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Showing content with the highest reputation on 09/17/2016 in all areas

  1. Sparks8805

    Lego Rock Raiders retail display banner

    I recently stumbled upon an interesting Rock Raiders piece on everyone's favorite Lego purchasing website. Unlike other "unique" Rock Raiders related items I've spotted, I was able to pick this one up before it was sniped by another mysterious Rock Raiders collector. (I know you're out there.) I figured I'd share it with all of you in case you might find it interesting, and as I don't make posts very often, please forgive me if this post is in the wrong section. So yeah, here it is: (Please try to ignore the attic door behind the banner and the implications thereof.) So there it is, the most unique piece in my ever-expanding Rock Raiders collection. Even though it was a pain having it shipped all the way from Germany. If anyone has seen this before or knows that they're extremely common and I wasted a ton of money on it, please, I'd love to know. ~Sparks
    12 points
  2. Lair

    RRU Quotes 2: Reckoning

    [9:26 PM] Terrev: also i... forgot what state I'm in
    5 points
  3. risingstar64

    HTML5 Rock Raiders Remake

    So I haven't posted much in this thread recently, but I felt like giving a small progress report as I finally have a chance to write. If anyone happened to check in on the git project recently, you'll have noticed that a number of bugfixes and additions have been made in the past week or so. Next on the list is to convert the abominable task system to use an actual 'Task' container object (currently 'tasks' are simply references to Collectable or Space objects, with what actually needs to be done with that Collectable or Space being inferred by the raider based on the task's properties; this system was fine for prototyping when there were only a few task types implemented, but at this point it needs to go, as one Space can easily have numerous concurrent active tasks such as to be drilled, reinforced, and blasted with dynamite, which leads to ambiguity). This is not going to be a fun change to implement, as tasks in their current, sloppy form are used all over the place in the Raider update method as well as in the user-interaction portions of the main update loop, but I hope to have enough time and energy to sit down and get it done at some point soon. Additionally, all variables pertaining to gamestate are now better maintained and initialized via methods rather than just being dumped at the bottom of the main file, and more levels have been (mostly) converted in preparation for the move to a proper UI and menu screen. I'm a bit too tired to summarize the complete list of changes at the moment, but for anyone interested I urge you to take a peek at the project commit history from these past two weeks: https://github.com/rystills/rock-raiders-remake/commits/master
    3 points
  4. 2 points
  5. SparksterX

    I give up.

    Actually...I finally figured it out. I have no idea why this was the big fix that finally managed to get it to work, but here it is. 1. Install the game. You can either download the game directory or directly from disc. I did both so I could utilize music and cinematics. 2. Follow the AMD video card comparability fix. For CLGen, it doesn't have to be Voodo 2, but it DOES have to be open at all times. I tested all 3 and the results are relatively the same. 3. Get d3drm.dll in the same place you installed the game. You should have this up to this point: 4. Right click and hit properties on the shortcut. In the target area, hit space and add -ftm. For those who are wondering that that does, -ftm - This makes the videocard use all available texture memory. Also turns off game lighting. Lighting still affects game models. 5. Finally, run the shortcut, and when the video setup comes up, run the game in Microsoft Direct3D RGB Software Emulation. The game runs flawlessly save for some slowdown when insane amounts of effects are happening at the same time. The only real thing that takes a hit is the lighting being out of whack, but the game runs, and that's what matters.
    1 point
  6. Lair

    RRU Quotes 2: Reckoning

    [2:56 PM] noghiri: nothing quite like getting propositioned by a 35 year old gargoyle from Michigan
    1 point
  7. oh okay then
    1 point
  8. aidenpons

    LEGO Worlds News And Discussion

    Any more people throwing their cats across the room?
    1 point
  9. Ayliffe

    LEGO Worlds News And Discussion

    ReBrick just announced a Worlds-themed contest, and the top prize is really, really interesting... A dedicated Lego Worlds stand at E3 with what appears to be a significant amount of effort put into it? Hell yeah, this is great news.
    1 point
  10. le717

    LEGO Worlds News And Discussion

    In response to that video, someone commented on Steam: Not sure if that is an appropriate reaction or could be worth calling the SPCA about, but you must say, this kid is excited.
    1 point
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