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Showing content with the highest reputation on 09/16/2016 in all areas
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LEGO Impossible Rectangle
Commander Cold reacted to RRChief for a topic
Took a break from creating rock raider MOCs and tried my hand at creating LEGO optical illusion models. I am happy to present my latest creation: a LEGO impossible rectangle! Let me know what you think of it1 point -
HTML5 Rock Raiders Remake
sheepandshepherd reacted to risingstar64 for a topic
So I haven't posted much in this thread recently, but I felt like giving a small progress report as I finally have a chance to write. If anyone happened to check in on the git project recently, you'll have noticed that a number of bugfixes and additions have been made in the past week or so. Next on the list is to convert the abominable task system to use an actual 'Task' container object (currently 'tasks' are simply references to Collectable or Space objects, with what actually needs to be done with that Collectable or Space being inferred by the raider based on the task's properties; this system was fine for prototyping when there were only a few task types implemented, but at this point it needs to go, as one Space can easily have numerous concurrent active tasks such as to be drilled, reinforced, and blasted with dynamite, which leads to ambiguity). This is not going to be a fun change to implement, as tasks in their current, sloppy form are used all over the place in the Raider update method as well as in the user-interaction portions of the main update loop, but I hope to have enough time and energy to sit down and get it done at some point soon. Additionally, all variables pertaining to gamestate are now better maintained and initialized via methods rather than just being dumped at the bottom of the main file, and more levels have been (mostly) converted in preparation for the move to a proper UI and menu screen. I'm a bit too tired to summarize the complete list of changes at the moment, but for anyone interested I urge you to take a peek at the project commit history from these past two weeks: https://github.com/rystills/rock-raiders-remake/commits/master1 point -
Suffer from fps
johnny reacted to Fluffy Cupcake for a topic
My game runs at a nice 60 FPS and I have the same gpu.1 point -
Suffer from fps
johnny reacted to mumboking for a topic
As for your issues, I'm not sure. I don't have that game.1 point -
Request for a complete game save
Lair reacted to cmcdonald for a topic
Thanks guys! I was mostly trying to avoid repeating the parts that I remembered took me forever to beat as a kid (Motorcycle Mahem I remember was tough, as beating Shugu), but it looks like I was able to beat those more easily than I expected. The only other part that I recall was really tough for me to beat was the Brickster tower, which I am currently at. Xiron, I downloaded your gamesave in case I'm unable to solve the problem I am having. Basically the game crashes right after I drive the car to the mountain (before it wouldn't even let me get into the car without crashing, but then I changed the compatibility setting). I get the "game.exe has stopped working" message. Is this the kind of thing that is addressed by the patch? I don't have my game CD with me (I actually burned this game to an ISO in my computer using that CD so I could take it anywhere I took my PC), since it can only be at my parents' home, and I can only hope they still have it. I'm using the no CD method described on this forum. PS: Using Windows 10, capping the fps to 60 Hz using Nvidia Inspector (worked for boat whiteness), running as admin, and using compatibility mode for either Windows 98/ME, Windows XP SP 2, Windows XP SP 3. I can't seem to be able to get into the box minigame either.1 point -
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Can't edit posts?
le717 reacted to Cirevam for a topic
The member permissions look okay... Oh wad it's affecting me too. I tried to edit a post just now and I got the error. CYREM PLS1 point -
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Let's Make It Harder!
Fluffy Cupcake reacted to J Reggie for a topic
Actually, this can be changed in Drivers.ddb.1 point -
Alpha Team concept animation?
Zed reacted to lol username for a topic
I really don't know what to make of this. Skip to 1:25. This guy worked at Digital Domain, the creators of Alpha Team, and the animation includes TeeVee and Ogel (who, unlike the rest of the characters, actually look like their finalized counterparts), so it's obviously Alpha Team related. That doesn't explain the Alpha Team members including a chef and one-man-band though.1 point -
Scrapped Zones And More
Quisoves Potoo reacted to lol username for a topic
I was poking around in the Alpha Team files tonight, and found several things I wasn't expecting. CATEGORYIMAGES.TXT: 0 lego 41 group1 42 group2 43 group3 44 group4 45 group5 46 group6 35 ogel 1 global 19 trop 36 sub 37 sea 38 polar 39 mtn 40 moon Notice the last six entries there? They're the zones in the game, in the order they're played through... Except the final game only has the first four listed there. This file lists two zones that didn't make the final cut: Mountain and Moon. Seeing as the other four zones are listed in the order they're played through, I think it's safe to say that the Mountain zone would have come after the Polar (Arctic) zone, and the Moon zone would have been the final set of levels in the game. But wait, there's more. CATEGORYUNITS.TXT "Cyberia"? What the heck is that? Perhaps a leftover from LEGO Logic? There does seem to be some sort of portal in the TILT HQ, so perhaps that's what Cyberia is? And there's a listing for a "Neandert" enemy, which is just a few letters away from "Neanderthal"... Who wants to bet it's the big blue primitive looking creature from LEGO Logic? There's also sections for the scrapped Mountain and Moon zones... Which are completely empty. Also, notice that the section listing all the Alpha Team members is titled "T.I.L.T.". There's an asteroid of all things listed in the "LEGO UNITS" section, and a texture named "ASTEROID 2.TGA": At first I thought that perhaps the asteroids appear in the training... space place... But I just checked, and there are none. Perhaps they were for the Moon zone or something? Another odd thing, Dash and Radia's texture names are pretty weird. Dash's textures are LASERBODY.TGA, LASERHEAD.TGA, etc, while Radia's textures are PIPBODY.TGA, PIPHEAD.TGA, etc. All the other team members are identified by specialty rather than name, so why are Dash's textures identifying him as the lasers expert, and what the heck does PIP mean? Finally, there's a bunch of textures that appear to be for a debug GUI or something - buttons for each listing in CATEGORYIMAGES.txt, more finalized looking buttons for each zone (including the Moon zone, but not the Mountain zone, oddly), etc. There's quite a few so I won't be uploading them, if you want to see them for yourself they're in Etc.pac. I'll keep digging around and will post anything else I find.1 point -
Scrapped Zones And More
Quisoves Potoo reacted to lol username for a topic
Oh man, you guys aren't gonna believe this stuff... Tom and I talked quite a bit via email today, and Bill Benecke (the concept artist guy) got involved too. They're really great guys, both very friendly, and were happily surprised to hear the game has fans. Here's the rundown. So, I initially emailed Tom and briefed him on the game/theme's status as a well-loved classic in the LEGO community, our progress in modding it, and the various finds regarding LEGO Logic and such, and basically asked if he had any info he could add to this. Boy, did he ever! So yeah, my jaw dropped. I sent an email back, thanking him for the details, and also linking him to this and this as examples of what fans have done with the theme. He loved them, and added that he's gonna try to dig up some more LEGO Logic and Alpha Team development stuff sometime. He also had an amusing little anecdote to share: He also mentioned where some of the other developers are at now, and what their current projects are: He then forwarded my email to Bill, who added the following: And Bill's email reminded Tom of more specific details of LEGO Logic, and then things started really coming together: And finally: I'm so darn happy right now.1 point
