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Showing content with the highest reputation on 08/21/2016 in all areas

  1. k-g

    LEGO Stunt Rally development artwork

    Sorry for the year-late reply. The "more digital figures" were done, like you suggested, entirely digital. We 3D modeled those, animated them and rendered them out. I dug through my old files and found some more random bits 'n' pieces. Several different artists worked on these, so you'll see different styles. These are mostly mockups, exploring how the UI would work. Enjoy! And here are some of the "high poly" in-game cars from the workshop.
    11 points
  2. Lair

    RRU Quotes 2: Reckoning

    i want to die
    5 points
  3. Wirza

    RRU Quotes 2: Reckoning

    Quisoves Potoo 20 Aug 11:44 PM It is Terrevying.
    4 points
  4. a) I thought this video deserved some attention b) If there is more like this, I want to know. Not even specifically bionicle... 3D... dance... videos? But... lego curiosities. On youtube. Please. I need these. And whether or not you realize it you do too. Edit:
    3 points
  5. Alibi

    Look what I won in an Ebay Bid.

    I can't believe someone was selling this treasure. The moment I saw It I needed to have it. Put the bid to £20 and waited. A few days later it arrived, original box and everything. The CD was not included, I just put that in there for show, but I am so damn lucky, a set with all the original pieces. I always loved the Chrome Crusher, the end game Vehicle that destroyed any type of rock in a second. On top of that, it came with Axle, my favourite character from the game. This will forever sit in my display case, a memento of such an amazing (And frustrat-A Landslide has occurred! ) game.
    3 points
  6. ProfessorBrickkeeper

    【MMD】ボロックでルカルカ★ナイトフィーバー【BIONICLE】

    Just your regular reminder that this is a thing that exists and was made with official LEGO assets by a company LEGO hired.
    3 points
  7. STUDZ

    LEGO Island: The In-Between Years

    Oh hey, something I feel moderately competent in contributing to! I mean, a lot of the setting and growth of LEGO Island wasn't really left clear. The developers never really meant to keep it all in one coherent plot for all three games. Otherwise the island would have stayed much the same, or at least expanded but leaving the core shape of the original island in the middle or something. LEGO Island was meant to expand into several games developed by the original team before they got laid off just before the release of the first game. LEGO Island 2 and Extreme Stunts weren't really supposed to exist, hence the drastic change in setting and design between 1 and 2. If I recall correctly, the original game's manual explained that the Infomaniac traveled to many different islands, several of them named after foods like Key Lime (great pie!). Many of the plot points and elements really just sort of happened for the sake of gameplay, like the different portals in LEGO Island 2. At the end of the day, the entire backstory and fine points of these games are more-or-less up to creative liberties and making up your own interpretation. ...Which is what I attempted to do many years ago. WAY back when I was still trying to make that fan fiction to combine LEGO Island with several other themes in a somewhat coherent universe, I plotted out a very rough outline which would have been like a story bible if I went back to it today. Much of it took out the superfluous aspects (like the food islands) and tried to center it partially in the "modern" (now late 2000s) LEGO Universe, including some aspects of the LEGO Universe game, and making the Island a sort of center of all creativity and everything the LEGO brand stood for. Basically, this is an excuse for me to go back and talk about the world I tried to piece together in my early days of being on this site. A lot of this is, like I said before, taking creative liberties in piecing together a headcanon for LEGO Island. MY interpretation of the Island was that long ago, the Infomaniac set out to create a sort of bastion to imagination of play. After travelling to many lands, he finally set in to what we now know as LEGO Island, and subsequently created the Brickster. Basically all the events of the manual ensue from there, minus the fact that "zillions" of years would have passed (besides, "zillion" isn't a real number!). LEGO Island would have stayed separate from the other themes or "realms" like Town, Castle, and Space et al., but could be accessed through portals like in LI2 at some point in time. LEGO Island was mostly closed off from the rest of the universe, respected as a sort of special or even "sacred" world (though not in a religious sense. Kind of like present day Israel in terms of old culture once existing there or something). Many could visit and learn from the Island, but very few could live there permanently. This was a process that the Infomaniac proposed to preserve what the Island stood for, as much as possible at least. Eventually, the Island WOULD expand to what LI2 looks like, with more people being allowed to move there. The Island IS LEGO after all, and thus could easily expand on. Another thing I wanted to focus on was the Mysterious Door. The one Captain Click teased about never opening, and was originally intended to be a glimpse into the next game Mindscape was going to do. This door was the reason why the Infomaniac built the Island. It was an ancient passage to several realms. A sort of compass to something I came up with, called the Engine of Construction. The Constructopedia was meant as a sort of instruction manual for the Engine. The original Power Brick was a taste of the powers of the Island, something not TOO damaging if fallen into the wrong hands. The Brickster could have stolen the Power Brick and trashed the Island, and at some point the Infomaniac would have discovered the Constructopedia to counter and retake control of the Power Brick, and create the Island anew. This would consume the Power Brick and give us the location for Island 2, as well as revealing the existence of the Engine. Four pieces, strewn about all reality, rooting Creativity and spreading it to the Universe. That ancient passage had four portals to the general realm each of the four pieces of the Engine would have been located. The main purpose for the Engine was a sort of failsafe in case some disaster like the Maelstrom or a lack of creativity came into being, and the Infomaniac discovered this and brought it upon himself to protect it, along with Captain Click before him (who was formerly Captain Redbeard, stranded by a mutiny many years before). tl;dr It's just a kids' game with little attempt to string together a decent plot. Make up your own or piggyback off of another guy's headcanon or something. It's very late but I felt like I should contribute SOMETHING. Also Terrev must have gotten bored and decided to contribute by contributing next to nothing or something. I don't bloody know
    3 points
  8. The Ace Railgun

    The Computer Update Blorg

    Arthuriel and Noghiri discussing computer cooling and PSUs, at least it's not drama.
    3 points
  9. lol username

    LEGO Island: The In-Between Years

    3 points
  10. lol username

    LEGO Island: The In-Between Years

    3 points
  11. Alcom Isst

    LEGO Worlds Helicopter Grapple

    2 points
  12. Fluffy Cupcake

    LEGO Island: The In-Between Years

    So I've was doing a bit of fan speculation from an in-universe perspective and not developer's in relation to the PC timeline of the Island series (tid-bits from other versions and sources are welcome though), and I didn't really have an conclusive answer come up for the true story of this which still remains a mystery. In the in between years of Island and Island 2, and as well Island 2 and Xtreme Stunts, what caused the Island changes? Did the island slowly morph and get bigger as more land drifted in? Did the residents move off the island because of population growth? Or where they forced off their homeland to find a new one for X reasons? If the later two, why did the take Brickster along with them? Is it because they were worried he might scheme up something to get revenge on the island? For the first set of questions I put up there, the last point of "forced off the island" would make for the most interesting story for sure. Perhaps the Brickster is even worse than we thought and he caused the destruction of them! Speaking of that, you know how there is a bad ending and good ending in the first Island? What if in the bad ending universe that event led to them having to leave the island and rebuild somewhere else? (thus Island 2). With having their island destroyed in the first game and with Brickster in possession of the almighty power brick, they didn't really have any way to rebuild, leading them to have to find a new place to live. Say eventually some time down the road after their leave they found the magical Contructopedia book which the power brick had no effect on and they rebuilt. Know one knows of the books's origin, but for all we know perhaps they found this relic somewhere by chance on their venture for a new home. A simple alternative is that the due to the Informaniac's well known-ness and his wide range of contacts he could have simply got the book from one of his magician friends that we don't know about. If the later, whilst the Informaniac may have heard of the weakness of the builds that were tied in with the book (a simple tear for destruction), I'm sure the people of LEGO Island would have been desperate and devastated for a new place to call home at this time so anything that worked they went with. In an unrelated note, as characters age (at least Pepper does) there is a sense of time meaning old age and new life, although we never see any new younger characters having been assembled by parents after Pepper's arrival (whom for the unaware was adopted). Was he the last new child on the island? Or are children just that rare? If the former, what caused the halt in new children? (mind you there is those three youngsters who hang out on the beach on Xtreme Stunts, but they don't have that much age difference relation to Pepper, so potentially they could have just moved in - unless rapid aging during the younger years is a thing). Another thing, did Pepper's parents use to live on the island before getting lost, or was Pepper transported over after he got adopted? What's the speculation behind that? I don't normally go out and avidly make fan speculations, so excuse me if I sound like I'm just spouting out a lot of hooey and don't know what I'm talking about, just work with me here. ^^
    2 points
  13. Ayliffe

    RRU Quotes 2: Reckoning

    [22:17:04] Will: the Lego Marvel's Avengers loading screen is illegal EDIT: [22:31:45] Will: it bothers me immensely that superman's vehicle in dimensions is illegal
    2 points
  14. Fluffy Cupcake

    【MMD】ボロックでルカルカ★ナイトフィーバー【BIONICLE】

    [MMD] stands for Miku Miku Dance. If you look into that program you might find more. I've definitely seen some odd stuff made from that program, but this definitely takes one of the cake's slices.
    2 points
  15. Fluffy Cupcake

    An introduction

    Now? Now is when you stop posting to get some sleep so you can make better posts.
    2 points
  16. Fluffy Cupcake

    What's New With You Today?

    I watched a Doctor Who episode for the first time. For those wondering, it was episode one of series 1.
    2 points
  17. lol username

    Hello people :\

    # ------------------------------ # f**** a duck!!! It's the Berg! # ------------------------------ ~ GAMEDATA\GAME DATA\SCRIPTS\ARCTIC\BERG CHALLENGE.TXT, LEGO Racers 2
    2 points
  18. Fluffy Cupcake

    LEGO Island: The In-Between Years

    We were talking about these guys right? I just want to you know I did not find that appropriate but instead found it a rather a rude interruption that I should not even be responding to. Either contribute to the conversation or disregard it. Do you hate talking fan ideas that much, or do you just think my thoughts on the matter are completely far-fetched and ridiculous? Speak to me man, or speak your opinion on the topic at hand, don't give me the worthless gifies.
    2 points
  19. Zed

    Island Xtreme Stunts' GBA Maps

    In the GBA port, Freeway Frenzy and Wave Catcher share three giant maps; the difficulty advances through each one, and they even connect in order. As a kid, I was really fascinated by their detail, and I always wanted to see the whole map. I decided to rip whatever I could of the first level; it took me about 3 1/2 days to complete it. Although it was impossible to get out of bounds, I was able to avoid restarting with an hour-long timer. Credit goes to @Xiron. LEVEL 1 (easy) - complete! LEVEL 2 (medium) - complete! LEVEL 3 (hard) - complete!
    1 point
  20. Phantom Terror

    Makuta, Master of Shadows

    So BIONICLE died Again And Rebrick's having a contest to build your own version of Makuta to try and win AMAZING prizes. So I decided to build a M'kuta. Link to the one other picture because it's sized weird So yeah. RIP BIONICLE. Also unoriginal names are unoriginal
    1 point
  21. Wirza

    An introduction

    Welcome to my blog. I think a lot. Most of the thinking I do is garbage. My brain fills with garbage, leaving no room for good thoughts. So I've made this blog to dump out thoughts that have invaded my brain for far too long. Also it's one a.m. and I'm starting to question my life choices. So that's not good. As it is one a.m., my brain has decided to stop thinking. Crap. What now?
    1 point
  22. LimeKiller

    LEGO Island: The In-Between Years

    Alternatively, this typo provides an interesting starting point for a LEGO Island/LEGO Racers crossover. Like Pepper was on Sandy Bay for some reason or another... What if instead of Sandy Bay, the main Racers 2 hub was LEGO Island? And the portals from LEGO Island 2 lead to -- obviously -- Adventurer's Island, and... well, none of the other worlds work for both games, except for maybe Xalax being kind of similar to Ogel... mostly just because they're both in space. I guess this isn't really a headcanon as much as it is wondering about what the game would be like if the developers intentionally made LEGO Racers 2 take place in the Island universe. I don't even know what I'm saying anymore, so I'm done now. Thanks.
    1 point
  23. Flibie

    Hi

    Hi I'm new. Fan of LEGO Worlds and Modern lego games.
    1 point
  24. k-g

    Mister X!

    1 point
  25. k-g

    Exploring ideas for the campaign screen

    1 point
  26. k-g

    An interesting color scheme

    1 point
  27. k-g

    "Brad Speedo"

    1 point
  28. 1 point
  29. k-g

    Early mockup

    1 point
  30. yep we're on to something or on something
    1 point
  31. ReflectedMantis

    Hello people :\

    So, I am a new user here. I like to play lego racers 1 and 2. I was searching the web for info on lego racers modding a few months ago and came across this website. I hadn't gotten around to create a new account until now, so I am somewhat familiar with the website.
    1 point
  32. Lair

    LEGO Island: The In-Between Years

    it only takes one person liking the food to clog up the toilets
    1 point
  33. Fluffy Cupcake

    LEGO Island: The In-Between Years

    *insert smarty pants response to Terrev's smarty pants response* Screw it, I'm done there. Sorry Ringtail, it's hard for me to laugh at poo jokes when in just a few replies a topic I spent some time writing up and replying to got partially derailed and went from the dinner table to the toilet. I'm giving the forum food and like... only one person liked it?
    1 point
  34. Lair

    LEGO Island: The In-Between Years

    the real answer: the infomaniac took a poo and it was so big they were able to form new sub-islands out of it. don't eat the double garlic anchovy whatever pizzas it's like taco bell from hell. i thought you were talking about mac and sandy and it brought back memories of seven years ago when everyone was getting all the minor characters' names wrong and i'm touchy today but then again it looks like im not alone so whatever lmao sorry
    1 point
  35. Fluffy Cupcake

    The Mega AMD Support Thread

    Right, I had them transferred over to my other Mediafire account when I had it closed down (cause for some reason I had two accounts). Fixed the links.
    1 point
  36. Lair

    LEGO Island: The In-Between Years

    didn't it say they made it bigger themselves? it's not like that's much of a stretch for magic plastic people. what else would they do with him, leave him in isolation forever? i mean i really have no idea what either of those things were. the contructopedia was just what a bunch of instruction manuals? and i guess you can't build things without instructions even though lego wants to promote creativity? you know what, if the game had ended with people rebuilding things their own way instead of relying on wait this is just the plot to the lego movie, uhh the power brick was just something the brickster put on his head. i don't think that had any more meaning than all the times gideon worse got decapitated. i wish lego had done that style of animation in any of their games afterward. i mean just get bill ding to make something. it'll probably be crap but at least it'll be something. im pretty sure it says that in the manual. about his grandparents, uncle-ish?, and dad anyway. the soccer kids in LI2 are a bit younger than pepper
    1 point
  37. The Ace Railgun

    What's New With You Today?

    I started my day with Windows 10, instead of MacOS El Capitan.
    1 point
  38. The Ace Railgun

    The Computer Update Blorg

    Pics have arrived The build was fun all in all
    1 point
  39. Sadie Meowsalot

    Please Help Wes Jenkins

    Update from Wes:
    1 point
  40. ProfessorBrickkeeper

    RRU Quotes 2: Reckoning

    [8/17/16, 10:19:59 PM] Bug Catcher: Beat the underwater race, finally [8/17/16, 10:21:00 PM] Bug Catcher: Did a scavenger hunt that was harder than it needed to be because the radar DID NOT WORK and the marks for the things I was looking for kept moving every second [8/17/16, 10:21:24 PM] Bug Catcher: Have 4 gold bricks left in this world, I can do this 10 minutes later... [8/17/16, 10:30:35 PM] Bug Catcher: I can't do this
    1 point
  41. Dazzgracefulmoon

    RRU Quotes 2: Reckoning

    I didn't know ace had two right hands. learn something new everyday
    1 point
  42. Fush

    RRU Quotes 2: Reckoning

    Alcom: My pursuasion in Kotor II is -1. Alcom: Kreia says I should increase it. Alcom: I tried to convince her that it's not necessary but my pursuasion was too low.
    1 point
  43. ChangedUsername123

    LEGO MOTO (Stunt Rally) Executive Summary

    [comment redacted]
    1 point
  44. k-g

    LEGO Stunt Rally development artwork

    A bit of a random post. Here are some images that we were sent by LEGO just for reference/inspiration I believe, plus some prototypes for the Stunt Rally character minifigs.
    1 point
  45. k-g

    LEGO Stunt Rally development artwork

    This is how we tested the first level (maybe the 2nd level as well, I don't fully remember). Several members on the team needed orange help. This model was actually in the game for a while - we wanted to keep it in as an easter egg, but of course there would be too many legal troubles if anyone ever found out, so we took it out.
    1 point
  46. k-g

    testing team

    From the album: Stunt Rally oranges

    1 point
  47. lol username

    LEGO Stunt Rally development artwork

    Oh indeed they do... For those who might be curious, here's some beta screenshots with dark grey roads: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=468828 It's a shame the controls got simplified, but that is pretty funny.
    1 point
  48. k-g

    LEGO Stunt Rally development artwork

    Hi kaitodaimon, I'll answer your questions as best as I can: 1) Do you have any knowledge regarding the intro cutscene in stunt rally, since the intro cutscenes from the retro-LEGO games, are more detailed than the moden LEGO game´s cutscenes, in terms of lightning and overall details. As others have pointed out, the intro cutscene is pre-rendered and in a different style from the modern games. The intro and victory videos were indeed done by another studio, while the in-car camera shots were made by IG. As for the increased amount of detail compared to the modern games, my guess is that back then LEGO didn't have their preferred style nailed down for cutscenes. I'm pretty sure that by now they will have very strict guidelines as to how minifigs need to look and move in animations (in whatever medium). 2) Do you remember how many of the models in the game were based upon actual LEGO sets? As for vehicles, only the cars of the playable characters were based on existing LEGO sets, which were being developed at the same time. The characters themselves were designed by a few of IG's artists. 3) What was your biggest reference in the development of the models and the structure of the layout for the game? For the cars, we received the actual toys, photos, and rendered images that were being made for the cutscenes (I will post some of those later). We didn't reference anything for the structure and layout of the game. 4) Is there any particular reason that none of textures for the minifigures had gradients implemented to them? It sounds like you are using "gradients" to describe the rendering style. Some of the plastic in the pre-rendered movies in LSR looks more shiny/glossy than IG's renders. This has nothing to do with the textures, but rather a setting in the material. That setting in the material says how shiny/glossy should look when rendered. So the different teams used different settings for the plastic materials. The lighting will also be different - in IG's movies/renders, we aimed to have very soft shadows. 5) Were there any restrictions in the development process from LEGO that you remember? Absolutely. Working with any publisher or holder of an Intellectual Property (IP) (also often referred to as a "a license"), there are always guidelines on what you can and can't do with the characters/world. etc. One starting point was that we were given was a fairly strict set of colors to use. So, for example, if something is red it needed to be a precise RGB value set by LEGO, we couldn't just pick a color red that we liked. This kind of stuff is standard when working with an IP. Things got a little weird at times though. For example, at one point we were told to change the color of all the city roads from dark grey to light grey. We had based our roads on existing (but slightly less common) dark grey road plates, and we argued against the light grey because a) it didn't look as nice (due to the lower contrast) and b) it would be a considerable task to change it all (re-work all the road textures and re-render all the icons (twice actually because the game has two UI sizes)). I've seen some screenshots with the dark grey roads online, but they are all light grey in the final product. One major change that LEGO demanded was the removal of the steering. People on this forum have discovered the hidden FREEFORM driving mode, which was actually the default mode during much of the development. The team was pretty gutted when that request came, but LEGO's point was that the game was too difficult for its target audience. Driving controls with an isometric view is quite counter-intuitive, so you can see their point. With the simplified controls, the game became a scalectrix type game. For the very first level of the campaign, we aimed to make it so easy that you could win by just holding the accelerator the entire race (with any car!). Obviously, that is the most boring level to test, so we had an orange do it. We placed an orange on the up cursor button on the keyboard and just waited for the result. The first level needed to pass "the orange test", which became a bit of a meme inside the team. I may have an image of the orange in question, I'll see if I can find it.
    1 point
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