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Showing content with the highest reputation on 04/15/2017 in all areas

  1. le717

    Impersonate le717 Day 2018

    So, um, I was planning on doing a thing. I really was. Then college surprised me. I got something else as an alternative, but that other thing ended up 2 hours away in someone's backpack. So I fell back to a cheap entry. I'll end up posting my second idea when I get the thing back. In the mean time, here's my entry to Impersonate le717 Day 2017.
    3 points
  2. risingstar64

    HTML5 Rock Raiders Remake

    It has been a few weeks since the previous update, so I'd like to summarize the changes that have been made since then: -The biggest change is that as of today, vehicles are supported! At the moment the hover scout and small digger have been added to the game. I will be going through and adding each vehicle, along with the proper building and resource requirements, in the near future. -Dynamite has been added, which can be used to blow up hard rock walls (for the time being, dynamite does not inflict damage on Raiders, as they do not yet have a directive telling them to run away from dynamite once it has been placed). -Sounds now fade out based on distance from the camera, so large maps with many active raiders will not sound like as much of a cacophony. -As mentioned previously, reinforcements have been added, allowing you to reinforce any walls (as long as your raider is carrying a hammer) in order to prevent landslides. In addition, there have been numerous bugfixes and graphical tweaks. You can check out the full list of changes on github. Coming up, expect more vehicles, proper level objectives, and addressing issues with levels that do not load properly or do not load at all. Enjoy!
    2 points
  3. Zed

    Ctrl + V

    2 points
  4. McJobless

    The Influence Of Gaming On Me: Part 1 (1998 - 2000)

    My answer to the topic I recently created is going to be extremely long, so I've decided to break it up into multiple small blog entries based on the time period. These will be a bit rough, but maybe in future installments I might add some images and colour to break it all up. -- I don't know. I dunno why my Dad bought that PS1. He's not much of a gamer; he grew up on a farm with a handful of other siblings before moving down here to the city. Gaming never would be his forte, but I'd be happy to make that purchase all the more worth it for him. I think there's still a photo of Dad holding me, holding the PS1 controller, playing Grand Turismo. Either that, or I'm having some weird out-of-body experience memory of that very same event. That's where it all started; a very young me, and a demo of Gran Turismo. It wouldn't matter if I won or lost; kids don't care for such large concepts, it's all about the feedback. I could hit a button, and something happened. That is a feeling you don't forget. I was four years old in 1998. Back then, I was always more obsessed with VHS tapes and LEGO, if only because TV access was very limited. It probably didn't help that a baby me climbed and smashed some glass windows on the TV stand. I was creative, in a very destructive way. It explain my tastes in those early years; I could never win, but the thrill of Ape Escape, Formula 1 '98, V-Rally '97 Championship Edition and the Star Wars: Episode One: The Phantom Menace demo and smacking stuff around was enough for me. There was music, lights, and buttons to smack. Sometimes even vibrations. I had no concept of games libraries, back then. The whole world of gaming was just in those discs. Hell, I didn't even know what a demo was, and it didn't help that I couldn't even reach the end of my games to find out. Thankfully, my mind was expanded on my sixth birthday. It was nighttime; only that year had we moved to this big new house, and I was sitting on the small kitchen table directly under the intense yellow light. I ripped open my package, and there it was. Jeremy McGrath's Supercross 2000. Great people are influenced by great works. The likes of Shakespeare, Orwell, King and forth have opened a new generation of brilliant creators. What does it say when my major inspiration was some budget title that didn't even score average? The riding wasn't very good, I wasn't that great at pulling off the freestyle tricks, and the character creator was marred by the low quality PS1 graphics of the era but...but. It had something. Something I won't soon forget. In such low, terrible quality, it offered power unbeknownst to me at the time; a track creator. YES. I could make actual content for this game. I didn't understand it at the time, but I reviled in it. All the live-long day I spent, placing blocks, testing my track, changing it up and showing it to my young brother. Guess times have changed a lot, in some ways. Maybe not others.
    2 points
  5. mumboking

    The FREE GAME notification thread!

    Get Galactic Civilizations I for FREE! All you need is a free Humble account which is linked to your Steam account. https://www.humblebundle.com/intergalactic-bundle#galciv1free
    1 point
  6. Commander Cold

    Ice Planet Pathfinder

    This vehicle is a spiritual successor to the Satellite Plow. It comes equipped with the latest in tracking technology, equipped with multiple sensors, antennae, a plow, and a large radar dish in the back. It fulfills all the roles of its predecessor, but is more advanced. Here is the side. You can see the hinge gives the front a nice aesthetic, allows more visibility for the driver, and makes for a more compact vehicle. The back. There is a lot of equipment back here. Here is the front. I must say the plow looks very good. Top. From this angle you can get an idea of how much larger it is than the aforementioned Satellite Plow. Here are some of the details on the back. You can see we have a few sensors here, a pair of skis, and two tool racks. Closeup of the hinge that makes that steep angle possible. Sorry, I just think it's one of my more creative ideas. I know I could have very easily called it the Satellite Plow V2, and I may do that later, but I think Pathfinder sounds cooler. Thank you very much for visiting.
    1 point
  7. Alcom Isst

    RRU Quotes 2: Reckoning

    1 point
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