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Showing content with the highest reputation on 03/03/2017 in all areas

  1. lol username

    LEGO Portal Racers

    what a trailer, mark
    6 points
  2. emily

    POLYGON ATTACK: The LEGO Animation Thread

    Looks like they aren't done with Chase yet! This is the intro to a series of shorts of about the same length. They haven't been uploaded for the US yet. But then we have this: the first episode in the next full short: There's even a Rex Fury namedrop in there!
    2 points
  3. FragrantGC

    I made a countdown to LMB's shutdown

    I just made a countdown to LMB's shutdown. http://howmanydaystill.com/its/the-shutdown-of-lmb
    1 point
  4. Sluicer

    getting the original [AI] models

    I can not remember. I think it was something like this: In the file GAMEDATA\COMMON\CRCM.GDB there is the AI chassis used during the races. In the file GAMEDATA\COMMON\CRJMW.GDB there are the tires that are used for the cars that are build with the CR-building-chassis during the races. I wrote a unit test that unites these files and writes the result in the GAMEDATA\COMMON\CRJMW.GDB. Something like: [Test] public void TestUniteTwoGDB() { GDB gdb = new GDB(@"GAMEDATA\COMMON\CRJMW.GDB"); GDB gdb2 = new GDB(@"GAMEDATA\COMMON\CRCM.GDB"); gdb.Read(); gdb2.Read(); int voffset = gdb.vertices.Count; int ioffset = gdb.indices.Count; int moffset = gdb.MDB.materials.Count; gdb.vertices.AddRange(gdb2.vertices); gdb.indices.AddRange(gdb2.indices); gdb.MDB.materials.AddRange(gdb2.MDB.materials); foreach (Mesh m in gdb2.meshes) { m.indexStart += ioffset; m.vertexStart += voffset; m.material += moffset; gdb.meshes.Add(m); } gdb.Write(); } This works because in the file GAMEDATA\COMMON\CRJMW.SDB there are luckiely defined three bones. One master (0) and one for the front axis (1) and one for the rear axis (2). Since the data from the CRCM file is connected to the bone id 0, it will be fixed and not rotate. I also had to edit the CRCM.MDB and CRCM.TDB file. But I edited them manually. When you now use a car that is based on the CR-building-chassis, it will be hidden by the data from the CRJMW.GDB file. I can not be more specific because the game is not running, currently
    1 point
  5. Dazzgracefulmoon

    LEGO Awesomeness

    http://www.moc-pages.com/moc.php/436912
    1 point
  6. Ayliffe

    LEGO Worlds News And Discussion

    A trailer for the Agents DLC stuff! It's 2008 Agents too, which is a nifty surprise!
    1 point
  7. lol username

    POLYGON ATTACK: The LEGO Animation Thread

    I thought Pereki had posted about part 1 of these but I guess it was in another thread or on Discord, so here, some nicely animated City shorts with voice acting and Chase McCain being badass in the second part:
    1 point
  8. I can absolutely confirm this. Works perfectly fine for me. Many thanks to Mikkel246 for this method. I'd suggest to sticky this thread since I think it is a true alternative to both Cafeteria and VirtualBox. Here's a written guide for people who prefer those over video guides: How to run Lego Rock Raiders under Windows 10 (and 8?) natively with the dgVoodoo wrapper (without Cafeteria or VirtualBox): Quick and dirty guide: Do a regular installation of Lego Rock Raiders Add d3drm.dll Download dgVoodoo 2.53 and extract dgVoodooSetup.exe and the DirectX .dll files (MS folder) into LRR's installation directory Should already run. Configure dgVoodoo DirectX wrapper through dgVoodooSetup.exe at will (If LRR was installed in C:\ you need to run it as Admin) Make sure to select LRR's installation directory as the place to save dgVoodoo's config Long and thorough guide: Get a copy of Lego Rock Raiders (physical disc or virtual disc image) Insert / mount the disc / image Install normally (If this doesn't work, refer to Cyrem's guide: Installer Not Working? You Can Salvage Your Game.) Download d3drm.dll. I could not find a working download on these forums, so I suggest using a download from the Machines - Wired for War community: http://download.wiredforwar.org/Game/d3drm.dll Got to the Lego Rock Raiders installation directory, usually C:\Program Files (x86)\LEGO Media\Games\Rock Raiders Copy the downloaded d3drm.dll to this Lego Rock Raiders folder Download the dgVoodoo 2.53 wrapper: http://dege.freeweb.hu/dgVoodoo2_53.zip Open the .zip file and extract the following files to the Lego Rock Raiders folder (C:\Program Files (x86)\LEGO Media\Games\Rock Raiders): dgVoodooSetup.exe From the MS subfolder: D3D8.dll D3DImm.dll DDraw.dll In the Lego Rock Raiders folder, right-click on dgVoodooSetup.exe and select Run as administrator (Running as Administrator is not necessary if the game was not installed on C:\) Perform all steps as shown below: The resolution should match your monitor's. VRAM and Antialiasing settings work fine on a GTX 970. Adjust if problems occur. Run Lego Rock Raiders A Mode Selection window should appear. Default settings should be fine. The seleced Device should be: Direct3D HAL (dgVooddoo Hardware Accelerated Device) Click Ok Lego Rock Raiders should now run in 1920x1080 fullscreen and high FPS. Textures and UI elements will look pixelated and stretched. This is normal because the game was made for lower 4:3 resolutions. No music will play in-game. There is no known fix for that. If you want the music, rip it off your disc and play it in the background with a music player. It took me many hours to figure out a way to properly run Lego Rock Raiders on Windows 10, so I made this guide to hopefully save some people a lot of time. My Specs: Windows 10 Pro x64 Intel Core i7 2600k 16GB RAM MSI GeForce GTX 970 GAMING 4G German Lego Rock Raiders disc image
    1 point
  9. Zed

    LEGO Awesomeness

    Source
    1 point
  10. Dazzgracefulmoon

    LEGO Awesomeness

    Source
    1 point
  11. Zed

    LEGO Awesomeness

    Source
    1 point
  12. emily

    LEGO Awesomeness

    I know a fig, his name is Zack
    1 point
  13. Zed

    LEGO Awesomeness

    Can a silly non-stopmotion film be awesome? IDK, but I love this
    1 point
  14. Alcom Isst

    RRU Quotes 2: Reckoning

    [9:36:29 PM] Will Kirkby: christ [9:36:32 PM] Will Kirkby: I've just realised [9:36:42 PM] Will Kirkby: I'm never gonna be able to visit my grandfather ever again [9:37:33 PM] Pereki: I'm sorry for your lo - [9:36:49 PM] Will Kirkby: without having that f****ing fleentstones theme in my head [9:37:44 PM] Pereki: ...oh
    1 point
  15. lol username

    RRU Quotes 2: Reckoning

    1 point
  16. mumboking

    RRU Quotes 2: Reckoning

    Cirevam entered the room The Ace Railgun: Yo Cirevam: I AM NOT GOOD WITH CSS OH MAN OH GEEZ COLOURS Cirevam left the room
    1 point
  17. Lair

    RRU Quotes 2: Reckoning

    [11:20:07 PM] Alcom Isst: What's wrong with the friendzone? I like the friendzone, there are friends in it!
    1 point
  18. Alcom Isst

    RRU Quotes 2: Reckoning

    [8:24:12 PM] Jamesster: autoplaying music on tumblr pages [8:24:13 PM] Jamesster: why [8:24:37 PM] Noghiri: because it wants to be the hell that myspace was before it got reinvented [8:24:49 PM] Noghiri: but is stuck in limbo between livejournal and hell.
    1 point
  19. Alcom Isst

    RRU Quotes 2: Reckoning

    [3:34:52 PM] Jamesster: Oh wait you can't do the thing in the graveyard without the power bracelet [3:35:07 PM] McJobless: fak. [3:35:30 PM] McJobless: You guys have all the cool stuff already and all I got is a ticket to buy more medicine and a boomerang. [3:35:41 PM] McJobless: You have no idea how Australian that. [3:35:52 PM] Jamesster: haha
    1 point
  20. Fush

    RRU Quotes 2: Reckoning

    ಠ_à²
    1 point
  21. lol username

    RRU Quotes 2: Reckoning

    [10:09:33 PM] McJobless: Listen, your WiFi might be s***, but Australian WiFi is so backwards my internet is browsing pages from yesterday.
    1 point
  22. Zephyria

    RRU Quotes 2: Reckoning

    [2:02:01 AM] (Alexis) Anisoptera: are you competitive? [2:02:24 AM jamesster: In bed [2:20:44 AM] jamesster: error 404 head not a teapot [2:28:01 AM] jamesster: ed's jut dals a... [2:32:17 AM] jamesster: [why do i use brackets instead of parachutes] James is a goldmine of quotes when tired.
    1 point
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