Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/26/2017 in all areas

  1. lol username

    LEGO Island 2 Beta on PS1 "discovered" (IMAGE HEAVY)

    Playing around with the beta myself and I can't seem to get in any road vehicles? I can get in boats and the helicopter but not any cars. Ok I managed to get into Mr Picking's red speedster ONCE but most of the time no buttons work at all. So it's just glitchy. Also no icons show up when you're next to an NPC, vehicle, or building, to tell you when you can talk to them/drive them/go inside. In the beta, Pepper often (but not always) plays an animation where he dips his toe into the water before he starts swimming. If you stop holding directional keys while this animation plays he won't start swimming once it finishes, like it's supposed to give you a chance to change your mind about swimming. I can't get this to happen on retail. And zooming the camera all the way in on Pepper while standing still does... Bad things. (This happened while near the party house.) At the front end, in retail the options menu text is "Options Menu". In beta it's just "Options". The beta also has different default audio levels than retail, and retail has vibration turned off by default, but on by default in beta. Different text in the screen offset menu too, and while starting a new game without a memory card. Camera starts in a different position after the first cutscene with the Infomaniac. In the infocenter, if you run all the way to the back wall and hold down in beta, Pepper slides along slowly. In retail he doesn't. GOOD DAY MASTER PICKINGS (beta on the right, games aren't perfectly synced but oh well) When leaving the infocenter in the beta, the camera starts in some other default position and rapidly whooshes over to the infocenter to view Pepper. Here's a video of the beta from 2014 that currently has nearly 49000 views, with nobody even really realizing it's a beta You can swim through boats on the beta. I just tried calling the Infomaniac and he DID point to the objective... But only after I pressed the button a second time while he was already talking to me. Odd. Sadly you can't drive vehicles off the edge of the bridge like on PC, they just hit the edge and spin around. There are some rendering bugs with pieces disappearing at certain angles though, and if you walk up underneath it you just phase through it to the top (if you do that on PC you clip through the island and end up walking on water). Beta front end has no grass on top of space mountain, different road on space mountain, and no stairs at the skate park (but only in the front end): Credits are mostly the same but there's some minor differences: Including this rather amusing flub(?) in the retail game where the Testers section has somehow become... David Lane: The floating radio is there even before the radio station is destroyed: And the bug with the skateboard seems to happen whenever Pepper's state is changed during the animation where he puts the skateboard away... Talking to an NPC, sliding down a hill, etc.
    9 points
  2. Lair

    LEGO Island 2 Beta on PS1 "discovered" (IMAGE HEAVY)

    these images and videos were all terrible quality, will redo better in the future
    6 points
  3. Ben24x7

    "Behind the Virtual camera" - The shenangians beyond my renders

    Hullo all, Over the past couple of months, I've been looking at my past LEGO Source Filmmaker renders and discovering how untidy or buggy it has become over the past year. So today I thought I'd put together a collection of pictures/screenshots, all based on strange behind-the-scenes stuff and bugs that have plagued my past renders. So here we go! "Blended Minifigures" Everytime @Xiron updates his pack of SFM/GMod minifigs (even if the model's rig isn't edited), Source Filmmaker tries to replace the old models with the new ones, yet fails in a spectacular way: "Flex face fudge-up" I wasn't aware of these UV map "mistakes" until I made the "PIRATES!?" poster. "Brothers of shoddy arms" After I released the original "LEGO Rock Raider christmas desktop background" 2016 pack, Xiron fixed up the UV textures of the Rock Raider model. As a result, this minor arm texture issue has been popping up every now and again. "The shenanigans behind the scenes" (The following aren't really "bugs" or strange artefacts from a long while ago, but some people might find this bit interesting) Usually a scene looks fine from the camera's POV, but not everything is as it seems. Here are some weird things you don't see beyond the camera. ...and lastly, and more recently... "Post-Nuclear Warfare Classic LEGO Games collection" In an attempt to find the most screwed up session render, I came across my first poster with Xiron's "Classic LEGO Games" pack, made 2 years ago for the release of the Garry's Mod pack. And... yes it was messed up... But I didn't expect it to be the aftermath of a bloody Nuclear warfare. I hope you've enjoyed this... uneducational insight behind the scenes of my somewhat corrupted collection of old/unused LEGO renders. Thank you for your time. -- Ben24x7 --
    4 points
  4. aidenpons

    LEGO Dimensions

    List of Dead Lego Products In The Last 13 Months LDD Bionicle II LMBs and now Lego Dimensions They shall grow not old, as we that are left grow old. Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning, We will remember them.
    2 points
  5. Rock Raider Obsidian

    Rock Raiders: A Written Adaptation - The Story So Far.

    So, I've decided to tackle the task of creating an adaptation for Lego Rock Raiders. If you've already read my status update in the forums, you can pretty much skip this one. Except for the end. Go to the end, there's new information. So, here's all the information I've got so far. About This Project Since I tend to write primarily Sci-Fi/Action/Horror series, as well as more serious, adult-themed stories, Rock Raiders will reflect this. As such, Rock Raiders will contain violence, harsh language, and some adult themes. (I feel like the freaking MPAA.) Though the story will largely be Sci-Fi/Survival/Action, there will be themes of Horror, Mystery, and Romance throughout. I am planning on posting this story as I write it. Basically, when I finish a chapter, I'll post it. I'll be posting to WattPad and Fanfiction.net, and possibly here as well. Seeing as I'm extremely busy with other original and fan fiction projects, it'll be a little while before I actually start the writing portion. I'm shooting for two months, so April, but I might have to push it back to May or possibly even June. The good news is that all this extra time will result in more planning and polishing of the plot, characters, and universe. When I do start updating, I'll attempt to commit to a two or three times a week update schedule. This is not a novelization, but an adaptation, meaning that a lot will be different. I'll be using the games (PC + PS1), as well as the comics for a base, and build from there. And it will be featured in an original, 'realistic' universe, there will be no Lego characters. Characters. I'll be adding in three new primary characters to the core cast, and I'll be making some changes to the already existing cast. I'm still figuring out how I'm going to tell this story. At the moment, I believe I'm going to switch between several different perspectives, namely the nine main characters, with particularly emphasis on some of them. I know that Axle will be the 'main' character, the one I write about the most. Other candidates for more highly used characters will be Jet, Sparks, and Bandit, as well as one of the new characters. So that's all the info I want people to have going into the project, so that they don't have all sorts of differing expectations. Now, as for where I am in terms of planning precisely at this moment, well...here's a quick list. I have an official working title: Rock Raiders, as well as a cover for the story that I've created that I'll post below. I have a name for the planet this takes place on. I've got a rough idea of the layout of the LMS Explorer. I've got a pretty good idea on all nine of the main characters, personalities, traits, physical appearance, etc. I think I have all of the structures planned out. I changed some, removed others, added more. I've got eight unique environments worked out, since the game only really came with three different environments. These include: Rocky, Ice, Lava, Crystal, Underwater, Plant, Ancient City, and Surface of the planet. I've got a working list of all the monsters, including native creatures, I want to put in the story. Still debating on whether or not to add any, and if so, what to add. Other than that, I'm still working out environmental threats, vehicles, and equipment. There's definitely going to be some cool new technology and methods of explaining some of the crazier pieces of tech the Rock Raiders have access to. I have just a few scenes in the beginning planned out. I also have an official Twitter dedicated to this project that I keep up on. Check it out and Follow me! Here's the cover of the book. Now, as for the other piece of news: I have decided that, for a number of reasons, it would be prudent to write a shorter piece of fiction set alongside the main novel. Some of these reasons are: It'll give people here an idea of my writing style/capabilities. It'll help get me in the right mindset. It'll be fun. I've decided to write a mini-series called The Long Walk. It features an original character, one of the nameless Rock Raiders you could say, after he gets transported into the wrong cavern due to a malfunction, and goes through a lot trying to get back to base. Here's the cover. I'll hopefully start posting that to this site, in this blog, relatively soon. Thanks for reading! -Obsidian
    1 point
  6. Fluffy Cupcake

    "Behind the Virtual camera" - The shenangians beyond my renders

    Oh.. oh my. What a mess indeed!
    1 point
  7. Ayliffe

    LEGO Dimensions

    oh hey, just2good said some details about the now-cancelled year thre- welp
    1 point
  8. vitawrap

    The FMVs contain some minor issues...

    noticed quite a few more during my crusade: nubby's face is missing aswell cdrom is faceless and sinks in the ground: now in the bad ending: the obvious non-lego car behind the brickster is missing a lot of tris: the bridge support clips through the hill and finally, pepper has square hands can go through bricks with his skateboard:
    1 point
  9. Ayliffe

    LEGO Dimensions

    ...aaaaaaaaaaaaaaaaaand it's dead
    1 point
  10. mumboking

    RRU Quotes 2: Reckoning

    1 point
  11. Fluffy Cupcake

    Impersonate le717 Day 2018

    You sir just got a big YES from all us participants.
    1 point
  12. Sadie Meowsalot

    Never Feel a Sense of Uselessness

    This is a message to anyone who might feel a lack of self-worth or feel that their personal best isn't sufficient. Though you might feel there's nothing you can do to contribute in any way, this couldn't be further from the truth. The reality of it is we're all each unique having been born into this world with unique psychological mapping, which thereafter over the course of our lives is further expanded on/reformed on the basis of our individual experiences and general exposures, in combination with how we process these experiences and exposures, collectively contributing to the immediate form of our neural network. As such, we each possess unique mental strengths and aptitudes that can only ever be further sharpened and improved on with continued practice, otherwise there is a stunting in growth. In other words, we each possess different forms of intelligence. For this reason it's never fair to ourselves nor to the other person for us to base our standards on their ability, or for they to base theirs on ours, as we're all each unique as individuals and develop and progress at our own unique pace as the unique person we are. But it doesn't matter how intelligent you are either, as a person with "lesser" intelligence can be vastly more knowledgeable and skillful than a person of "greater" intelligence simply through hard work and perseverance. You might feel there isn't anything you're good at, but sometimes it takes longer for some people to find what fields of work they're psychologically geared towards. Morever, whatever your contribution, regardless of its magnitude, has the potential to generate a ripple-effect whereby it influences and affects a great many things. For a long time I felt as though I didn't fit into this community, I didn't feel I had anything significant to contribute. This all changed dramatically though around a year ago when I first began my research on the development of the mid-80s Classic Space LEGO Publishing comic book series, Jim Spaceborn. I was amazed at the things I'd uncovered regarding the series, and found research and archival work of this type was something I was fairly good at, so I continued to build on that skill and now I'm quite dead-set on researching and documenting every known instance of retro LEGO comics, storybooks, and animated cartoons in existence as thoroughly as I possibly can, and I won't stop until that dream has seen fruition. So perhaps in time even if you're not sure now, you'll eventually find something you're proficient with and pursue that to the maximum of your potential. I hope this has been helpful. ~Sadie
    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.