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Showing content with the highest reputation on 04/24/2017 in all areas
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LI2GE - Lego Island 2 Game Editor 0.1.3
skyboxeye and 2 others reacted to pivke for a topic
Hello, you remember the old thread New MultiTool for Lego Island 2 [WIP]? What happened? Well, after 5 years, I finally finished this tool. Certainly I didn't really finish it, as I started to develop a completely new software 2 years ago. But as time went on, my spare time was getting less as I had to assume our family's demolishing company. I hope you forgive me, because I already felt bad for promising something and not finishing it. So here it is, after several weeks of hard and exhausting work. LI2GE - Lego Island 2 Game Editor Finally it's there, the official Game Edit- and moddingtool for Lego Island 2: The Brickster's Revenge. With this tool, you are now able to completely modificate your game files. The official websiteof LI2GE: www.li2ge.sourceforge.net Advanced features: -Export images in PNG, JPEG or BMP format -Export 3d models in OBJ-format -Export animated textures in all it single frames in PNG, JPEG or BMP format -Export the whole file directory to your computer -Replace any game file you want after editing Screenshots Download The project is hosted on sourceforge. You can download it here: Latest version on SourceForge (The project is licensed under GNU-GPL and is opensource. So you are free to modify and change it's content.) Bugs , Issues & Improvements This software is not fully tested and can contain bugs. It's more like an alpha-version for now. When you are encountering any problems or you have ideas for improvements, please feel free to contact me over SourceForge. Please use the "Support", "Tickets" or "Discussion" section on the SourceForge project page. Otherwise you are running the risk not to be noticed of me. Before using this software Please notice that this software is not fully matured for now. That means, that you should backup all the game files you want to modify before using this software. It's always possible that your files get damaged. P.S.: The next days I will publish another awesome plugin to get your models back into lego islands *.msh format...3 points -
LU with most models/textures/shaders removed
The Ace Railgun and 2 others reacted to lol username for a topic
All models removed except the login screen nif, almost all textures removed, and all shaders removed. Rather impressive it still runs, really.3 points -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer and one other reacted to Rogod for a topic
Heh, yeah I did mean to tweak lighting but it slipped my mind while I handled other things. - Don't worry that'll be addressed. I can release the source if folks want later, but it'll probably remain closed-source while it's being developed just to make managing things simpler. I don't plan on changing any game mechanics in the classic version, but some things may be tweaked in the enhanced version. The only thing you could consider a change thus far is physics on the ore & crystals, but I don't see this affecting classic gameplay so it'll probably stay in as a visual enhancement. An example of a tweak I may introduce to the enhanced version is the extra 3 rows in the priorities window for "place fences", "place barriers" & "get tools" as the sprites exist and these can get annoying during play. (Also maybe an tweaked mining laser so it can actually be used to mine with.)2 points -
Lego Rock Raiders in Unity (Canceled)
yo dude reacted to Rogod for a topic
This project has been shut down as any continuation would be in breach of intellectual property: https://www.reddit.com/user/VideoGameAttorney/comments/6aesgv/nope_fan_games_can_still_ruin_your_life_free/ I still have all the files and associated work safe - the only way I will ever continue my work in this regard is with Lego's approval.1 point -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to Ben24x7 for a topic
So I gave the "quick version" a go and... well, its pretty decent. I mean, its not the full Rock Raiders experience, but based on what I've seen its some great progress. I hope this project ends well, as this (in my opinion, at least) has potential. Although I must admit, I don't like the inclusion of Right-click-and-dragging to pan around the world, although I'm assuming this is a temporary fix until real camera controls are built in later. I must agree with @darkf, as the only other nit-pick I've got is that the "cursor light" is too bright (maybe you can tone it down in the future, once the gameplay is functional).1 point -
Exploits are fun
The Ace Railgun reacted to dsdude123 for a blog entry
So far the only DLC that I have gotten to work is from LEGO TFA. I pulled a copy of the LEGO Dimensions DLC files from Nintendo's servers but haven't gotten anything to show up in game yet. With a bit of work I might be able to make it compatible with LEGO Worlds. Interestingly enough, the LEGO Dimensions DLC files include the models and textures while LEGO TFA does not (perhaps stored in the GAME.DAT?)1 point -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to darkf for a topic
Look neat (even spawned a subforum it looks like), but for Chief's sake turn down the lighting intensity! Are you going to be releasing the source? Are you going to be changing the game mechanics?1 point -
Camera Shenanigans Image Dump
Ben24x7 reacted to lol username for a topic
Used Xiron's Cheat Engine codes a lot today. Also did a quick UI mod to make it transparent/invisible a ways into it. Everything is just in the order I did it in. Brickster's Palace There's a statue of the Brickster you can never normally see due to the camera angle. There's four Slimy Slugs at the top of the palace which are hidden when you actually reach that part of the minigame. Their textures are kinda weird. Maybe they were gonna push you around up there instead of the Brickster-Bots? There's a few Brickster-Bot heads up there (and more below) with orange transparent cubes around them, and the polygons on the back have been removed so you must have only been meant to see them from the front. Presumably were once used the same was as in the PS1 beta. There's a bunch of misc objects beneath the palace - a beachball, a screw, some misc fruit, and a red 2x4 brick in varying LODs. Oh, and a pizza, but I think that might just be the one you throw at the Brickster. Maybe most of the other stuff was gonna fall on you like the Brickster-Bot heads? I dunno about the red 2x4 brick though. Skate Park Just one screenshot here, of a random floating pizza in the void Brick Dive Just getting a better look at Pepper's model(s) and the pirate skeletons. Main Menu Just one screenshot again, but hello random Brickster-Bot. Also it couldn't be captured in a screenshot but the skateboarding minifig on the right was changing to a different character every frame. T-Rex Racing Just some misc camera angles you don't see normally. At this point I modded the UI/font textures to be transparent to allow for cool screenshots like this while paused. Since the game re-loads all textures when you re-open it after minimizing, I could just rename the folders containing the mods for if I wanted them active or not. Mr Hates' Camp LOTSA SCREENSHOTS HERE Mr Hates' dino has a gun on one side of the... saddle? And a pouch for pizza on the other side. He's animated to pull out a pizza and toss it into the mouth of the dino before it breaths fireballs, but the animation is kinda sloppy as you can see even from the screenshots. Also, during the initial cutscene, the pizza he feeds to the dino is just kinda floating there. Mr Hates is always somewhat low poly when on the dino, even when up close. The dinos tend to actually over above the ground when in their enclosures. Pepper is so happy at the prospect of punching Mr Hates he levitates. Dino Park A better look at the hot air balloon as it flies away. Parachute Training Broken textures lol Why did a leaf particle come from Pepper's foot Low-poly Ariel from Res-Q in the boat The parachute is invisible from the bottom The sky is just plain white and it really looks weird when you angle the camera up even slightly Parachute onto Ogel Rock Monster close-up Weird low poly Brickster-Bots, one of which socked Pepper right in the noprick.tga Ogel Island looks weird when you look at it too closely here Biplane Several areas where textures are weird, but in areas you don't really see There's a yellow parrot on the barrels at the start (and on a bridge) but despite sitting still they do flying animations Oddly skewed monkey Low poly Pepper has become one with the plane The Rock Monsters here are differently textured from the ones orbiting Ogel, and have clubs, but throw boulders (which spin even when the game is paused). Some are positioned kinda weirdly and floating. There's more I want to check out but I think I've had enough for one day lol1 point -
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Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to Alcom Isst for a topic
What about levels needs decoding? I could probably also help with that, I've worked with RRU levels before. Add me to the collab. My Unity account info is [redacted]1 point -
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Camera Shenanigans Image Dump
Quisoves Potoo reacted to Fluffy Cupcake for a topic
Gotta a few here myself, mostly of Desert Speedster; Desert Speedster Fishing Area | Asteroid Belt1 point -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to Rogod for a topic
Driller Night with physics:1 point -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to Rogod for a topic
Testing the powerpath configurations & flashing power-icons above buildings. I think the scale of the RockRaiders is a bit off (Looks about 120%?) Getting some buttons working on the UI & ore. !1 point -
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Lego Rock Raiders in Unity (Canceled)
aidenpons reacted to Rogod for a topic
Oh wow, now I feel overshadowed a bit here, heh. But I feel this may gain significant traction using Unity over another engine. (I've had bad experiences with extraneous 3rd party frameworks for other languages in the past.) --- Of-the-minute update1 point -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to Rogod for a topic
@Alcom Isst This was a concern we had originally with Unity's Collab stuff, but it is essentially just like Git without branches but integrated into the IDE. - Git had some side effects when modifying scenes etc. on Unity projects. I'd be happy for you to take care of AI if you want. I'd be implementing a heuristic find-my-way-with-obstacles type algorithm at best until i figured out A* but cutting straight to the chase would be awesome. Ideally I wouldn't want the AI to change too much from the original. - However I've been thinking of maybe allowing this project to have 2 modes (chosen in the main menu) that lets it play like Normal RockRaiders as well as an alternate mode that puts in a few upgrades/tweaks for modern audiences. @kaitek666 Sure, send me a link. :D! --- Something I've worked on before of a similar style (back in Java using jPCT) in case people are interested in how far I can get with this: I've just been kindly directed to the following: I will use be using these models until further notice as I'll be able to get down a lot of the core functionality with the buildings alone. Thanks, @tomfyhr1 point -
RRU Quotes 2: Reckoning
Brigs reacted to lol username for a topic
[2:05 AM] jim sterling jr.: goes to brush teeth [2:05 AM] jim sterling jr.: picks up toothpaste [2:05 AM] jim sterling jr.: picks up comb [2:06 AM] darkf: close enough [2:06 AM] jim sterling jr.: applies toothpaste [2:06 AM] jim sterling jr.: f**** [2:06 AM] jim sterling jr.: picks up toothbrush [2:06 AM] jim sterling jr.: picks up fabreeze spray can [2:07 AM] jim sterling jr.: sprays [2:07 AM] jim sterling jr.: why am I like this [2:08 AM] Alcom Isst: ...so you applied fabreeze to your toothbrush and applied toothpaste to your comb? [2:08 AM] jim sterling jr.: yes [2:09 AM] darkf: wait did you do this irl [2:09 AM] jim sterling jr.: then dropped the fabreeze in the toilet [2:09 AM] jim sterling jr.: I'm f****ing tired [2:09 AM] darkf: what the fuc [2:09 AM] darkf: go to bed [2:10 AM] jim sterling jr.: nah i cant f**** anything up on theinternet right1 point -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to Alcom Isst for a topic
Cloud development sounds uncomfortable unless it has some very sturdy version control. I like git. I can help with general programming, getting some nice game logic going, bug squashing, and AI. I've never done complex AI path-finding, I've only done force-based behaviors but I think I can handle something that mathy.1 point -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to Rogod for a topic
I'm not going to stop anyone who wants to help. Currently I'm just doing this for fun, but if it starts to take off, I can invest more time into it. Nothing's set in stone yet, but if it seems better to use the original models, I'd be struggling to convert them to any modern format. Alternatively, if it's decided that some upgraded models would be preferred for this updated version, I'd again be struggling to animate them. As well as this, I am unsure how easily I'd be able to get hold of things like the level data to know more detail on what's in a wall/floor tile (i.e. ore count, can-spawn-monsters, is lava-able) I'm sure there are other things I'd hit along the way (perhaps the AI?) but it's early days yet. I think there's a way to use Unity's Cloud service to work collaboratively outside a team. (I use it for other projects with guys on my team.)1 point -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to Alcom Isst for a topic
Are you looking for additional help? I haven't touched Unity in a while but this looks like a seriously enticing project.1 point -
What do we need/want in a LRR Remake?
Oxman_21 reacted to aidenpons for a topic
The idea was to say "You don't need a remake to make lasers useful." I was providing examples (& a plug, I do apologise...) to show that lasers can be modded to be useful without even a remake. one laptop I have is running 512 MB, and my laptop for my final year of school was running 2 GB & lagged on large (modded) LRR maps To be honest all I want in an LRR remake is a better RR AI, a better monster AI, and a lack of crashing. I don't hugely feel the need for a new idea as all LRR is lacking (to me) are those three, then you'd have a game I'd never stop playing. *shrugs*1 point
