Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 03/25/2017 in all areas

  1. Zed

    Ctrl + V

    1 point
  2. DoubleBro7

    HTML5 Rock Raiders Remake

    *Small clarification - once you get to said building-recipes/construction-progress GUI, would you please implement them into non-debug mode as well as debug? Thanks!* Once again, thank you so much for all the tireless effort you've put in, and good luck with everything!
    1 point
  3. Pollywanna

    LEGO Worlds DLC

    I found two icons for the Classic Space vehicles - presumably the ones set to appear in the demo, which I am guessing is the first free content update. That's set 6809 and 885.
    1 point
  4. darkf

    A few questions on models/animations

    Well I notice there are .UV files which probably define them (IIRC the developer said they made their map tool support UVs because LW5.6 did not.) For now I'm just doing planar mapping (which works fine), but eventually I'll see if it requires UVs. Now: How is alpha handled in the textures? Say a029_Drill.bmp (Tool Store drill quad) or LightSPANKLE.bmp (light gradient), these have different solid colors that both end up as transparent in LRR. With the latter (spankle), I imagine it *could* just be additive blending (for the light), but for the drill it's actually alpha blended. So what is it using for the chroma keying / alpha channel? Bonus screenshot: http://i.imgur.com/HoZK0UN.png
    1 point
  5. Cirevam

    SequenceData.png

    From the album: Cirevam

    1 point
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.