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Showing content with the highest reputation on 11/17/2016 in all areas

  1. Hamhock666

    LEGO Island .wdb Extractor

    So I know it's been a long time, but I have gotten around to figuring out how to extract most of the other models in the WDB. I had to overhaul the entire old extractor, but it is working well after a long time of hacking away at it. The project is still on github, so here is the link to the source project: https://github.com/LiamBrandt/WDBRipper But most people will probably just want the exe, in which case here is the link to the direct download: https://github.com/LiamBrandt/WDBRipper/releases/download/v0.2.0/wdb-ripper-v.0.2.0-binary.zip I found the hospital (medcenter) and the race track, and a bunch of the models that were previously missing. The tool extracts 451 out of the 592 models, whereas the old one only did around 300. I have a feeling that with some more effort the rest of the models could be figured out, but most of them seem unimportant, and a bunch don't even have model data in them, just weird numbers that I don't know what they do.
    2 points
  2. Fluffy Cupcake

    My first Blender project; Island Explorer

    LEGO Island scream simulator 2016.
    1 point
  3. Fifi La Fume

    LR2 - Dr. Cyber Over Doctor Dave

    From the album: RACERS 2

    just messing around
    1 point
  4. Cirevam

    LEGO Island .wdb Extractor

    Well this just saved me a buttload of time. I thought I would have to recreate the police station, jail, and a bunch of other things. You've rescued me from a terrible fate. Thank you.
    1 point
  5. lol username

    Racetrack Explorer

    I threw this together in around... oh god, 4-5 hours, and now it's 8 AM It'll let you look around the LEGO Island racetrack now that we have the models for it, and enable/disable the individual models to get better views (especially needed since the main island actually intersects with the track in a few places). You can also change the sky color since that's pretty crucial to it looking right (most of it doesn't have any ceilings; it's actually a black sky, dark blue in the dome), and the graphics are fairly faithful to the original game, and I even added a goddam FOV slider, all because I got carried away AND IT'S NOW 8 AM This only has the main landscape models since that's what's important, and they've been vertex snapped together so their positioning should be pretty much dead on accurate http://i.imgur.com/puCZ0V8.png http://i.imgur.com/dGbDqGC.png http://i.imgur.com/cNDFB7S.png Also it's kinda fun to run in 640x480 for EXTREME 1997 MODE http://i.imgur.com/NRQ6l5V.png ... Man, that looks like a screenshot from the actual game, haha, BUT IT ISN'T~ I've uploaded to both Oresome and Mediafire, doesn't matter which site you download from. Windows: http://oresome.rockraidersunited.com/download/416 http://www.mediafire.com/file/w7oe03khwb9ymxj/Racetrack_Explorer_(Windows).zip Windows 64-bit: http://oresome.rockraidersunited.com/download/417 http://www.mediafire.com/file/5ww995cmpmo9kca/Racetrack_Explorer_(Windows_64-bit).zip Mac: http://oresome.rockraidersunited.com/download/418 http://www.mediafire.com/file/qj4hblxxpnat6b5/Racetrack_Explorer_(Mac).zip Linux: http://oresome.rockraidersunited.com/download/419 http://www.mediafire.com/file/s3wcc7znpn8od35/Racetrack_Explorer_(Linux).zip
    1 point
  6. Hamhock666

    Racetrack Explorer

    I just took a look at the SKELETON.bin and I think I know how it could be extracted. There might be other models with the same oddity as this one that didn't extract, If I manage to get it I will update the extractor on GitHub. Essentially the problem is that there is that there is a header specifying all of the components in the model (in this case torso, head, helmet, arms and legs...). Each component header is preceded by a number, I assumed it was always zero, but that number is sometimes non-zero, as is the case with SKELETON.bin. This number for some reason specifies the addition of more component headers, which is just weird. I really don't fully understand a lot of the choices that the developers made when coming up with this format.
    1 point
  7. lol username

    LEGO Island .wdb Extractor

    Gotta fix the normals but if you wanna see what the racetrack looks like assembled, with and without the main island: Yeeeaaaah... Don't think about it too hard
    1 point
  8. Lair

    RRU Quotes 2: Reckoning

    1 point
  9. Lair

    Pepper Roni in LEGO Club Magazine

    i made it a little easier to find
    1 point
  10. Hamhock666

    LEGO Island .wdb Extractor

    I have made a little progress. The files that do not extract are similar to the files that do extract, only more complicated. I would say about only half of the models can actually be interpreted and converted to .obj at this point. If anyone wants to take a shot at it or wants to know more about the format, just ask. I have also made a github repo for the wdb ripper, so you can find all of the source code and current documentation there: https://github.com/LiamBrandt/WDBRipper I am sorry it has been so long, I have been busy, and the format is complicated, but really if anyone wants I will post the details of the extraction so far, and explain what I have done. I don't know how much of the stuff I wrote makes sense, the file that is most descriptive of the format is format.txt in the main folder. Inside of the format.txt, there are #SECTION[x] headings, each representing a section of the file that is repeated x number of times.
    1 point
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