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Showing content with the highest reputation on 08/08/2016 in all areas

  1. Fluffy Cupcake

    Big Obscure LEGO People

    11 points
  2. Fluffy Cupcake

    Island Grass for Island 2

    How's that: P.S. I finally made score leave my images, yay.
    8 points
  3. lol username

    VENTURE LEAGUE

    Fun fact: Hael Storm is in LEGO Rock Band. You can play as him or even make him one of your roadies. And in one cutscene, this is what happens to one of your roadies. Also, regarding Johnny Thunder: He's not "in the game" as a character you can unlock like Hael Storm. However, there's a character that uses his head called the Cowboy, who's suspiciously unlocked in a dinosaur/tribal themed area... So, I went into character create and made a minifigure that has that head and that hat in brown, a shirt from another character, and some plain black pants... ... Boom, there you go, it's more or less Johnny Thunder. Also yes this is the Wii version of the game, hence why it looks absolutely terrible.
    5 points
  4. 5 points
  5. Every got tired of the bi-plane minigame because it was so broke? Well you can somewhat change that now. It will require a hex editor though. The address of the fuel decay rate is at 0050CFD0. On an alternate .exe, like Iran's version (the wonderful guy who found a lot of neato fixes and things already!), the address would be +10, meaning 0050CFE0 instead of the previous mentioned address. The value in hex is 00 00 C8 42 (this is reversed endian), meaning 6825 in float. Having trouble converting between hex and floats and endian reversing? No problem. Useful links for calculations: Float Converter Big to Little Endian Converter RECOMMENDED VALUES: The follow makes it drain at exactly 1 fuel per second. Fullscreen Mode: 00 F6 9F 46 (20475 float - x3 value) Windowed Mode: 80 F3 47 48 (204750 float - x30 value) In case you are having trouble finding it in your version, the surrounding bytes look like this: 00 00 00 00 00 00 00 00 ~~~~00 48 D5 45~~~~ 05 00 00 00 0C E9 71 00 C1 FE 71 00 For a bit of extra bi-plane information, your starting out fuel count, which also happens to be your maximum refuel count, can be found at the address 00487220 in both .exe versions specified above. Happy flying! Now go get them darn monkey!
    3 points
  6. TheDiplomat

    Big Obscure LEGO People

    "Hold down 'J' to transform Pepper into Big-Fig Pepper! Big-Figs can use handles and throw objects too heavy for other characters!"
    3 points
  7. ProfessorBrickkeeper

    Big Obscure LEGO People

    yes good good yes need to fix horse, though or replace NPCs with horse or replace heli with horse or just replace game with horse
    3 points
  8. Zed

    hello infomaniac it is ME the POLYGONAL PIZZA DELIVERY CHILD

    is this some diabolical plan to make the pc port look worse than playstation?
    3 points
  9. lol username

    RRU Quotes 2: Reckoning

    [10:07:41 AM] Will: http://kirk.by/s/pTcO8l6 [10:07:46 AM] Will: I think I have an addiction [10:08:15 AM] Bug Catcher: It's Lando [10:08:18 AM] Will: omfg [10:08:21 AM] Will: are you serious [10:08:28 AM] Bug Catcher: No I'm not [10:08:32 AM] Will: ok good [10:08:33 AM] Bug Catcher: I know it's Finn [10:08:37 AM] Bug Catcher: It was a joke [10:08:38 AM] Will: good [10:10:00 AM] Bug Catcher: Now make Jake [10:10:31 AM] Will: god damn it
    3 points
  10. Lair

    Island Grass for Island 2

    i love underwater trees
    2 points
  11. Fluffy Cupcake

    Island Grass for Island 2

    I believe that is hardcoded (value for the main island being 00FFFF - or FFFF00 if reversed) and that I changed that once before. The overlay clouds and such texture for the skydome on the main island is text005 though. Lucky for you I found one single image of me changing it on Castle Island over in LI2's photos folder. The sky color value - where it is currently purple, is normally FF9966, but here it is 462A4C. So yeah, totally possible if you have the know-how. I should go fishing for the exact spots and then someone can make a little sky colour changing app, how's that sound? Edit: First hit, Castle Island sky is at D940A in the .exe! Edit 2: Main Island is at 4E0D7!
    2 points
  12. Fluffy Cupcake

    Jumping is Illegal

    sometimes...
    2 points
  13. lol username

    if it isn't pepper

    2 points
  14. McJobless

    if it isn't pepper

    I SAID "WHICH WOULD YOU LIKE TO HEAR FIRST?"
    2 points
  15. Pranciblad

    Big Obscure LEGO People

    Big head mode? Psshhh, everyone and their mother has done that one. Lego Island 2 takes a step beyond! (And straight into your nightmares.)
    1 point
  16. Dazzgracefulmoon

    The 2016 Leak Thread

    http://i.imgur.com/xOkiGdb.jpg http://i.imgur.com/kPv7AyY.jpg http://i.imgur.com/OElU5IK.jpg http://i.imgur.com/u6v2MAo.jpg http://i.imgur.com/RFQts2S.jpg some more pictures of the rogue one sets. I linked them because they're pretty big and I also don't know if these are considered leaks, but I do love the looks of these sets.
    1 point
  17. Lair

    VENTURE LEAGUE

    lego universe would've been better if it was just this
    1 point
  18. Zed

    Big Obscure LEGO People

    okay, lego science has officially gone too far...
    1 point
  19. Fluffy Cupcake

    Island Grass for Island 2

    I colour matched the roads and trees a bit while I was at it too. Download: http://oresome.rockraidersunited.com/download/379
    1 point
  20. lol username

    Island Grass for Island 2

    Neat stuff. Personally I'd make the dirt path on LEGO Island a dark brown instead of that sandy tan, like it was in the original game, but the grass is a good improvement.
    1 point
  21. noghiri

    I've been messing about with guitar stuff more.

    https://dl.dropboxusercontent.com/u/47240216/Conversations1.mp3 https://dl.dropboxusercontent.com/u/47240216/shortthingfinal.wav I actually did these instead of playing video games. What's wrong with me? Each one took roughly an hour. The second one was done first.
    1 point
  22. Fluffy Cupcake

    Walkable Tracks Mod

    Ever wanted to walk on the tracks without penalty? Well now you can! What I did was change the collision type of the railroad. I have two different types in here, one where you don't get picked up no matter what, and the other you get picked up if the train is around while you are on the tracks. http://oresome.rockraidersunited.com/download/382 Yes you can drive on the rails now. Goes in \_data\z02LGI\col\ folder. Learning notes (and a self reminder): Wanna know how I did this? Then I'll tell you. Starting from offset 85578 (I don't believe there is anything important beyond there and if so I didn't want to mess it up) I backwards search&replaced all instances of "23 00 00 00 09" with "23 00 00 00 01" Why? Take a look at this image. See a pattern? Yes, the pattern is CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC CC 23 00 00 00 XX 00 00 00, where XX is the collision type. And that's all there is to the collisions, yep! I tried replacing the grass with railroad to see if anything would happen. Oddly, aside from the sound change, nothing did for the most part. The only time the station master would come after me is when I was in a certain radius from the tracks. And yes changes did happen correctly Cheat Engine references me what surface type I'm standing on. Here is the full surface type value list: 00 - Grass 01 - Road 02 - Silent Surface 1 03 - Sand 04 - Rock 05- Silent Surface 2 06 - Gravel 07 - Plastic 08 - Bridge 09 - Railroad 0A- Railroad/Road Crossing 0B and everything after is silence.
    1 point
  23. Dazzgracefulmoon

    Jumping On Water

    what if by swimming for 9 hours straight you get to a parralel universe in lego island 2 and you can complete the game with 0.5 a presses
    1 point
  24. Lair

    RRU Quotes 2: Reckoning

    [4:21:28 AM] Terrev: EVERY TROPHY [4:21:31 AM] Terrev: YOU SEE THAT ONE? [4:21:38 AM] Terrev: THAT'S A CHILDREN'S BASKETBALL TROPHY [4:21:39 AM] Terrev: I STOLE IT [4:34:52 AM] Terrev: ah yes my favorite character, generic lions knight with krisalis face
    1 point
  25. emily

    The Original Makuta

    compiled from two separate entries on my BZP Blog So a while ago Lucina put up this excellent blog entry about a tantalizing piece of dialogue that we got from Makuta in Mask of Light, that never really went anywhere. It's a nice little piece of "what if" to consider, but ultimately the existence of the dialogue could be fairly well explained as another example of all of the weird nonsense that was going on at the end of Mask of Light. "We'll awaken Mata Nui, except we won't!" "All of the island's inhabitants must gather at the Kini-Nui and then come underground, except not really!" etc. Or at least, that's what I thought until Torsti put up the ISOs for the CDs in his BIONICLE Style Guide. There is an extremely interesting note made in the introduction: Quote Now, try to rectify that with the "bwahaha I will put Mata Nui to sleep and take over the world because I'm evil" Makuta we got. It's impossible. There is simply no way to cover both with one character. So I'm going to put forth a theory: it would seem that up to and through 2003, Makuta had a legitimate and potentially very interesting motivation for plaguing the islanders. By the point Legends of Metru Nui came out in 2004, the story team had rewritten him to be a more "kid-friendly" villain fitting into a black-and-white paradigm. But that leaves us to wonder what Makuta's original motivation was. The line from MoL explains why he is doing what he is doing, at least (he believes that Mata Nui's reawakening will cause him pain, and so he does his best to prevent the people trying to awaken him from achieving their goal). But then why does he believe that Mata Nui's reawakening will be to his detriment? Why did he send him to sleep in the first place? A lot of what Makuta says in Mask of Light gets obfuscated by his demeanor. He has a deep, rumbling voice, an oily, patched-together appearance, and he hangs out in a cave filled with thick green smoke and pillars holding creatures in stasis. On top of it all, he is very clearly the designated villain in what is a kiddy, direct-to-video film made to sell toys. Literally everything sets our expectations to "he is a bad guy," and we don't question it. But look beyond this external layer, and we find something rather different through a few curious hints. It begins in Makuta's first appearance. Before he releases the Rahkshi, he contemplates, I'm not sure how to frame this in any way other than as remorse at the idea of what he is about to do. So what convinces him? It comes back to Mata Nui. Makuta will do whatever it takes to ensure his brother remains asleep. This isn't a ruthless, power-hungry maniac bent on world domination - if that were the case, he would have no qualms with unleashing the Rahkshi. So the Rahkshi set out and start to terrorize the island, and Makuta sits back and observes. But something goes wrong - Kopaka manages to freeze the beasts within a lake, incapacitating them. Makuta can no longer rely on the fact that his sons will halt the coming of the seventh Toa, so he goes to plan B. Even though Takua himself doesn't know it yet, Makuta knows that the Matoran is right smack in the center of this matter. So he makes him an offer: If you stand down, give me the Avohkii so that Mata Nui can never be awakened, I will leave you alone. Your friends, the entire island, will be free from my grasp. Takua, like us viewers, don't think twice about calling Mukau droppings on him. Yeah, right. If you give the McGuffin to the bad guy, he'll let you off scotch free. That's likely. But what happens after Takua departs, when Makuta is left to himself, with noone listening? What does he say? Unless Makuta is in the habit of lying through his teeth to himself for no reason, his offer was absolutely genuine. With his last resort, the Rahkshi, evidently unable to stand up to the Toa Nuva, his hand was forced and he tried the next best thing to victory: ensuring that his brother could, at least, remain asleep and be spared the pain of conciousness. But Takua has none of it, so he does the next best thing: more Rahkshi. So by now, you may be asking: why? Why are all of these hints dropped in Mask of Light, of all places? What about the myriad of other story media leading up to it, why isn't it hinted at in any of it, too? For the answer, we have to dig a little into the past. If you are a longtime fan, then you might recall the earliest press releases for Mask of Light in 2002. They had familiar elements: two friends on a quest, the fate of the island at stake. But something else was mentioned in these synopses meant to strip the story to its absolute core: the island is crumbling into the ocean. Obviously, this plot element does not survive into the final film. And with good reason, because it ties into another major element of the film that was canned: the awakening of Mata Nui. Throughout the conclusion, wierd things keep happening. Everyone insists that they are descending into the Mangaia to awaken the Great Spirit, only for the matter to be forgotten once they literally do something that is supposed to awaken him. Takanuva instructs for all of the island's inhabitants to be gathered, and later brought underground, but we only get the Turaga (in the novelization, the island's population does in fact show up). This all makes sense only in the context of a film where Mata Nui does awaken; the islanders would need to be safely underground before Mata Nui could stand up and destroy the island. This explains the early island-crumbling plot. In the days before his awakening, Mata Nui is stirring, rocking the island and breaking chunks of it off. Incidentally this explains a scene that does make it to the final film: Jaller and Takua's reuniting. Jaller ends up vulnerable thanks to an earthquake, which you don't really question until you look at is specifically. An earthquake? Natural disasters like that never happen on Mata Nui outside that instance. Its a really weird anomaly in the mythos that seems solely an excuse to have Jaller mistake Takua for an approaching Rahkshi until you consider that it was originally part of a very relevant, ongoing series of quakes on the island. That also explains Jaller's wry response to the event - earthquakes were common. Otherwise, he might have been expected to be more "wow! an earthquake!" like Vakama in the Kikanalo scene in LOMN. So that's why we get all of these hints dropped regarding Makuta's true nature. Originally, Mask of Light was the BIONICLE finale, and the climax was to be the revelation of Makuta's true nature. Eventually, Takanuva is born and travels to the Mangaia. Makuta's last ditch resort is to keep his cool and challenge Takanuva for his mask, as without the Toa of Light Mata Nui cannot be awakened. This, too fails, and we get to that all-important dialogue first highlighted by Lucina: Naturally, Takanuva reacts with shock, confusion and denial. And then Makuta responds with what seems like a really strange non-sequiter. But despite how little sense it makes, it has a powerful effect on Takanuva. Suddenly, he is confident. He knows what to do. I feel like the implication here is that Makuta's badness is somehow tied to his mask (the 'real' him is 'behind' it). Takutanuva isn't, in reality, all that important in the final movie. He lifts the gate for everyone. But if, say, Makuta had been incapacitated, it seems entirely within reason that the Toa Nuva could've opened it themselves somehow. But in our supposed original version of the film, Takutanuva is all-important. He is the merged conciousness of Takanuva and Makuta. Suddenly, both understand each other, and they know what must be done to set things right. Cue the awakening of Mata Nui. Fin. So there you have it. What Mask of Light could have been.
    1 point
  26. TheDoctor

    Missing Directx 3D accelerator, game won't run.

    Copy the entire Rock Raiders folder to your desktop and try running it from there. It fixed the problem the last guy I helped had. Plus, if you mod that one you always have an unmodded backup.
    1 point
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