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Showing content with the highest reputation on 03/20/2017 in all areas
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When an NPC asks you to repair his/her house...
aidenpons and 6 others reacted to PeabodySam for a topic
When an NPC asks you to build anything you want, but you just aren't in the mood...7 points -
RRU Quotes 2: Reckoning
Dazzgracefulmoon and 5 others reacted to lol username for a topic
[9:44 PM] JALTheComposer: When you have to go, but your house only has one bathroom that is currently occupied... [9:44 PM] JALTheComposer: My life right now [9:45 PM] The Road Warrior: This is why my crapshak has two toilets and a broken garage door. [9:45 PM] !!Teridazz: do you [9:45 PM] !!Teridazz: s*** on the garage door [9:45 PM] !!Teridazz: ???6 points -
The "Res-Q Center Glitch"
aidenpons and 3 others reacted to lol username for a topic
Before I got IXS I read this guide on GameFAQs, which noted an interesting glitch: Then in 2010 this guy found that something similar could happen at the garage if you got out of a car while underneath it: It's pretty easy to do, and you don't have to be in that exact spot for it to work: For a while I suspected this would work with any building, but I don't remember if I ever tested it or not. Well, I did just now, and used Xiron's cheat engine table to get Pepper stuck inside the police station: Also the helicopter's position changed somehow but I dunno what happened there lol. What I really wanna know, though, is why the game is sticking the name of the building Pepper's stuck in into the list of tricks you're doing... Oh, and while doing this usually means you get stuck forever, I did manage to break free at the Res-Q Center after a long string of tricks one time (in 2010 going by the date I originally uploaded this screenshot to Brickshelf), which resulted in a score so high the UI broke:4 points -
When an NPC asks you to repair his/her house...
Brigs and one other reacted to Ben24x7 for a topic
...but you accidentally destroyed it when you built a farm over it... ...then build the house from scratch! ...such a shame it was designed to appease an NPC Cowboy.2 points -
LEGO Worlds DLC
le717 and one other reacted to Pollywanna for a topic
More DLC stuff, from the PatchExclusionList file; /AdditionalContent/2017_Agents/ /AdditionalContent/2017_CityEmergency/ /AdditionalContent/2017_CityJungleExplorers/ /AdditionalContent/2017_ClassicSpace/ /AdditionalContent/2017_NexoKnights/ /AdditionalContent/2017_Ninjago/ /AdditionalContent/2017_Pirates/ /AdditionalContent/2017_Seasonal/ /AdditionalContent/2017_SwitchesLeversLogic/ /AdditionalContent/2017_Trains/ /AdditionalContent/2017_VehiclesExpansion/ /AdditionalContent/2017_Zombies/ /AdditionalContent/Agents_DLC/ /AdditionalContent/ClassicSpace_DLC/ /AdditionalContent/ClassicSpace_Teaser/ /AdditionalContent/Dino_DLC/ /AdditionalContent/Set31035/ /AdditionalContent/Set31048/ /AdditionalContent/Set60107/ /AdditionalContent/Set60108/ /AdditionalContent/Set70732/ /AdditionalContent/Set70733/ /AdditionalContent/Set70736/ /AdditionalContent/Set70737/ Lots of DLC on the way, apparently - wonder which are part of the "free content updates".2 points -
RRU Quotes 2: Reckoning
noghiri and one other reacted to lol username for a topic
[9:28 PM] The Road Warrior: So. [9:28 PM] The Road Warrior: Had to remove a lot of functionality to get our app working properly. [9:28 PM] The Road Warrior: But that's my job. [9:28 PM] The Road Warrior: You give me an emergency, I'll give you a dix. [9:28 PM] The Road Warrior: uh2 points -
HTML5 Rock Raiders Remake
darkf reacted to risingstar64 for a topic
As spring break has come and went, it seems like a good time for an update. As mentioned in the last update, I've been in the process of adding a lot of content, and I'm happy to say that the currently supported file types for all 33 original levels (8 tutorial and 25 main levels) have been converted and added to the game. To go along with this, the game now uses the original scrolling level select menu and images, as well as the original ore/crystal count portion of the UI. The original loading screen has been added and is now the first loaded resource. Upon being loaded, this script adds itself to the assetLoader, replacing the normal black background and white loading text. Numerous bugfixes have also been implemented, as well as a minor rework of the level converter to handle some edge cases, and some code cleanup related to Raider AI. Because things seem to be very stable at this point, I've gone ahead and updated the gh-pages branch with these new changes (meaning they can now be tested on the live site) but keep in mind that there is still a lot of work to be done and more file conversion to do before many of the levels will work as expected. In particular, most levels have been given a placeholder objective of collecting 5 energy crystals, and things like emerge maps and erode maps have not yet been converted as there isn't any monster AI or lava erosion just yet. Additionally, at least one level appears to have some kind of offset between the tilemap and the objectList file, and a few levels fail to load in entirely. I suspect that these are indicative of edge cases not being correctly handled by the map converter, and will be investigating them at some point down the line. As always, if anyone runs across any bugs while playing, please let me know! Expect some vehicles and dynamite (along with proper level objectives) some time in the near future, so that more levels will actually be playable1 point -
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RRU Quotes 2: Reckoning
noghiri reacted to emily for a topic
[9:35:07 PM] Terrev: Unit Ron <- thanks autocorrect [9:35:29 PM] Terrev: Unit Ron and spyrius minifig uses were... [9:35:30 PM] Terrev: ... [9:35:40 PM] Terrev: Well it's leaned minifig at least [9:35:45 PM] Terrev: Leaned1 point -
RRU Quotes 2: Reckoning
noghiri reacted to Ayliffe for a topic
[07:24:47] Terrev: lego city undercover has everything a lego island game needs [07:24:55] Terrev: - funny writing [07:25:08] Terrev: - open world lego stuff [07:25:11] Terrev: - long load screens1 point
