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Showing content with the highest reputation on 02/09/2017 in all areas
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4 points
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Lego Rock Raiders: Masterpiece Edition?
Shay and 2 others reacted to lol username for a topic
It's a hell of a lot more deserving of it than some of the other lego games that got it lol3 points -
Fish Adventure and Brickizens
Quisoves Potoo and one other reacted to lol username for a topic
You might find this interesting... From an interview with a LEGO City Undercover developer: http://multiplayerblog.mtv.com/2013/03/07/lego-city-undercover-executive-producer-talks-development-voice-actors-and-chicken-guns/2 points -
Support Stations in a nutshell.
phenix8fr and one other reacted to Shay for a topic
Made this cuz I was bored. It's 100% accurate, though.2 points -
Lego Rock Raiders: Masterpiece Edition?
emily and one other reacted to lol username for a topic
It's like that on several releases due to how the music in LRR works. It's written on the disc in such a way that you can pop your Rock Raiders disc into a CD player and listen to the music... But some publishers didn't know that, I suppose? And just gave the discs the normal game data, missing out on the music. The game still functions normally, it just... Doesn't play music. So it's not too hard to imagine it's just an oversight. My copy of the game came from the LEGO Adventure Pack and was missing the music as well.2 points -
Rock Raiders | A Written Adapation of LRR
Shadowblaze and one other reacted to Shay for a topic
Cover 2 is the coolest, in my opinion. It gives a feeling of entering a dangerous new world! The first cover gives off a vibe of loneliness, which wouldn't fit as much since the Rock Raiders are always a team. All three covers are very well designed, of course!2 points -
Support Stations in a nutshell.
aidenpons and one other reacted to PeabodySam for a topic
The latest Garry's Mod classic: "Support Station and Rock Raider think they are Black Bats."2 points -
lcdr & humanoid's Server Project - Update
Yutyocraft reacted to lcdr for a topic
Now that the custom LU server community is picking up motion again lately, it might be time to remind the world we're still around. We're lcdr and humanoid. Three years ago, when no one knew anything at all about how LU's network worked, humanoid managed to decrypt the network traffic captured by pwjones before the game closed and wrote the first server prototype. I then added functionality to load worlds, even though at the time all the server did was send packets from the captured traffics and no dynamic functionality was implemented. In the weeks afterwards, conflict arose between timtech and raffa on hosting and modification rights of this code. Not interested in the drama and knowing that only focused development could eventually lead to a working server, humanoid and I continued our work in private. However we still wanted the knowledge we gained from analysing the client and the packets to be accessible to other projects, so we published documentation from our findings. The timtech/raffa conflict eventually caused the forum to fracture, and most remaining public projects failed to develop any meaningful improvements over the initial version. However we continued our work in private, moving steadily closer to a fully functioning server. In the last three years, we have spent countless hours analysing the client, the packets and the required network interaction. Moreso, I have implemented our findings in a server which should be the most complete implementation around. Currently implemented: Missions Achievements Inventory Quickbuilds A Scripting system NPCs Enemies & Smashables (AI being worked on) Multiplayer and many more As you can see in the video, all the functionality for a fully playable Venture Explorer is there, and other Worlds are almost completely working. Notable exceptions are minigames like Survival and Racing, which I am currently working on. We are not releasing any public release at this point because we want to deliver a playable server that is able to provide sustained gameplay to players. We've been considering releasing since about a year ago but decided against it because much still needs to be implemented for the game to be fully playable. Nonetheless, we think that competition and sharing of information is a good thing, and we wish DLU the best of luck with their server project. Perhaps with time more server projects even will appear too. We hope that other projects also take part in the spirit of shared information and publish their findings or amend our documentation when something new is discovered. The more we know about the network the sooner a fully working server can be realized. Anyways, I'll be around to answer any questions, and as mentioned in the docs, we're on IRC sometimes too.1 point -
Fish Adventure and Brickizens
Shay reacted to lol username for a topic
Just looked at your post again and noticed the wording - maybe you already know, but Brickizens/Town Master was fully developed, but by TT Games rather than Funcom. This is the final product. There's also the old 2D game LEGO Loco to check into.1 point -
"Loose Rock" | Rock Raiders Remake (Also, Hello!)
Shay reacted to Shadow322 for a topic
Well I use Firefox but I guess Mozilla is gonna drop support for a bunch of stuff soon like Silverlight and some other adobe plugins, I already can't watch some things on my computer. I'm thinking the best I can do is send a link to this to my brother's computer, he at least has Win7.1 point -
Rock Raiders | A Written Adapation of LRR
Shay reacted to Rock Raider Obsidian for a topic
It will be realistic. This adaptation now has an official Twitter. Come check it out!1 point -
Rock Raiders | A Written Adapation of LRR
Rock Raider Obsidian reacted to Shay for a topic
Are you going to write the story from a realistic standpoint, or will everything still be made of Legos?1 point -
Rock Raiders | A Written Adapation of LRR
Brigs reacted to aidenpons for a topic
just waiting for Manly Doc memes as Brigs said, the dearest character to us all is Generic Rock Raider #0937. We love him dearly. Spoilers are a thing used precisely for that purpose, just so you know. ----------------------------------- As I said, I'll read practically anything LRR-related I'm looking forward to seeing what you do with a skeletal theme Lego sold for one year and then discarded. (Oh, and when you do get all the books / play all the games, don't expect there to be a consistent canon.)1 point -
Link hiding also hides other text
lcdr reacted to lol username for a topic
Looks like Cyrem used the OP of this topic to test some stuff out, lol. Anyway, link hiding for unregistered users is disabled for now, as Cyrem doesn't have time to look into broken things at the moment and getting rid of the broken feature is the easiest way of fixing it.1 point -
LEGO Rock Raiders (PC) Longplay/Walkthrough
sheepandshepherd reacted to Lair for a topic
after a week of failed recordings, two days of good recording, and then another week of trying to encode this piece of shit video to upload right without dropping framerate, here's a 100% longplay of the original PC version of LEGO Rock Raiders. This 11-hour titan is a full playthrough of all 33 levels and other stuff hell it's 8 AM I'm too tired to write something more creative here sorry. It's upscaled to 720p too so you can watch it in 60fps. Check the video description for timestamps of the individual levels. No mobile laser cutters are used.1 point -
1 point
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Beginners Guide To Modding Rock Raiders
Shay reacted to Cyrem for a topic
Beginners Guide To Modding Rock Raiders The beginners guide to learn how to mod LEGO Rock Raiders for PC! Table of Contents Introduction Dreams of Modding Getting Started: Tools Getting Started: Environment Getting Started: Things to Know Getting Started: Development Pathways First Mod: Change the 'Loading' Text Second Mod: Custom Menu Background Third Mod: Enable the Tunnel Transport Fourth Mod: Replace a Level Distributing your Mod Video Tutorials: LRR Modding Tutorial - Part 1 (WAD Extraction) LRR Modding Tutorial - Part 2 (Unlock levels & Debug Keys) Special Thanks I would like to say "thank-you" to the Rock Raiders United Community. Without this great group of people Rock Raiders would still be just another failed game with long lost fans. The original sole purpose of Rock Raiders United was to bring together fans and put life back into this game through modding. With over 1500 members, this community has done just that and continues to grow. [This tutorial is not complete yet]1 point
