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Showing content with the highest reputation on 09/24/2016 in all areas
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From the album: Glitch City
Lag is amazing. It does things like take screenshots twice so when you find weird pictures you don't remember taking you can make them into to gifs which are better than the actual pictures.3 points -
LEGO Star Wars Beta Video
Dazzgracefulmoon and 2 others reacted to ticketstoloservile for a topic
Hello fellow members of RRU! As I was looking for any videos that was LEGO related, I found this little gem: Skip to 1.50 of the video to understand what I mean. At first glance, the video took a really interesting turn while watching it. At first, it has major differences between the finished project. 1. Dexter's Diner wasn't programmed into game yet. Instead of the Diner, it was the Cantina from Episode 4. A little secret, you could maybe use free-play on the hub-world. 2. Different GUI. You know what I mean. 3. In the video, some characters had different walk animations. Like Anakin for instance. 4. Anakin' s Flight was also shown. It had the same level design as the first level of Episode 3. So yeah, I'm still trying to find more details about the development of this game. It's pretty interesting to dive into. Cheers!3 points -
RRU Quotes 2: Reckoning
Brigs and 2 others reacted to Fluffy Cupcake for a topic
Xiron: Love you phone. le717: "Love you phone" - Xiron, 2016 Xiron confirmed to have gf. AaronBurner05: ... Xiron: My phone is a beaut and I love her dearly. le717: Yup, he's smitten AaronBurner05: Xiron~x~Phone, what a lovely couple. Now i'm alone, RIP Aaron's hopes and dreams.3 points -
butterflys.gif
Wognif and one other reacted to Car CrazeXVI for a gallery image
From the album: Glitch City
Apparently you can press shift to get butterflys to follow you. Quite nice in gif form.2 points -
The RRU Cards Against Humanity Deck! (Check OP)
aidenpons and one other reacted to noghiri for a topic
This was a quality necropost, though, so I think it's fine.2 points -
PAC Extractor 2.0 (now with -all option)
Jimbob reacted to legomoe for a topic
I recently found a couple of bugs in my old PAC Tools, so I've gone and re-written a new version of my PAC Extractor program. You may ask why I haven't re-written the PAC builder program. Well, the answer is that I have discovered that Alpha Team will read files directly from the program's folder (all files must be in the same folder as the .exe). This is great for modding possibilities, since if a modified version of a file exists in the 'LEGO Alpha Team' folder, the game will read it INSTEAD of the one in the .pac archives. It also means that to mod the game, no .pac builder is required (I also can't figure out how to properly rebuild a .pac file, so that's your real reason ) Anyway, here's a link to the file: https://www.rockraidersunited.com/files/dl-r207/ It can also extract ALL of the games .pac files at once. Just extract 'PACExtracter2.exe' to your 'LEGO Alpha Team' folder and run it with '-all'. Example: "PACExtracter2.exe -all" (without the quotes) NOTE: When using '-all', It will extract each pack file into a folder of the same name. If you modify any of these files, you'll need to move them into the same folder as the 'LEGOATeam.exe' file to make the game load them. EDIT: As requested by le717, here is a utility for rebuilding .pac archives. https://www.rockraidersunited.com/files/dl-r208/ To use it, extract the exe to your hard drive and run it from the command line. You'll have to pass it 2 parameters: the path to an existing copy of the .pac file you want to rebuild, and the path to the folder that contains all the extracted files. The program should bundle all the extracted files back into the .pac file. NOTE: If the program fails for some reason, it might corrupt the .pac file it's working with, so make sure to BACK UP your .pac files before trying to rebuild them.1 point -
Why can't vehicles pick up studs?
RockRaiderWolf reacted to aidenpons for a topic
Is there any way to make vehicles pick up studs? No?1 point -
Existence Within Itself
mumboking reacted to Car CrazeXVI for a gallery image
From the album: Glitch City
If the entrance doors can only take you here, then where does the exit door go?1 point -
Landed on adventure island overhead map (using hex editor)
Quisoves Potoo reacted to Robb for a topic
I managed to change a value with a hex editor on LEGO ISLAND 2.exe that stops the game from teleporting you to the next section after landing in the Adventure Island overhead map. So now you can land there. But now I have an issue of not being able to get out the Helicopter or Pterodactyl after I land it, and only the Pterodactyl can fly again after landing it. If anyone knows any way round this, that would be great. Here is the value i changed: From: https://gyazo.com/210c198ab560987d6b32af6001cd1c9f To: https://gyazo.com/04cd44c798ec591ab1a4014b91e96934 Here are a couple screenshots of me landing on AI overhead: With helicopter https://gyazo.com/d4a876dc12c5006c8d578333048e4028 With pterodactyl https://gyazo.com/f82fa8d765a4947bdd96cbfc0a58dc811 point -
RRU Quotes 2: Reckoning
emily reacted to Lair for a topic
brickswole edit: [7:22 PM] Pereki: I can't believe you guys stole my dream before I even registered here1 point -
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seafloor.png
mumboking reacted to Wognif for a gallery image
From the album: Wognif's random stuff
a quickly modeled sea floor1 point -
The 2016 Leak Thread
Quisoves Potoo reacted to Dazzgracefulmoon for a topic
looks like we'll be getting another duel of the fates set in 2017. http://imgur.com/a/WeiLU1 point -
All the postcards
mumboking reacted to Car CrazeXVI for a topic
A while ago I thought to hack all the individual postcards into my album to see if there's anything unused. More recently I took some pictures of them. Now I I've finally bothered to upload them. Here are the two unused ones: First one has no message. Second one says "There has been a network error, unabling us to send your postcard. Sorry." That's it. After spamming the gallery x384 I can't think of anything else to say. (There's still duplicates…? EDIT: Found the delete button, but thanks anyways to our friends the moderators. EDIT EDIT: The delete button doesn't work?) Oh wait, yes I can. All the postcards are by either Skeleton, Martians, LEGO LOCO, or Cornholio. I tried to add that info while uploading, but that's what caused it to screw up in the first place. So there you go. Download. (Contains game files, not images, although I meant it too… oops…)1 point -
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RRU Quotes 2: Reckoning
Brigs reacted to Zed for a topic
[7:43 PM] Terrev: I'm just gonna change my name now [7:43 PM] Terrev: because a wizard turned my car into a f****ed up boat1 point -
HTML5 Rock Raiders Remake
sheepandshepherd reacted to risingstar64 for a topic
So I haven't posted much in this thread recently, but I felt like giving a small progress report as I finally have a chance to write. If anyone happened to check in on the git project recently, you'll have noticed that a number of bugfixes and additions have been made in the past week or so. Next on the list is to convert the abominable task system to use an actual 'Task' container object (currently 'tasks' are simply references to Collectable or Space objects, with what actually needs to be done with that Collectable or Space being inferred by the raider based on the task's properties; this system was fine for prototyping when there were only a few task types implemented, but at this point it needs to go, as one Space can easily have numerous concurrent active tasks such as to be drilled, reinforced, and blasted with dynamite, which leads to ambiguity). This is not going to be a fun change to implement, as tasks in their current, sloppy form are used all over the place in the Raider update method as well as in the user-interaction portions of the main update loop, but I hope to have enough time and energy to sit down and get it done at some point soon. Additionally, all variables pertaining to gamestate are now better maintained and initialized via methods rather than just being dumped at the bottom of the main file, and more levels have been (mostly) converted in preparation for the move to a proper UI and menu screen. I'm a bit too tired to summarize the complete list of changes at the moment, but for anyone interested I urge you to take a peek at the project commit history from these past two weeks: https://github.com/rystills/rock-raiders-remake/commits/master1 point -
RRU Quotes 2: Reckoning
Alcom Isst reacted to ProfessorBrickkeeper for a topic
[9/8/16, 8:24:59 PM] Alcom Isst: Y'know, ever since I joined RRU, I think I've gone through an arc starting with Neutral-Good and ending with Chaotic-Neutral.1 point -
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LEGO Island REDUX
ticketstoloservile reacted to bphillips09 for a topic
Updated to v0.9.3. The changes and links are in the initial post. Highlights: 3D Interiors for the InfoCenter Interaction system (for elevator buttons and various interior items) Redefined settings menu (still alpha though) In-game Resolution/VSync settings In-game Rebindable controls! GamePad/Controller support (for almost every possible type of controller)! Note: Please do not use the "Input" tab in the configuration menu. Only use the new rebind system in the pause menu!1 point
