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Showing content with the highest reputation on 03/13/2017 in all areas

  1. lu9

    LEGO Island 2 GBC Engine 2017 Remake

    Hey guys! I'm back... wow, I haven't been here in quite a LONG while, haven't I? Well, a while ago, in 2014, I decided to try my hand at remaking the basics of the LEGO Island 2 GBC engine using GameMaker... however it wasn't that good... BUT now that I got a lot better at programming (and there's GameMaker Studio) I decided to "revive" my engine, and try making it as accurate as possible. CURRENT FEATURES Full Pepper movement including regular & blue pizza chukka, skateboard and boat The entire Island (with maps ripped by Aparkee) All cards (courtesy of mumboking) with an ACTUALLY fair random system unlike the "Achu curse" RNG mess in the real GBC version smh Talking NPCs (the ones that move are still a little glitchy) Animated water and sharks PLANNED FEATURES: Better depth system All other maps from the game Fixed glitches of course Basic "quests" system (like the shark food at Phanta Sea) Multiple playable characters (?) More cards (?) SCREENSHOTS: DOWNLOAD DEMO CONTROLS: Arrow Keys - Move Space - "A" Button (shoot & talk) Z - "B" Button (switch to skate mode) Backspace - "Select" Button (go to cards screen) Alt+Enter - Fullscreen F2 - Restart PageDown - Reset collected cards & chests (Debug key) V - Go through solid objects ("no clip") (Debug key)
    12 points
  2. lol username

    The Brickster's Name + Panic on LEGO Island

    Were there ever topics on this stuff? I can't find one but I remember discussing it with some people. Anyway. This piece from the Xtreme Tower set has actual printing on it: https://www.bricklink.com/v2/catalog/catalogitem.page?P=30161pb01&idColor=20#T=C&C=20 While I don't own the set, I once saw a picture of the piece (in a MOC) clear enough to make out the text. While looking for it again today I came across this topic on a Swedish LEGO forum about exactly this: http://www.swebrick.se/index.php?topic=10027.0 As you can see there, the text on the computer reads: Bjarke is a Danish name, my guess is whoever designed the print put it in as some sort of joke about somebody at LEGO. It's also slightly odd as in Denmark, the Brickster was named Kim Cool: You'd think they'd say "aka Kim Cool" on that computer piece, especially given the reference to Denmark immediately after, but ah well. Speaking of Danish names... There's an often repeated trivia fact on misc websites (and I think a DK book or two) saying "1997 saw the minifig’s official entry into the digital realm, starring in the videogame Panic on Lego Island". It seems that was the name in Denmark, for at least some copies... But in Danish of course. The game was also going to be named "Adventures on LEGO Island" in English before they decided to shorten it, IIRC it was advertised by that name in a LEGO Mania Magazine or two and it was also alluded to in-game by Dr Clickitt (he makes a joke about being so busy they could have their own game, "Adventures in LEGO Hospital" or something). I've heard it was still called by that name in other languages, but I don't remember if it was verified or not. Doesn't seem unlikely though, given the Danish name.
    9 points
  3. Lair

    LEGO Island 2 Beta on PS1 "discovered" (IMAGE HEAVY)

    these images and videos were all terrible quality, will redo better in the future
    1 point
  4. sheepandshepherd

    HTML5 Rock Raiders Remake

    1) That's correct. 2) That's how I'd do it, anyway. Probably in the same "finish drilling" function that generates the ore/crystal items. 3) Ah, I forgot to mention this one, since GeoTool (as a map editor) had to ignore this behavior. The engine requires any wall tiles to exist in at least 2x2 "chunks", or they'll collapse. The straightforward way to test this is to check each of a wall's 4 corners for whether or not they're part of a chunk, and if none of them are, destroy the wall. Do this for all of the drilled wall's neighbors (if they're walls). One of the vanilla levels actually has a wall that's "invalid", not part of a 2x2 chunk. It collapses immediately upon starting the level. But another complication to consider is that hidden caverns are counted as "walls" by the engine until they're discovered, so 1-unit-thick walls don't collapse if there's a hidden cavern on the other side. To handle both cases, it'd be useful to have a "isWallOrHidden" function to use instead of just "isWall" in the "isPartOfChunk" test; depends on how your engine works though.
    1 point
  5. Arthuriel

    New RRU Minecraft Server Thread

    Yeah, I get stuck on the "logging in..." screen, because it times out after a while (20 seconds? I haven't really counted it, but it takes a while).
    1 point
  6. lol username

    LEGO Island 2 GBC Engine 2017 Remake

    I'd been toying around with the idea of taking this and turning it into an entirely new game (I poked you on Twitter about it a little while back, on my old account), cool to see you're revisiting it. Maybe once you get it to the point where it's a solid base for this sorta game I could make those ideas a reality, hm...
    1 point
  7. Lair

    Baz's Mod V1.5

    http://oresome.rockraidersunited.com/download/477 cyrem broke some of the mod files when trying to organize uploader stuff and it hasn't been fixed yet sorry
    1 point
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