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Showing content with the highest reputation on 08/28/2016 in all areas
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LEGO Rock Raiders (PS1 NTSC) Longplay/Walkthrough
Car CrazeXVI and 3 others reacted to Lair for a topic
Back in the day I used to upload walkthroughs of the individual PS1 levels, but those videos were all of questionable quality and they were on my old channel anyway. So I figured I should make a new walkthrough, this time showing off the entire game from the LEGO logo to the credits and beyond. It's upscaled to 720p too so you can watch it in 60fps. Hope you all find this longplay enjoyable or useful. Check the video description for timestamps of the individual levels. (sorry if this is the wrong sub-forum)4 points -
I need help changing the language of my game!!
emily and 3 others reacted to lol username for a topic
Странно , как язык закрепилась , но, по крайней мере, он работает сейчас . Дайте нам знать, если у вас есть какие-либо больше проблем !4 points -
Oh hey, i doodled stuff on papper sometimes
Car CrazeXVI and 3 others reacted to someswedish for a blog entry
Ello, i just wanted to throw some doodles i drew on paper on here since i figured that i might as well show them to someone. The picture was taken by my phone are quite large so i put them under spoilers so they arent as big, also sorry if the images are in poor quality again due to phone. i got more doodles which are probably about a year or two old by now, if you liked these i can share them too.4 points -
Makuta, Master of Shadows
Lair and 2 others reacted to Phantom Terror for a topic
I updated the MOC... Flickr My entry for the Makuta contest going on over at Rebrick. My goal for my entry was to portray Makuta as more of a king or general who commands a shadow army while circling back to the part of the story that was emphasized at the beginning of the new BIONICLE of Makuta and Ekimu being brothers and including parallels to the 2016 version of Ekimu such as a shield that utilizes the same clip system, a staffed weapon, and a similar stature. The "gold" bits on the knees are homemade stickers to distribute gold lower on the body. To get the color close enough to LEGO's I researched the color codes that Bricklink or other websites documented as the official LEGO color, printed out a sheet of square labels in the color, applied them to the knees, and cut them to fit. Another small thing that I researched was military uniforms and different articles used to denote honors or power, which I worked in with something akin to an Aiguillette, which is a cord worn on ceremonial uniforms.3 points -
I need help changing the language of my game!!
mumboking and one other reacted to Fluffy Cupcake for a topic
Good going Winde, I don't know how you did it, but somewhere during that "fix" you managed to conjure a language swap with Terrev. I demand you revert your changes and resolve this issue immediately!2 points -
Project Darwin and LEGO's First Steps into the Digital World
Lair reacted to emily for a topic
If you haven't yet had a chance to look through Brick by Brick, the recent book by David C. Robertson, I highly recommend it. Amongst other things it deals with LEGO's first forays in the digital world, through internal project they titled Darwin. According to the book (to the best of my memory, I don't currently have access to it to check), Darwin began when a Swedish man paid a visit to LEGO HQ. He insisted that he meet with Kjeld, and eventually got his wish. What he had to share was a highly impressive 3D animation featuring LEGO spaceships. The goal of project Darwin was to create a complete library of digital LEGO bricks, perfect in every detail. Then, to use these bricks to create a system for developing videos, games, and any number of computer-based paraphernalia LEGO could wish for. After many years of testing and playing with numerous concepts, and huge investments on LEGO's part, the company realized that technology was too limited to get them where they wanted fast enough. In addition, the employees on the Darwin team were being perceived by others to be receiving special treatment from the company, creating an ugly divide that made cooperation difficult. In 1998, LEGO Media was established, and quickly replaced Darwin and all of LEGO's ambitions related to it with a new aim of outsourcing to other companies to produce games. But that isn't why I'm here, posting this topic. I'm here because someone on the Bricklink forum just linked to The LEGO Movie - not the upcoming feature film, but what appears to be the original animation that inspired LEGO to launch Darwin. This animation, then, is the basis of everything LEGO has since done digitally. But that isn't all. Here is a window into some of the work that went on during the days of the Darwin project.1 point -
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RRU Quotes 2: Reckoning
noghiri reacted to Alcom Isst for a topic
[8/25/2016 10:14:48 PM] Terrev: body and fisherman head models [8/25/2016 10:15:06 PM] Terrev: that x texture is replaced by the game with the desired face texture [8/25/2016 10:15:17 PM] Will: neat [8/25/2016 10:15:26 PM] Terrev: except for one character/model [8/25/2016 10:15:27 PM] Terrev: https://gyazo.com/668ff8728cae7d38346783565fa850ba [8/25/2016 10:15:29 PM] Terrev: achu [8/25/2016 10:15:34 PM] Will: bless you1 point -
Oh hey, i doodled stuff on papper sometimes
someswedish reacted to lol username for a blog entry
d r a g o n s1 point -
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RRU Quotes 2: Reckoning
noghiri reacted to lol username for a topic
[9:01:17 PM] Terrev: a) https://youtu.be/CgsYmYJWio4 b) http://vocaroo.com/i/s0Le4iwIgCP7 [9:01:24 PM] Terrev: 5:30 AM me found this absolutely hilarious [9:02:03 PM] Alcom Isst: Which means either I'll be laughing too or raising an eyebrow. [9:02:36 PM] Alcom Isst: OR I WILL BE CURSING VOLUME SLIDERS, THAT'S A THIRD OPTION. [9:05:11 PM] Alcom Isst: JESUS CHRIST OF NAZARETH WHO WAS BORN OF THE VIRGIN MARY, SUFFERED UNDER PONTIUS PILATE, WAS CRUCIFIED, DIED, AND WAS BURIED. WHY, IN THE NAME OF THE GATES OF HELL THAT WERE BURNED DOWN SHORTLY AFTERWARDS, DOES THIS VOLUME SLIDER ONLY TAKE EFFECT ON A MOUSE UP EVENT.1 point -
Island Xtreme Stunts buildings recreated in LDD
Zed reacted to The Brickster for a topic
I have recreated IXS bulidings as well. It was rather hard because there were such things as impossible brick connections, non-LEGO parts and also lack of necessary pieces in LDD.1 point -
LEGO Fun to Build: The first LEGO game? (Before LEGO Island!)
Lair reacted to mumboking for a topic
I just came across this in the following video: Skip to 23:55 if it doesn't do it automatically.1 point -
LEGO Island 2 buildings recreated in LDD
Zed reacted to The Brickster for a topic
I've recreated all of the LEGO Island 2 bulidings in LEGO Digital Designer. Some of them are not very accurate because LDD lacks a few pieces. The Information Center and Pepper's house are rendered in POV-Ray.1 point -
PAL PS1 game released a year early?
Lair reacted to Jimbob for a topic
If PAL didn't like it, and they had to redo the game slightly so that it did, perhaps NTSC no longer liked it. If such a scenario was true I doubt the devs would have wanted to work the new features back into the NTSC, particularly if they were on such a tight schedule as LEGO Media games all seem to have been.1 point -
PAL PS1 game released a year early?
Lair reacted to emily for a topic
Do we know with absolute certainty that it was the NTSC version that was developed first, or is it possible that a few people just got the two versions confused? The PAL version has what seems to be a little more thought put into the missions. If they were really given 3-4 months for to redo the game a second time, I imagine that things would be a little less polished, like the levels in the NTSC version. I've always thought that the idea of them making the NTSC version first seemed a little odd, anyway. It has extra features like the sliding puzzles during mission load times, and the squash-able enemies. It seems strange for them to have removed things that seem like improvements when they developed the PAL version. If the NTSC version was second, then the timeline makes a little more sense. The PAL version would have been developed in six months, and launched in late 1999. The game would have been rejected in the US, leading to the development of the NTSC version, with the inclusion of a few extra features that they didn't have time to finish for the PAL version. I have a US catalog that slates the PlayStation game for release in November 1999. Maybe they decided to push the release to around the same time in 2000 to capitalize on the Christmas season, since the extra development time had taken up to midway through 2000 already. Just a possibility.1 point -
RRU Quotes 2008-2013
Lair reacted to Sadie Meowsalot for a topic
Sadie Meowsalot: help Storm (1): FOR f****S SAKE Storm (1): NO Storm (1): I AM NOT Storm (1): NO Sadie Meowsalot: my mind is filled with flowers Storm (1): I WILL NOT TAKE Storm (1): YOUR RANDOM f**** Storm (1): ANYMORE Storm (1): f****ING Storm (1): SASDFSDGY Storm (1): AAAAAAAAAAAAAAAAA Storm (1): I CAN'T DO IT Storm (1): FUUUUCK. Storm (1): okay Storm (1): now i'm gonig to go die1 point -
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LEGO Interactive producer located
Lair reacted to Cyrem for a topic
I noticed he mentioned more than once the pressure of LEGO Media getting a game out on a date, regardless of product quality by that date.... this is not how you make successful games. I can understand why he didn't like it, especially when he knew they could have been so much better. These posts a very recent.... and he helped work on LRR for PS1, some interesting insight here!1 point
