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Showing content with the highest reputation on 02/28/2017 in all areas
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6 points
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LEGO Racers HD (mod project, WIP)
le717 and 4 others reacted to Fifi La Fume for a topic
Here's my attempt at the flag: It's not perfect, but it's something.5 points -
LEGO Racers HD (mod project, WIP)
Ayliffe and 3 others reacted to Sluicer for a topic
Just a suggestion: This game is from LEGO... Why don't you use images of real parts for template? I used google image search (lego flag with crossed cannons red stripes) and found something like:4 points -
LEGO Island 2 Beta on PS1 "discovered" (IMAGE HEAVY)
Cirevam and one other reacted to Lair for a topic
these images and videos were all terrible quality, will redo better in the future2 points -
I made a countdown to LMB's shutdown
aidenpons and one other reacted to FragrantGC for a topic
I just made a countdown to LMB's shutdown. http://howmanydaystill.com/its/the-shutdown-of-lmb2 points -
Strafing in LRR?
sheepandshepherd and one other reacted to Lair for a topic
Z and X strafe left and right when controlling a Rock Raider or a Hover Scout (or anything else you add CanStrafe to) in eye view or shoulder view. There's no activation you need to do, just press those keys to move. If you have debug keys on Z causes you to eat in eye/shoulder view however. It doesn't work in top view. The manual doesn't seem to mention anything about this. The only other keyboard commands I know of are arrow keys to rotate around the map and +/- to zoom, and escape to go to the pause menu, of which only the last one is mentioned in the manual.2 points -
"Catch that Corrupt-ster!"
Fifi La Fume reacted to Ben24x7 for a gallery image
From the album: SFM stuff/Screenshots
LEGO Island's Broken-bones cops, Nick and Laura Brick, chase the corrupted remains of the Brickster. A recreation of this weird screenshot; Enjoy!1 point -
LEGO Racers HD (mod project, WIP)
aidenpons reacted to Ayliffe for a topic
Since I was bored and had nothing else to do today, I decided to whip up an adjusted version of the flag myself in HD from scratch: It's really rough around the edges in multiple places (probably 'cos, y'know, I'm not exactly the greatest artist in the world), but the point here is that there's much more to HD-ing games than getting the original textures and smoothening out the edges. I appreciate that you're really into doing this thing, and that's fine - it's just that you've gotta do more than just smoothen the jaggies to make textures look good innit. Often the point of HD-izing a game is to redraw as many textures as possible whilst still remaining the aesthetic of the original, and that's something that waifu2x can't offer. tl;dr: creating new art in the same style > just removing the jaggies and such from the old ones through quick and easy means.1 point -
LEGO Island 2 Beta on PS1 "discovered" (IMAGE HEAVY)
le717 reacted to lol username for a topic
Playing around with the beta myself and I can't seem to get in any road vehicles? I can get in boats and the helicopter but not any cars. Ok I managed to get into Mr Picking's red speedster ONCE but most of the time no buttons work at all. So it's just glitchy. Also no icons show up when you're next to an NPC, vehicle, or building, to tell you when you can talk to them/drive them/go inside. In the beta, Pepper often (but not always) plays an animation where he dips his toe into the water before he starts swimming. If you stop holding directional keys while this animation plays he won't start swimming once it finishes, like it's supposed to give you a chance to change your mind about swimming. I can't get this to happen on retail. And zooming the camera all the way in on Pepper while standing still does... Bad things. (This happened while near the party house.) At the front end, in retail the options menu text is "Options Menu". In beta it's just "Options". The beta also has different default audio levels than retail, and retail has vibration turned off by default, but on by default in beta. Different text in the screen offset menu too, and while starting a new game without a memory card. Camera starts in a different position after the first cutscene with the Infomaniac. In the infocenter, if you run all the way to the back wall and hold down in beta, Pepper slides along slowly. In retail he doesn't. GOOD DAY MASTER PICKINGS (beta on the right, games aren't perfectly synced but oh well) When leaving the infocenter in the beta, the camera starts in some other default position and rapidly whooshes over to the infocenter to view Pepper. Here's a video of the beta from 2014 that currently has nearly 49000 views, with nobody even really realizing it's a beta You can swim through boats on the beta. I just tried calling the Infomaniac and he DID point to the objective... But only after I pressed the button a second time while he was already talking to me. Odd. Sadly you can't drive vehicles off the edge of the bridge like on PC, they just hit the edge and spin around. There are some rendering bugs with pieces disappearing at certain angles though, and if you walk up underneath it you just phase through it to the top (if you do that on PC you clip through the island and end up walking on water). Beta front end has no grass on top of space mountain, different road on space mountain, and no stairs at the skate park (but only in the front end): Credits are mostly the same but there's some minor differences: Including this rather amusing flub(?) in the retail game where the Testers section has somehow become... David Lane: The floating radio is there even before the radio station is destroyed: And the bug with the skateboard seems to happen whenever Pepper's state is changed during the animation where he puts the skateboard away... Talking to an NPC, sliding down a hill, etc.1 point -
Axel's Mod 1.5 (Updated, 4/10/2015)
ShadowDraikana reacted to Lair for a topic
I haven't messed with this mod.much yet but I remember that the draw distance in first person mode is turned up to something ridiculous, which cause the game to crash when looking down long tunnels. I guess that's why you talked about disabling first person mode completely, but uh, wouldn't it be easier to fix the draw distance back to default? Also yeah tbh Baz's Mod is a mess. Not blaming him, we just didn't have as many nice modding tools back in 2009. Emerge files were especially a pain in the ass and we didn't fully figure them out for some years after that, so a lot of his was probably guesswork. I think lasers not hitting was discussed once before here, not sure if anything came of it though.1 point -
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RRU Quotes 2: Reckoning
Brigs reacted to Ayliffe for a topic
Preckle - Today at 5:22 PM I recorded galidor episodes on VHS when they aired on tv Dazz - Today at 5:22 PM truely a hero to this world Preckle - Today at 5:22 PM I rewatched Mr tager goes to earth so much it's burned into my memory Fuchsia - Today at 5:22 PM How The Glinch Stole My Childhood Innocence1 point -
(ƆԀ) ʎɐldƃuo˥ ǝƃuǝʌǝɹ s,ɹǝʇsʞɔᴉɹq ǝɥ┴ :ᄅ puɐlsI OפƎ˥
dead_name reacted to emily for a topic
I love how even when you do this to the game its still entirely reasonable to beat it within 3 hours once you've killed off the load times1 point
