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RRU Quotes 2: Reckoning
noghiri and 3 others reacted to Ayliffe for a topic
Juniper-Yesterday at 5:25 PM I made art Tweesee-Yesterday at 5:25 PM knife art JAL The Composer-Yesterday at 5:26 PM knife art you have there. It's a real eye stabber, er catcher. I meant catcher... Juniper-Yesterday at 5:30 PM I wanna buy bravely default but it's $40 Business-24x7-Yesterday at 5:31 PM Holy crap, @Juniper Business-24x7-Yesterday at 5:31 PM Your art... has touched my heart Tweesee-Yesterday at 5:31 PM stabbed you could say Business-24x7-Yesterday at 5:31 PM I think.... I think I finally understand mankind's true struggle... the meaning of life... ...my eyes are open to the secrets of the universe... ...and its boring stuff Dazz-Yesterday at 5:32 PM how boring is it? Business-24x7-Yesterday at 5:32 PM Yes Dazz-Yesterday at 5:32 PM i see noghiri-Yesterday at 5:45 PM @Juniper This exquisite work of sculpture speaks to the modern mundanity of the great technological advancements of our society - the cutting edge is juxtaposed with the basic butter knife - and the artist speaks to the strife inherent in today's throw-away, technologic, rapidly prototyped culture. Indeed, its delicate visual balance speaks to the similarly delicate balance of our society. Yet as one contemplates the piece, one comes to a realization that it is not all bleak - the handles reach to the sky, striving for advancement upon the sharp balance and precarious platform of the blades, much as we ourselves reach upwards. Greatly representative of the modern trends democratizing the avant garde of the technologisia for ease of use and friendliness to the public at large, the design of the handles themselves is clean, utilitarian, yet oddly inviting. One wonders, however, whether their cold homogenity is symbolic of the pressures to conform within the artist's environment - and what the artist thinks of these. Sadly, the piece is silent in this regard, as silent as the cold stainless steel of its construction. Juniper-Yesterday at 5:45 PM I walked past a discarded condom noghiri-Yesterday at 5:45 PM o4 points -
Lego Rock Raiders in Unity (Canceled)
Mikkel246 reacted to Rogod for a topic
Ok 3D sound is in v0.07 now. Feels a bit more natural now.1 point -
Lego Rock Raiders in Unity (Canceled)
darkf reacted to lol username for a topic
Alright, well if you do - in the original game, a 1x1 LEGO brick is 2.5 units wide and 3 units tall (not counting the stud). So the 40x40 unit floor tiles are the same size as 16x16 stud LEGO baseplates. The buildings and vehicles are generally modeled accurately/consistently in dimensions, though I'm not so sure about the minifigures, it looks like they modeled those a bit more loosely. Unity assumes 1 unit = 1 meter by default, so if you wanted to go with the original game's scale it'd probably be a good idea to adjust the gravity (since you're using physics for some things, right?) and audio dopplar settings accordingly.1 point -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to Rogod for a topic
@Mikkel246 Ideally yes, I'd like to make it so the game speed can be changed as with the original. However there may be some limitations to this that restrict the range more than the original. This will likely be one of the last things I address in the game, however, as it will affect lots of things simultaneously. I am pleased to see the game can handle numerous ores and crystals (all rigid bodies) dotted about and at least 60 rock raiders in play, all without any visual degradation (no micro lag as AI computes or lowering of framerate below 60). This allows me the freedom I had hoped for with the larger maps I intend to make available for the enhanced edition. [Benchmarked on a 970GTX & i5]1 point -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to Rogod for a topic
@Terrev That's roughly how I intend on doing it. I will probably make it so that if the raider has one skill, their texture will change to that class, but if they have more than one it'll be chosen randomly from their available skills. (That way a fully trained team will still have variety.) @tomfyhr Both of these are minor aesthetic details I deem unimportant for the current state of the project while I work mostly on the gameplay. Building plates will come eventually (probably when I get building sites & the rest of the buildings working). The only reason there exists a vehicle at all is so I can start working on the associated functionality and gameplay mechanics. If you can do the models better, by all means offer them up for inclusion in the project. (At the end of the day, my rushed attempts seem pretty faithful and higher detail than the original.)1 point -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to lol username for a topic
Here's how the original game was intended to handle multiple minifigure types (from this topic):1 point -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to Rogod for a topic
The walls have been and will remain textures. I was trying out how the ice theme's solid rock would look if I modeled it.1 point -
Lego Rock Raiders in Unity (Canceled)
Fluffy Cupcake reacted to Rogod for a topic
This is actually something I wanted to address, as they all make an appearance in the series & cutscenes, yet only the orange one appears in caves. However for consistency with the original I'll have this as an option (probably on by default though as it'd be cooler). An example of something that won't go in: (my latest failed experiment) This is unfeasible due to polygon count, map update time, shading & volume of wall combinations. Maybe one day when this is all finished I'll reconsider it, but this is NOT being included, I just wanted to show people.1 point -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer reacted to Rogod for a topic
@tomfyhr Yep, those will definitely be included. I intend to add a few more abilities like digging, picking up & shooting rock monsters too, just to give them some purpose. @Mikkel246 Just fixed that bug with the raider priorities. - Also put a temp-fix in for tooling issues on those sorts of missions where raiders will only have a drill until a toolstore is found. (Of course later they'll go and get the tools and it'll show up above their heads as usual.)1 point -
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