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LEGO Island Size Comparison
Pixus and 9 others reacted to lol username for a topic
Earlier today I imported the original LEGO Island model into a LEGO game project of mine to test something and noticed that despite it being scaled accurately, it felt a lot smaller with a third person camera. So I imported the LI2 island model to compare, then a rip of the IXS island from Xiron, all scaled to match each other, to see just how much the island had grown between games... Images under the spoiler. Bonus: LEGO Island(s) vs Nexus Tower in LEGO Universe. First, read this if you haven't already. Now prepare yourself: See also: Pics of LEGO Island combined with its full racetrack: Todo: Figure out how big these islands would be if built with real bricks...10 points -
LEGO Island Size Comparison
Pranciblad and 4 others reacted to lol username for a topic
Never underestimate the racetrack. This is just an approximate as we don't know the exact scale of that early map, but it's fairly close: (For those who haven't seen it before: the early IXS map, and the full resolution)5 points -
Xarton, the Crusher
aidenpons and one other reacted to Phantom Terror for a topic
Once Xarton was the Protector of Okoto's Earth region, but during Makuta's uprising he fell victim to the temptation of power that was promised when he aligned himself with Makuta. Makuta used his dark powers to transform Xarton into a stronger being with massive claws and impervious armor. Xarton was sent by Makuta to seek out Lothar, the ancient guardian of the Earth region, and retrieve him for Makuta to corrupt, but he was never heard from again after he descended into the caverns of Okoto. Flickr Album2 points -
LEGO Island Size Comparison
Pranciblad and one other reacted to lol username for a topic
The same dev who uploaded the early IXS map also uploaded the entire LI2 GBA map (full resolution). Just by looking at it, I always thought it was huge - there's so much more stuff everywhere, so many more buildings, and having it fill your entire screen when viewing at actual size certainly makes it feel big. The only quirk about is it is that it cuts off Space Mountain, when that part of the game comes you just pass through a small tunnel, it loads another area where you get your spacesuit, and then you're sent straight into the asteroid belt subgame. But is it as big as it looks at a glance? The scale is very self-consistent, 8 pixels to a LEGO unit, so getting it precisely lined up with the 3D models was easy... Yeah, all this makes it really clear that how big a world feels doesn't come down just to the size, but mostly other things like how well that space is used and the perspective/camera.2 points -
LEGO Quest and Collect: Mobile RPG Arriving Sometime (probably)
Lind Whisperer and one other reacted to Kelvin_ for a topic
I just found out this game in yesterday tomorrow. I downloaded the apk file of the game and decided to do some research: As mentioned above, version 0.50 of the game is using the Unreal Engine 4.12, when the game launched, it downloads the remaining game files from the patch server. Interesting, patching files of Version 0.20 are still stored in the patch server, build date was 2016-06-13, complied with Unreal Engine 4.11, this is a welcome screen of the 0.20 Version: As you can see, this is not the logo of the current version (0.50). I also extracted the game files of Version 0.20, but didn't check those files yet. Meanwhile, I did some reverse engineering today and successfully got into the game. Here are some screenshots captured (Version 0.50): For my opinion, based on the information I received, this game looks fine, not too bad.2 points -
Rock Raiders: A Written Adaptation - The Story So Far.
Lind Whisperer reacted to Rock Raider Obsidian for a blog entry
So, I've decided to tackle the task of creating an adaptation for Lego Rock Raiders. If you've already read my status update in the forums, you can pretty much skip this one. Except for the end. Go to the end, there's new information. So, here's all the information I've got so far. About This Project Since I tend to write primarily Sci-Fi/Action/Horror series, as well as more serious, adult-themed stories, Rock Raiders will reflect this. As such, Rock Raiders will contain violence, harsh language, and some adult themes. (I feel like the freaking MPAA.) Though the story will largely be Sci-Fi/Survival/Action, there will be themes of Horror, Mystery, and Romance throughout. I am planning on posting this story as I write it. Basically, when I finish a chapter, I'll post it. I'll be posting to WattPad and Fanfiction.net, and possibly here as well. Seeing as I'm extremely busy with other original and fan fiction projects, it'll be a little while before I actually start the writing portion. I'm shooting for two months, so April, but I might have to push it back to May or possibly even June. The good news is that all this extra time will result in more planning and polishing of the plot, characters, and universe. When I do start updating, I'll attempt to commit to a two or three times a week update schedule. This is not a novelization, but an adaptation, meaning that a lot will be different. I'll be using the games (PC + PS1), as well as the comics for a base, and build from there. And it will be featured in an original, 'realistic' universe, there will be no Lego characters. Characters. I'll be adding in three new primary characters to the core cast, and I'll be making some changes to the already existing cast. I'm still figuring out how I'm going to tell this story. At the moment, I believe I'm going to switch between several different perspectives, namely the nine main characters, with particularly emphasis on some of them. I know that Axle will be the 'main' character, the one I write about the most. Other candidates for more highly used characters will be Jet, Sparks, and Bandit, as well as one of the new characters. So that's all the info I want people to have going into the project, so that they don't have all sorts of differing expectations. Now, as for where I am in terms of planning precisely at this moment, well...here's a quick list. I have an official working title: Rock Raiders, as well as a cover for the story that I've created that I'll post below. I have a name for the planet this takes place on. I've got a rough idea of the layout of the LMS Explorer. I've got a pretty good idea on all nine of the main characters, personalities, traits, physical appearance, etc. I think I have all of the structures planned out. I changed some, removed others, added more. I've got eight unique environments worked out, since the game only really came with three different environments. These include: Rocky, Ice, Lava, Crystal, Underwater, Plant, Ancient City, and Surface of the planet. I've got a working list of all the monsters, including native creatures, I want to put in the story. Still debating on whether or not to add any, and if so, what to add. Other than that, I'm still working out environmental threats, vehicles, and equipment. There's definitely going to be some cool new technology and methods of explaining some of the crazier pieces of tech the Rock Raiders have access to. I have just a few scenes in the beginning planned out. I also have an official Twitter dedicated to this project that I keep up on. Check it out and Follow me! Here's the cover of the book. Now, as for the other piece of news: I have decided that, for a number of reasons, it would be prudent to write a shorter piece of fiction set alongside the main novel. Some of these reasons are: It'll give people here an idea of my writing style/capabilities. It'll help get me in the right mindset. It'll be fun. I've decided to write a mini-series called The Long Walk. It features an original character, one of the nameless Rock Raiders you could say, after he gets transported into the wrong cavern due to a malfunction, and goes through a lot trying to get back to base. Here's the cover. I'll hopefully start posting that to this site, in this blog, relatively soon. Thanks for reading! -Obsidian1 point -
LEGO Island Size Comparison
Lair reacted to Fifi La Fume for a topic
I've had an idea of how big the IXS island was, because I've played the PS2 version and there was no fog.1 point -
LEGO Island Size Comparison
Quisoves Potoo reacted to Lair for a topic
IXS never felt that big from in-game but seeing how tiny all its buildings look on it makes me realize how much wasted space there really is in that game's overworld. guess it's the opposite of the first game in that sense. jesus that mountain. i knew it was huge in the third game but seeing just how tiny the second's is next to it... edit: why did they make the second island that puke neon green color again lmao1 point -
Xarton, the Crusher
Phantom Terror reacted to Cirevam for a topic
This is the best use of Power Miners wheels yet. Way past cool.1 point -
RRUcraft Minecraft Server
Lair reacted to Shadow322 for a topic
Don't sweat it, I'm not that kind of person to hold a grudge about that kind of stuff. I don't know if anyone really noticed but I did Like your post and I did try to defuse it with a little bit of humor when I asked if you wanted to join immediately after your post. ^^1 point -
lego island but everytime a barrier is hit pepper screams "pepper roni" at the top of his lungs
Alcom Isst reacted to Ephemeralic for a topic
and also the screen shakes obnoxiously1 point -
Weird objects
Lair reacted to lol username for a topic
I don't remember if I ever posted this screenshot anywhere, but: There's slimy slugs on top of the Brickster's Palace that vanish once that section of the minigame actually begins. Go figure. also, 3221 point
