Hey guys! I'm back... wow, I haven't been here in quite a LONG while, haven't I?
Well, a while ago, in 2014, I decided to try my hand at remaking the basics of the
LEGO Island 2 GBC engine using GameMaker... however it wasn't that good... BUT now that I got a lot
better at programming (and there's GameMaker Studio)
I decided to "revive" my engine, and try making it as accurate as possible.
CURRENT FEATURES
Full Pepper movement including regular & blue pizza chukka, skateboard and boat
The entire Island (with maps ripped by Aparkee)
All cards (courtesy of mumboking) with an ACTUALLY fair random system unlike the "Achu curse" RNG mess in the real GBC version smh
Talking NPCs (the ones that move are still a little glitchy)
Animated water and sharks
PLANNED FEATURES:
Better depth system
All other maps from the game
Fixed glitches of course
Basic "quests" system (like the shark food at Phanta Sea)
Multiple playable characters (?)
More cards (?)
SCREENSHOTS:
DOWNLOAD DEMO
CONTROLS:
Arrow Keys - Move
Space - "A" Button (shoot & talk)
Z - "B" Button (switch to skate mode)
Backspace - "Select" Button (go to cards screen)
Alt+Enter - Fullscreen
F2 - Restart
PageDown - Reset collected cards & chests (Debug key)
V - Go through solid objects ("no clip") (Debug key)