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Showing content with the highest reputation on 01/07/2017 in all areas
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RRU Quotes 2: Reckoning
noghiri and 8 others reacted to dead_name for a topic
In which I revive a 2-and-a-half-year-old joke9 points -
LEGO Racers M4A Soundtrack
aidenpons and 5 others reacted to ZANTHERA for a topic
Hi everyone, recently I was curious to see if I could rip the music from my own PS1 copy of LEGO Racers and was successful, I have since converted the WAV files into Lossless Apple files and added the titles, album name, artists and artwork for each file. I have provided a link to download the album if there is anyone who wants it. https://mega.nz/#F!H4g1ADxJ!1C0wGlEOootJNI8AhH5Usg They have been put into a somewhat logical order as you would hear them playing the game, the songs that play as an alternative on different tracks are now named. When ripping these files I was very surprised at the quality, it is really good, and something more surprising is the very good but very odd sampling rate, they are all 37800Hz which is not a standard in any of the audio editing programs I have. The M4A files have been converted to the closest sample rate, that being the regular 44100Hz seen on most music.6 points -
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LEGO Racers M4A Soundtrack
emily and one other reacted to mumboking for a topic
Those "Random" tracks have names. I just used the filename. This is my old rip of the PS1 soundtrack:2 points -
Greetings, young parsons
aidenpons and one other reacted to lol username for a topic
you're already making fine contributions to this community2 points -
Aggretsuko-Kitty
Ayliffe and one other reacted to Ben24x7 for a gallery image
From the album: Random/Misc stuff
At 6pm, Ayliffe retweeted a trailer for... this... film, thing? (I dunno): https://twitter.com/sanrio/status/817129523774787584 After some thinking and uncontrollable laughter during dinner, I booted up GIMP, and spent the next half hour in my lair crafting this... thing (I'm not sure how else to describe it). Dispite a few errors here 'n' there, I'm pretty pleased that I made this (admittedly random) thing. Enjoy!(?) -- Ben24x72 points -
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LEGO Racers M4A Soundtrack
Lair reacted to ZANTHERA for a topic
Yea sure, change them up however you like, I am aware there are different tracks for the different formats but I only had my PS1 disk to work with. When I open the tracks with a program called Wavepad Sound Editor, the program I used to save them to M4A from WAV and edit audio in general, I can adjust the speed and pitch and if I just set the percentage to 100, which is no change, it will loop the track for me, also if you set the track to repeat on an iPod or phone it will too repeat the track without a gap, just like it does in the game. It plays that quick on my PS1 when I play the game, it's how i've always heard it, strange seeing as it's just a normal PAL version of the game. I did just lose a race on the PC version and it is indeed the lose race song but it is much slower. Is there a way to gain access to the music files for the PC version? I have the JAM file of my game fully extracted but cannot open any of the files within.1 point -
LEGO Racers M4A Soundtrack
Lair reacted to lol username for a topic
IIRC the places they play is determined by the themes of the tracks, at least on PC - Pirates, Adventurers, Castle, and Space. (And Rocket Racer Run is its own thing.)1 point -
LEGO Racers M4A Soundtrack
Lair reacted to ZANTHERA for a topic
I double checked both those tracks you said were a bit funny but they play normally, these files were not edited in any way and should loop perfectly, the fast sounding 'Lose Circuit' is how it plays on PS1. The files were extracted to WAV, saved as M4A Lossless and given the right names, there were no cuts made to the waveforms.1 point -
LEGO Racers M4A Soundtrack
Lair reacted to ZANTHERA for a topic
Well like I said some of the unnamed tracks play on more than one race track, I did originally name them things like 'Desert Adventure Dragway2' but that was wrong when one played on more than one track and I wasn't going to sit there for hours trying to listen and see what tracks they were and were not on. As for the order, all of the race track main themes are in circuit order and then all the boss intros are in order, I didn't put them in between like the game because, Johnny Thunder, Baron Von Barron and Gypsy Moth's tracks are all just mirrors of the first, so it didn't make sense to put the first three bosses at the beginning of the circuit sings and then have the other three just sat on the end. The first four songs are in such an order as you would play the game, you get the menu then you build a car, test it and then start a circuit.1 point -
LEGO Racers M4A Soundtrack
Lair reacted to ZANTHERA for a topic
No there are two types of M4A, one is normal AAC and the other is Apple Lossless, which is basically just an Apple compatible WAV, none of the quality is lost and the bit rate is great, the files are between 700kbps and 1000kbps where as normal iTunes files are only 256kbps which are normal AAC files with the M4A extension. Apparently the PC audio is much lower quality than the PS1 version for unknown reasons, and the N64 is MIDI audio that is generated as it goes as opposed to playing full pre made tracks like you get from the PS1 version.1 point -
LEGO Racers M4A Soundtrack
groovy grover reacted to ZANTHERA for a topic
I looked up how to open PS1 discs on a PC and came to a section taking about a program that can open .XAI files which is the file extension the audio files are stored as on the disc, the program is quite old as you can imagine seeing as there would not be much demand for an updated version as the old version works well. The program automatically converted the files into WAV files at their full quality, then I converted them to M4A's to add the info and artwork, for some reason iTunes does not like WAV files and always degrades the quality when I put WAV files directly onto my phone, but since these are Apple lossless files they sound exactly the same as the WAVs. http://www.zophar.net/utilities/psxutil/psxmc.html This was the program I used, it says it is a trial version but I ran into no issues when trying to open all the files. If anyone wants to open their own disc for the files be warned that the audio files are duplicated several times for some reason, there are four race track songs and then the start, win and lose sounds, these are duplicated every four files, so I think they were not very well optimized. I was also able to open the three opening movie files but as we all know they are not particularly good quality at the start of the game so there is no point ripping them as the PC ones are much better quality.1 point -
The Mega AMD Support Thread
Lair reacted to Cirevam for a topic
-fvf is for fog effects. -ftm disables shading.1 point -
The Mega AMD Support Thread
Lair reacted to Cyrem for a topic
You seem to have different results to me, my lighting in 3rd person works well. Yours looks like it does when you turn on when one of the video card parameters. I have noticed some additional glitches since, mainly to do with anything that doesn't have a texture and is RGB coloured... Sometimes flickers.1 point -
Greetings, young parsons
Brigs reacted to HarmfulPlant for a topic
Bad jokes are like 90% of my content, it's all I know, it's all I've ever known. Also, thanks so much everyone for the warm welcome!1 point -
Reskinned Vehicles
phenix8fr reacted to Cirevam for a topic
I need to update the animations on the Armored Transport Truck, but it's complete otherwise. It has no upgrades (this could change) and is slow at 0.8 RouteSpeed, but it doesn't lose anything its carrying if attacked. It should be more resilient against landslides if I remembered to set the values.1 point -
The Mega AMD Support Thread
Lair reacted to Cyrem for a topic
So I have a new method to be test by all you AMD peeps. This method has worked for me with my AMD card + Windows 10. (Tested with vanilla and Cafeteria enabled) 1. Download WineD3D 4Win 2 2. Dump ddraw.dll, libwine.dll, wined3d.dll into LRR's directory from the downloaded zip. 3. Set to 16 bit colour mode (Or set it in the compatibility tab of the game) 4. Start LRR, but select "windowed" on the Mode Selection window, making sure the wine3d display driver is also selected. Let me know your results.1 point -
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Darkflame Universe - Alpha Testing
Sim reacted to Neal for a topic
Yeah, that was definitely the goal with staying quiet for so long. There's a lot you can accomplish when very few people ever ask or even know. That said, all of us here are working our hardest to make things even better for the Alpha. Thank you! It definitely has felt great to finally show the world our progress, which surpasses all other servers out there. We're going to open up donations later on, no date or if it'll be around before the Alpha but we're going to strictly take donations for server costs only. No profit or other use for the money besides it. And thanks for the offer! I'll keep that in mind when we do more promotional stuff, would love something nice like those.1 point -
RRU Quotes 2: Reckoning
noghiri reacted to le717 for a topic
Fush Out Of Water-Today at 5:52 PM Vending machines only accept ones ATMs only dispense 20s This system is flawed for anyone who just wants to buy a sofa without interacting with people1 point -
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RRU Quotes 2: Reckoning
le717 reacted to McJobless for a topic
[10:19:48 AM] Jamesster: alcom, if there were a way to make money from it, you should dedicate your life to providing funny blog comments [10:19:59 AM] Alcom1: That's what Twitter is for.1 point
