Leaderboard
Popular Content
Showing content with the highest reputation on 04/25/2017 in all areas
-
LU with most models/textures/shaders removed
The Ace Railgun and 2 others reacted to lol username for a topic
All models removed except the login screen nif, almost all textures removed, and all shaders removed. Rather impressive it still runs, really.3 points -
What do you guys think about the rock raiders sets vs the power miner sets?
Saurusama and one other reacted to lol username for a topic
People used to post topics like this a lot ~6-8 years back when Power Miners was more recent. The response can be summarized by how the Power Miners monsters were often compared to toilets and trash cans... I think the overall sentiment was that it didn't feel as epic or serious as Rock Raiders (the smaller and often comical monsters, the bright colors, the simpler story, etc). These days I think people tend to like it a bit more for what it is, but there hasn't been as much discussion about it. Edit - The commercials/ads are a really good way to compare the tones of the two themes: Rock Raiders was dark, mysterious and threatening in tone (especially the PC game), Power Miners was more loud and in your face, even somewhat cartoony. I think the Power Miners sets had better play features (the drills geared to have two parts rotating in different directions were awesome), but that's mostly due to LEGO as a whole getting much better at that since the late 90s/early 2000s. I don't think the Power Miners color scheme is really bad but it's not what I'd choose if I were designing them.2 points -
1 point
-
Sonic Blast Causes crash
Lair reacted to Cirevam for a topic
The mods shouldn't do anything if the crash happens when the enemies are "hit" by the sonic blaster. Mine just changes the models and animations which fixes crashes from the game not liking certain transparent particles, I think. I'm not sure about Oboe's mod. You said you played until the first level with slugs. Is this the tutorial mission or one of the regular missions? The tutorials sometimes act strange. Also, have you tried using the sonic blaster against rock monsters? They will also get scared by it. Almost every monster can be affected by sonic blasters, so it's worth checking to see if it's only slugs or if it's everything.1 point -
Exploits are fun
Brigs reacted to The Ace Railgun for a blog entry
FTFY That's neat tho, wonder if it works for any other DLC1 point -
Camera Shenanigans Image Dump
Ben24x7 reacted to lol username for a topic
Used Xiron's Cheat Engine codes a lot today. Also did a quick UI mod to make it transparent/invisible a ways into it. Everything is just in the order I did it in. Brickster's Palace There's a statue of the Brickster you can never normally see due to the camera angle. There's four Slimy Slugs at the top of the palace which are hidden when you actually reach that part of the minigame. Their textures are kinda weird. Maybe they were gonna push you around up there instead of the Brickster-Bots? There's a few Brickster-Bot heads up there (and more below) with orange transparent cubes around them, and the polygons on the back have been removed so you must have only been meant to see them from the front. Presumably were once used the same was as in the PS1 beta. There's a bunch of misc objects beneath the palace - a beachball, a screw, some misc fruit, and a red 2x4 brick in varying LODs. Oh, and a pizza, but I think that might just be the one you throw at the Brickster. Maybe most of the other stuff was gonna fall on you like the Brickster-Bot heads? I dunno about the red 2x4 brick though. Skate Park Just one screenshot here, of a random floating pizza in the void Brick Dive Just getting a better look at Pepper's model(s) and the pirate skeletons. Main Menu Just one screenshot again, but hello random Brickster-Bot. Also it couldn't be captured in a screenshot but the skateboarding minifig on the right was changing to a different character every frame. T-Rex Racing Just some misc camera angles you don't see normally. At this point I modded the UI/font textures to be transparent to allow for cool screenshots like this while paused. Since the game re-loads all textures when you re-open it after minimizing, I could just rename the folders containing the mods for if I wanted them active or not. Mr Hates' Camp LOTSA SCREENSHOTS HERE Mr Hates' dino has a gun on one side of the... saddle? And a pouch for pizza on the other side. He's animated to pull out a pizza and toss it into the mouth of the dino before it breaths fireballs, but the animation is kinda sloppy as you can see even from the screenshots. Also, during the initial cutscene, the pizza he feeds to the dino is just kinda floating there. Mr Hates is always somewhat low poly when on the dino, even when up close. The dinos tend to actually over above the ground when in their enclosures. Pepper is so happy at the prospect of punching Mr Hates he levitates. Dino Park A better look at the hot air balloon as it flies away. Parachute Training Broken textures lol Why did a leaf particle come from Pepper's foot Low-poly Ariel from Res-Q in the boat The parachute is invisible from the bottom The sky is just plain white and it really looks weird when you angle the camera up even slightly Parachute onto Ogel Rock Monster close-up Weird low poly Brickster-Bots, one of which socked Pepper right in the noprick.tga Ogel Island looks weird when you look at it too closely here Biplane Several areas where textures are weird, but in areas you don't really see There's a yellow parrot on the barrels at the start (and on a bridge) but despite sitting still they do flying animations Oddly skewed monkey Low poly Pepper has become one with the plane The Rock Monsters here are differently textured from the ones orbiting Ogel, and have clubs, but throw boulders (which spin even when the game is paused). Some are positioned kinda weirdly and floating. There's more I want to check out but I think I've had enough for one day lol1 point -
Lego Rock Raiders in Unity (Canceled)
aidenpons reacted to Rogod for a topic
Oh wow, now I feel overshadowed a bit here, heh. But I feel this may gain significant traction using Unity over another engine. (I've had bad experiences with extraneous 3rd party frameworks for other languages in the past.) --- Of-the-minute update1 point -
Camera Shenanigans Image Dump
Ben24x7 reacted to lol username for a topic
MORE Make-a-d-Pizza MAMA YOUR LOWER POLY FACE MAMA ARE YOU OK MAMA Background space stuff is pretty tiny Default locations for pizza-related objects are underneath Papa (I'd guess that's the origin for the scene but I haven't checked) Pepper has his head+hair under the spacesuit even though you can't see it through the visor Slimy Slug has the same weird textures as the ones on top of the Brickster's Palace Jousted A better look at the Black Knight Castle billboards Bulls king and queen closeups You may have noticed Leonora's legs poking through her dress in the game even during normal cutscenes, as LI2's dresses are just attachments that actually have the front of the slope at a slight angle to make it cover the legs... But that only works when in a default pose, really. And definitely not when sitting down. Snake Pursuit so many screenshots There's some cubes with particle textures on them at the beginning Missing textures in a couple places The Brickster-Bots in the minecarts just sorta... phase through a wall at the end of the track and that's the end of their journey, but you'd never know as you can't see that wall One area has two waterfalls but no water at the bottom though there's clearly supposed to be some there There's a LOT of unused/unfinished track. I guess they figured the minigame was long enough and had the car stop and never got rid of all the stuff beyond that. It's a tad barren aside from plants and a few statues but at one point there's some Brickster-Bot ruins that aren't used anywhere else in the minigame (though the design is used on the PS1 version).1 point -
The Influence Of Gaming On Me: Part 1 (1998 - 2000)
aidenpons reacted to McJobless for a blog entry
My answer to the topic I recently created is going to be extremely long, so I've decided to break it up into multiple small blog entries based on the time period. These will be a bit rough, but maybe in future installments I might add some images and colour to break it all up. -- I don't know. I dunno why my Dad bought that PS1. He's not much of a gamer; he grew up on a farm with a handful of other siblings before moving down here to the city. Gaming never would be his forte, but I'd be happy to make that purchase all the more worth it for him. I think there's still a photo of Dad holding me, holding the PS1 controller, playing Grand Turismo. Either that, or I'm having some weird out-of-body experience memory of that very same event. That's where it all started; a very young me, and a demo of Gran Turismo. It wouldn't matter if I won or lost; kids don't care for such large concepts, it's all about the feedback. I could hit a button, and something happened. That is a feeling you don't forget. I was four years old in 1998. Back then, I was always more obsessed with VHS tapes and LEGO, if only because TV access was very limited. It probably didn't help that a baby me climbed and smashed some glass windows on the TV stand. I was creative, in a very destructive way. It explain my tastes in those early years; I could never win, but the thrill of Ape Escape, Formula 1 '98, V-Rally '97 Championship Edition and the Star Wars: Episode One: The Phantom Menace demo and smacking stuff around was enough for me. There was music, lights, and buttons to smack. Sometimes even vibrations. I had no concept of games libraries, back then. The whole world of gaming was just in those discs. Hell, I didn't even know what a demo was, and it didn't help that I couldn't even reach the end of my games to find out. Thankfully, my mind was expanded on my sixth birthday. It was nighttime; only that year had we moved to this big new house, and I was sitting on the small kitchen table directly under the intense yellow light. I ripped open my package, and there it was. Jeremy McGrath's Supercross 2000. Great people are influenced by great works. The likes of Shakespeare, Orwell, King and forth have opened a new generation of brilliant creators. What does it say when my major inspiration was some budget title that didn't even score average? The riding wasn't very good, I wasn't that great at pulling off the freestyle tricks, and the character creator was marred by the low quality PS1 graphics of the era but...but. It had something. Something I won't soon forget. In such low, terrible quality, it offered power unbeknownst to me at the time; a track creator. YES. I could make actual content for this game. I didn't understand it at the time, but I reviled in it. All the live-long day I spent, placing blocks, testing my track, changing it up and showing it to my young brother. Guess times have changed a lot, in some ways. Maybe not others.1 point
