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Showing content with the highest reputation on 05/06/2017 in all areas
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Lego Rock Raiders in Unity (Canceled)
Lind Whisperer and one other reacted to Rogod for a topic
Watch your air in v0.072 points -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer and one other reacted to Rogod for a topic
While these vehicles will be in v0.07, they won't do anything. (Just a head's up )2 points -
Lego Rock Raiders in Unity (Canceled)
Lind Whisperer and one other reacted to Rogod for a topic
Big push on v0.07 tonight. There are already a lot of nice improvements from v0.06 but I want to try and get a few more awesome things in.2 points -
Avant Gardens gameplay part 2 - lcdr & humanoid's server project
Arkannex and one other reacted to lcdr for a topic
Actually, I haven't really looked into hosting yet, and I'm not sure which hosting solution would be best, and how high the costs would be. But it's probably not going to be free, so donations would certainly be useful. I don't want to set up donations before there's actually something to give back though, so it's probably going to wait until the first open testing.2 points -
RRU Quotes 2: Reckoning
noghiri and one other reacted to Ayliffe for a topic
Juniper-Yesterday at 5:25 PM I made art Tweesee-Yesterday at 5:25 PM knife art JAL The Composer-Yesterday at 5:26 PM knife art you have there. It's a real eye stabber, er catcher. I meant catcher... Juniper-Yesterday at 5:30 PM I wanna buy bravely default but it's $40 Business-24x7-Yesterday at 5:31 PM Holy crap, @Juniper Business-24x7-Yesterday at 5:31 PM Your art... has touched my heart Tweesee-Yesterday at 5:31 PM stabbed you could say Business-24x7-Yesterday at 5:31 PM I think.... I think I finally understand mankind's true struggle... the meaning of life... ...my eyes are open to the secrets of the universe... ...and its boring stuff Dazz-Yesterday at 5:32 PM how boring is it? Business-24x7-Yesterday at 5:32 PM Yes Dazz-Yesterday at 5:32 PM i see noghiri-Yesterday at 5:45 PM @Juniper This exquisite work of sculpture speaks to the modern mundanity of the great technological advancements of our society - the cutting edge is juxtaposed with the basic butter knife - and the artist speaks to the strife inherent in today's throw-away, technologic, rapidly prototyped culture. Indeed, its delicate visual balance speaks to the similarly delicate balance of our society. Yet as one contemplates the piece, one comes to a realization that it is not all bleak - the handles reach to the sky, striving for advancement upon the sharp balance and precarious platform of the blades, much as we ourselves reach upwards. Greatly representative of the modern trends democratizing the avant garde of the technologisia for ease of use and friendliness to the public at large, the design of the handles themselves is clean, utilitarian, yet oddly inviting. One wonders, however, whether their cold homogenity is symbolic of the pressures to conform within the artist's environment - and what the artist thinks of these. Sadly, the piece is silent in this regard, as silent as the cold stainless steel of its construction. Juniper-Yesterday at 5:45 PM I walked past a discarded condom noghiri-Yesterday at 5:45 PM o2 points -
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Avant Gardens gameplay part 2 - lcdr & humanoid's server project
aidenpons reacted to lcdr for a topic
LU is a massive multiplayer online game, a lot of the experience relies on an active multiplayer community. Therefore releasing the game as a singleplayer game makes little sense, and will only confuse players who expect to join a community. There's also parts in LU that rely on multiplayer to work, such as racing, and you'd get stuck at these parts in singleplayer. Also, in my personal experience, the player interaction was the most fun part of LU, and releasing without it wouldn't make it live up to the original. So the game needs to operate with a central server, where many players can connect and play. In theory, we could simply release the source and have others host it, but that wouldn't be acceptable to us for a variety of reasons. We had experience with this back in 2014, when humanoid released the very first server prototype and I modified it to make it load worlds. We uploaded the source to the original LU server forum, and even though the server didn't have any features, people took the code and hosted it themselves, without asking for permission or giving credit. Obviously that's not what we want to happen, but if we release the source we'll have no control over it. Also, with a server hosted by others, there's essentially a new layer of people, with contact between the developers and the players broken. The hosters could be incompetent or abusing their powers, and people would associate it with our project. We want to make sure the player experience is as good as possible, so this is also not an option. So what remains is hosting the server ourselves. We could host a test instance right now with an incomplete version of the server, but that's also going to cause problems. Since the server is incomplete, players are bound to run into bugs that will affect their experience, and they might get stuck somewhere and quit the server in frustration. Also, since the server is still in ongoing development, we might still make breaking changes, which is no problem at the moment, but with active players in the worst case it could mean that their playing data is lost. Therefore the logical plan of action is to improve the server to a point where it's smoothly playable, and then open a beta test, and eventually a public instance. (You'll still see what's implemented in our videos, and you can keep up with progress through our twitter updates, so you're not missing out on info.) These are by the way the same reasons that DLU hasn't published their source and is working relatively isolated. It simply doesn't make sense to release source at this point for an MMOG.1 point -
Avant Gardens gameplay part 2 - lcdr & humanoid's server project
Lind Whisperer reacted to lcdr for a topic
We do now: https://twitter.com/lcdr_Universe1 point -
Lego Rock Raiders in Unity (Canceled)
darkf reacted to lol username for a topic
Alright, well if you do - in the original game, a 1x1 LEGO brick is 2.5 units wide and 3 units tall (not counting the stud). So the 40x40 unit floor tiles are the same size as 16x16 stud LEGO baseplates. The buildings and vehicles are generally modeled accurately/consistently in dimensions, though I'm not so sure about the minifigures, it looks like they modeled those a bit more loosely. Unity assumes 1 unit = 1 meter by default, so if you wanted to go with the original game's scale it'd probably be a good idea to adjust the gravity (since you're using physics for some things, right?) and audio dopplar settings accordingly.1 point -
Lego Rock Raiders in Unity (Canceled)
Fluffy Cupcake reacted to Rogod for a topic
This is actually something I wanted to address, as they all make an appearance in the series & cutscenes, yet only the orange one appears in caves. However for consistency with the original I'll have this as an option (probably on by default though as it'd be cooler). An example of something that won't go in: (my latest failed experiment) This is unfeasible due to polygon count, map update time, shading & volume of wall combinations. Maybe one day when this is all finished I'll reconsider it, but this is NOT being included, I just wanted to show people.1 point -
Avant Gardens gameplay part 2 - lcdr & humanoid's server project
Lind Whisperer reacted to PandaBOX for a topic
Hey, I was wondering if you guys have a Twitter, or any social media I could follow the server's progress on? If not, do you ever plan to get one up and running?1 point