pieces. Since they're LEGO, we can pretend that the person can be put back together again to be friendly with the kiddies. "Slots": In the Simulation Mode, each different slot of the chain that you put events in is not in just some random chaotic order; each investigation has a set order, and the variation comes from what changed in each slot. As an example, pretending that each number denotes a slot, this is how it might look in a murder investigation: Entrance - How the deceased entered the scene. Suspect - What the suspect was doing before the murder. Weapon - How the suspect acquired/primed the murder weapon. Distraction - What caused the deceased to not notice the murder? Murder - How was the deceased actually killed? Escape - How did the murderer leave the scene? Call - Who alerted police to what happened? Potential Chain-of-Events #1: The deceased was killed by a careless banana-salesman who got into a fight with a monkey, tried to pull the banana off it but ended up launching the banana into the deceased so hard that he fell apart. Potential Chain-of-Events #2: The deceased was squashed when two men who were guiding a crane carrying a piano got into an argument and misdirected the crane. Animation: While we could try to pay someone to rig and animate the models, it's probably going to be best (given the 5 month timeframe) to simply cut down the animation content and keep it simple. Rely on rotating the body parts rather than deforming for things that absolutely MUST be animated, and try to use programmatic-animation where possible to reduce animation work. This demo can be graphically blocky so long as the gameplay is present and polished. Those PCoE's are probably s***, but I'm tired and I'm not getting any big sparks coming to me. Feel free to bounce more ideas my way. EDIT - 05/08/16 -> Face of the character gets rubbed off, falls to pieces -> A character resembling Ogel should be present in every sequence, but despite how outwardly evil they appear, they should only be guilty in one minor crime scenario. This can help push a message about prejudice and assumptions, and help players understand why they need to find all the facts before drawing a judgement. -> Forget FP for now; use Alpha Team-style cameras. This will make selection easier (for each camera, hold a list/array of the selectable items to cycle through) and gives a bit more cinematic control back to the designer. Should also reduce almost all physics-related work down to pre-designed cutscene stuff. -> Work on one specific chain, and get those mechanics perfect. Forget randomisation for now. Once Chain A works, then work on being able to add more events and build in more content. EDIT - 23/08/16 -> Floating Worlds: Each level is just a tiny chunk that floats in space, which has a camera that allows you to completely rotate the entire level around1 point -
A game idea wot Ayliffe came up with
aidenpons reacted to Ayliffe for a blog entry
So, this afternoon on the Skype group I mentioned an idea for a 2D sidescrolling lego fangame that's been in my head for a while, and then I proceeded to literally just blurt out all the ideas and such I had for it for no real reason other than the fact I found it quite interesting. I can't really be bothered to reword all of my abstract thoughts into something more sensible, so here's the chat log for your enjoyment: So, any thoughts about these ideas wot I had?1 point -
Curiosities of Stunt Rally files
Shadowblaze reacted to TheBillionTonBrick for a topic
So I looked in Stunt Rally's resource files and there seem to be quite a few file formats uesd in the game other than wav or tga. .msc - They're very similar to msc files from Lego Racers, but a little more advanced. An example from a file called "electric ray" is shown here: [event_begin] ActionButtonTrigger< ActivationTimes = -1> [then] ParticlesEffects < FileID = 9021, Offset = {0;3;-6}, Lifetime = 1000 > [event_end] [event_begin] ProximityTrigger< ProxType = 1, Radius = 0.1, XSize = 20, YSize = 20, ZSize = 40, Centre = {-20;5;0}, Self = 0, Excluding = {} > [and] ActionButtonTrigger< ActivationTimes = -1> [then] CarParamsEffect < Acceleration = 0.01, Braking = 0.1, SideGrip = 7.0, Grip = 7.0, Steering = 0.2, MaxSpeed = 0.1, SlideAngle = 8.00, Lifetime = 3000, Self = 0 > [event_end] .mdf: Not really sure what they are, they might be some form of extra model data. They might be another form of scripting language (possibly compressed sql), but I doubt it. moto.dlp: The game's instrument library. A user called lu9 extracted this archive and used the soundfonts to create his own remix, although the video got removed. .spg: Various music files used for different environments. They most likely contain Microsoft Directmusic data. With a little decoding (and if Cyrem releases a version of his Stunt Rally Rf Tool that can put the files back into compressed archives), these files could probably be easily manipulated to drastically change aspects of the gameplay.1 point -
hello i am new to this forum
emily reacted to Dazzgracefulmoon for a blog entry
i like legos and I like videogames1 point -
hello i am new to this forum
emily reacted to Dazzgracefulmoon for a blog entry
I love classic legos and i miss LU!!! haha1 point -
hello i am new to this forum
Dazzgracefulmoon reacted to Larry for a blog entry
hi welcome to the form1 point -
Nexus Farce: Ingress of Imagination
emily reacted to Brigs for a topic
It seems the bureaucratic interlopers on the Elimbiers have found the entirety of my magnum opus to be so insincere, so offensive, that they had the gall to strip it from the public forum. Publishing my work on the Elimbies was an act of charity; a sanctuary from the standard OC-centric bollocks people in their ignorance call art. I only sought to provide the denizens of the Elimbies an escape from their repressive society, an optimistic ideal for them aspire toward. Prior to this, individual posts have been singled out for scrutiny due to allegations of offensive content such as implicit homicide and allusions to intoxication, which I reluctantly purged in compliance; such restrictions must be lifted to produce a climate of civil openness, but those reforms can wait. Now, everything I have worked for has been utterly demolished for the sake of ideological purity. The rationalization? I've not seen one. This is tantamount to a declaration of war, and I intend to retaliate with all means at my disposal. Potentially. Likely not. But you can expect a more comprehensive reprimand at some point in the future. Right...chapter 9 is up. Ahoy, mega-blokkers.1 point -
High Quality Renders of LEGO Games
TheDiplomat reacted to Dazzgracefulmoon for a topic
woah pepper you're getting awful friendly with me1 point -
IXS Version Differences
Lair reacted to lol username for a topic
Here's the files that are different between installations of the two known versions of Island Xtreme Stunts (with cd and cdc folders copied over from the discs). The one on the left is the one that usually gives people the most trouble - it doesn't work with the no CD trick, if you can even get it to run at all (I can't). The version number is displayed very briefly in the top bar of the window for the game that can be seen before it goes fullscreen... Sometimes so briefly you don't see it at all. I got fed up with trying to get a screenshot, so here's a screencap from a hypercam recording, lol: As said, I can't get the other version to run at all, so I can't check what its version number is. I know people have talked about it before and posted what it is, but I can't find the discussion now... Anyway, besides the changes to the game's exe (and unimportant things like FindDisc, Uninst.exe, and support stuff) there's no differences except for those three files being moved from cdc to cd and somehow becoming much larger. Edit: Xiron says the other version is also 0.43, though I'd heard previously that it was something else. Can't check into it myself, so yeah.1 point -
The Definitive RRU Tier List
Lair reacted to Wognif for a blog entry
If this is a joke, its not very funny at all.1 point -
High Quality Renders of LEGO Games
MaelstromIslander reacted to Fluffy Cupcake for a topic
I don't have any comics ready, and I don't feel like going all out insane on making one, so have some renders this weekend instead! Click Images To Enlarge* King Leo & Princess Storm Discussing King Leo Talks to his daughter Princess Storm about... [...the upcoming races in their realm.] [...the race that has just passed.] Veronica & Rocket Friendly Race Break While on break during friendly race Rocket and Veronica decide to take a selfie. I got my hands on the LU models earlier today, so I decided to make a picture based off MaelstromIslander's username. I don't exactly have the model in good working condition yet aside from the standstill pose. Hence why the standstill pose is used here. King Kahuka's Car On Display Rocket Racer's New Car On Display1 point
