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Showing content with the highest reputation on 04/30/2017 in all areas
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All Soccer Mania Cutscenes
Zed and 10 others reacted to lol username for a topic
Can you call them cutscenes when they're more like slideshows? Ah well. 134 images. Enjoy? http://imgur.com/a/kuhOZ11 points -
7 points
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Avant Gardens gameplay part 3 - lcdr & humanoid's server project
aidenpons and 4 others reacted to lcdr for a topic
We enter the spider cave, defeat a few spiders and progress to the monument, where we try to survive a construction site that seems to adhere to no safety standards. There's some interesting server features showcased here, like the bouncers, moving platforms and the server physics necessary for the fans, switches and lasers.5 points -
3 points
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Avant Gardens gameplay part 3 - lcdr & humanoid's server project
Cirevam and 2 others reacted to lcdr for a topic
The spider queen script was serverside, not clientside, so it wasn't strictly necessary to be included in the client at all. Lego figured that out at some point (roughly starting with Crux Prime) and from then on removed serverside scripts from the client. Older server scripts are still present in the client, which is actually lucky for us, since they could have been removed as well but weren't for some reason. Every world has some scripted objects, and the scripts have to be recreated one by one. Most general mechanics are working at this point, but we simply haven't gotten to some scripts yet.3 points -
Avant Gardens gameplay part 3 - lcdr & humanoid's server project
Arkannex and one other reacted to lcdr for a topic
Spider Queen & Block Yard are next up, though there's still a slight possibility that we'll jump ahead to Nimbus Station, since the Spider Queen bossfight largely depends on a script which has been removed from the client, so reconstructing that might prove difficult. Amusingly, building with models on properties is not the problem, that has been implemented and working since a long time2 points -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to Rogod for a topic
My Unity adviser tells me creating a WebGL version is not really possible without re-designing the entire game. The source will be available upon completion if somebody wishes to do this but this was not an aim of this project. My aim here was to recreate the game so it was playable to the masses in the present day to avoid all the issues of backwards compatibility. I don't mind providing versions of different desktop environments, but browser & mobile are largely out of the question due to some of the design decisions already taken regarding rendering & polygon count.1 point -
Avant Gardens gameplay part 3 - lcdr & humanoid's server project
Lind Whisperer reacted to lcdr for a topic
LEGO hasn't interfered so far, even though projects like LUNI created a lot of hype. I guess we'll have to see whether they do anything when a playable server is available, but it's been over 5 years since the game closed and I think LEGO probably doesn't care anymore (it's likely most people associated with LEGO Universe don't even work there anymore.).1 point -
Avant Gardens gameplay part 3 - lcdr & humanoid's server project
Lind Whisperer reacted to Neal for a topic
Yeah, was curious if the captures actually hit all the important content in those worlds. Frakjaw Battle and those worlds will be rough if the captures don't hit all of it.1 point -
Avant Gardens gameplay part 3 - lcdr & humanoid's server project
Lind Whisperer reacted to tomfyhr for a topic
How likely is it that LEGO will interfere with the re-creation of LEGO Universe one it has been completed to a large extent? Won´t this make LEGO´s decision to not release an offline version be a faulty move, since the game mostly playable anyway?1 point -
Avant Gardens gameplay part 3 - lcdr & humanoid's server project
Lind Whisperer reacted to lcdr for a topic
Hmm you're right, thanks for mentioning. I implemented it now, so you'll be hearing that sound effect in the later videos It's possible to recreate the scripts to some extent from the captured network traffic (Though of course it is more difficult and potentially incomplete). In fact, I've already done this for some worlds including Crux Prime and Nexus Tower, and you've actually seen it in the videos - the scripts for the FTP missions shown last time were also removed and then recreated using this method.1 point -
Avant Gardens gameplay part 3 - lcdr & humanoid's server project
Lind Whisperer reacted to Neal for a topic
Curious, what do you plan on doing for all content past Crux Prime? Given how much reliance all those worlds had on scripts, since they were taken out from that point onward.1 point -
Avant Gardens gameplay part 3 - lcdr & humanoid's server project
Lind Whisperer reacted to lol username for a topic
Ah, those moving platforms are so much smoother without the lag of the server trying to handle thousands of players... I noticed the power-ups (health, armor, imagination) don't seem to play that obnoxious sound effect when they're picked up (like this for example) - looks like some particle effects aren't triggered either (On the imagination orbs, I think? Though I didn't get a good look, as usually several types are being picked up at once). I don't really mind as that sound effect was added in an update post-launch and I just found it annoying, but it's something to be aware of if you're going for accuracy. You'd also see particle effects around other players when they grabbed power-ups, which was somewhat useful for knowing who got the loot in hotly contested battles. None of it's really crucial to core gameplay though.1 point -
1 point
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Avant Gardens gameplay part 3 - lcdr & humanoid's server project
Lind Whisperer reacted to lcdr for a topic
Meshes/Geometry are always available since they are clientside. Missions and Gameplay are also mostly available, except where they depend on scripts, where some missions can't be completed yet. Also some scripts are existing in the client, but not yet implemented in the server, since we use different systems than the original server and can't just copy-paste scripts from the client, but rather have to adapt them to our infrastructure. And as I mentioned, we just haven't done that for all scripts yet. But the worlds are mostly playable.1 point -
Avant Gardens gameplay part 3 - lcdr & humanoid's server project
Lind Whisperer reacted to tomfyhr for a topic
I assume this means that roughly everything except from Crux Prime is playable. I assume you mean that the actual missions and gameplay is absent, and not the geometry of the level.1 point -
Avant Gardens gameplay part 3 - lcdr & humanoid's server project
Lind Whisperer reacted to tomfyhr for a topic
What do you mean by "mostly"? What is missing?1 point -
Avant Gardens gameplay part 3 - lcdr & humanoid's server project
Lind Whisperer reacted to lcdr for a topic
Yes of course, everything is saved and resumed when you log in again. (However, in these videos we usually choose to reset the characters just in case there are any conflicts from earlier versions since there usually are a ton of changes inbetween the videos.) Other worlds are also mostly working and can be accessed. We'll get to them later in the video series.1 point -
Avant Gardens gameplay part 3 - lcdr & humanoid's server project
Lind Whisperer reacted to Arkannex for a topic
Since the Spider Queen fight was in the game during live, why was the script removed from the client?1 point -
Avant Gardens gameplay part 3 - lcdr & humanoid's server project
Lind Whisperer reacted to tomfyhr for a topic
Is the data you play as a character actually stored, and is it possible to resume playing the game at the area you logged out from, or does it reset each time you log out? Have any progress been made in relation to Forbidden Valley, Gnarled Forest, Pet Cove or Frostbrough yet?1 point -
Avant Gardens gameplay part 3 - lcdr & humanoid's server project
Lind Whisperer reacted to tomfyhr for a topic
Very authentic! Will you present Nimbus Station, the Spider Queen or Block Yard in the next update?1 point -
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