Leaderboard
Popular Content
Showing content with the highest reputation on 05/10/2017 in all areas
-
LEGO Island REDUX
aidenpons and 4 others reacted to bphillips09 for a topic
Hi everyone, sorry for the radio silence! I've been extremely busy with work, class, midterms, finals, etc. However, this project is far from abandoned! I am still working on it when I can, and you can expect lots of updates this summer. Thanks @Ben24x7 for showing me that review, that's incredible. Also thanks @Wirza for introducing the game to "HeavyMetalGamerShow". @tomfyhr releasing the source code is not something I have planned yet. Maybe in the future when the code is better commented and more polished, it could be possible. Keep in mind that a lot of the assets used in REDUX are not necessarily mine to share or distribute in their current form. However, down the road if I find myself unable to work on the project any longer (unlikely) and have the permission from everyone whose assets are used, I will consider releasing all source code, assets, and project files. Even if it came to that, anyone who wanted to even open or run the project inside the engine would need Unity Pro as well as paid versions of all plugins and assets used, aside from editor plugins that I have created myself specifically for this project. Anyway, to everyone else, expect updates soon! I just finished finals but am busy until early June, afterwards I will resume work on REDUX.5 points -
(don't worry, it's just "Hello!" in polish :)) My name is Piotr, and I'm 26 (I hope that I'm not too old :)). I live in Poland, in a city called Bydgoszcz (who can read it :)?) I play Lego Racers since I was in school (maybe in age 9-10). I still love this game, but I completed it many times and it started to be so boring playing it "normally", so now I prefer playing it in some different ways (the first effects of my playing you can watch here). I also completed LR2, but didn't enjoyed it as much as LR1. Except my not so perfect english I speak polish and russian, so if someone of you will need any help with these two languages, just ask :).3 points
-
LEGO Quest and Collect: Mobile RPG Arriving Sometime (probably)
emily and 2 others reacted to Kelvin_ for a topic
A little update, game is now updated to "version:0.70.55221" , built date is 2017-05-08 (2 days ago). It looks like the game will release in Summer 2017.3 points -
Unikitty TV show
emily and one other reacted to lol username for a topic
If you don't know who Mike Rayhawk is, you should2 points -
LRR Inspired Music Tracks
phenix8fr and one other reacted to C0RE_0F_L1FE for a topic
Hey all! I'm new to the site! Lego Rock Raiders has been a great childhood memory for me. One of my most favorite PC games for sure! One thing I loved about the game was the unique music tracks that immersed me into the game. In my spare time I enjoy producing music. Been doing it for a good 10 years now. I figured "Hey why don't I try creating some LRR inspired music tracks!" I tried to keep some of the sounds, and FX of the original LRR music tracks. I'm not super familiar with the PlayStation tracks because I played the PC version WAY MORE. So these will have more of the PC version Musictracks "vibe". I would like to produce and release at least 4 tracks that can be used here on the forum and used in the game! This track is mostly done just a few more tweaks here and there and it will be done! UPDATE! 5/9/17 9:35pm This track I now consider to be complete! Hope you Enjoy! =D http://oresome.rockraidersunited.com/download/499 Give me some feedback on this one and let me know what you think! If you like it, I'll continue to work on some more! d-_-b2 points -
Unikitty TV show
Brigs and one other reacted to lol username for a topic
http://www.latimes.com/entertainment/la-et-entertainment-news-updates-may-unikitty-show-headed-to-cartoon-1494364001-htmlstory.html2 points -
[LR2] Chase McCain
Toa_Of_Justice reacted to Fifi La Fume for a topic
Replaces "PLAYER ONE" slot. Download: http://oresome.rockraidersunited.com/download/4961 point -
Baz's Mod V1.5
Vintech reacted to Baz for a topic
Baz's Mod v1.5 (Released September 15, 2011) Short Description: This is a large scale overhaul modification for Rock Raiders (for PC) by me. This mod has been under development off and on since 2008, and it's taken a while to reach this point so I thank everyone for their patience on this. This is the newest and most likely final version of the mod. Two years ago I released v1.0 which was more or less a beta for the current version. I've worked out most of the kinks and all of the levels are in working, improved condition. (Download link at bottom of descriptions.) The point of this mod was to bring the game to its full potential, by improving the weaker aspects of the game and making it more challenging for older players (older than the original target audience of 8-12 that is). I've done this by tweaking many different aspects of gameplay, making adjustments to the vehicles, buildings, and rock raiders, and so on, as well as redesigning or expanding many of the existing levels. 8 new levels have been included in the place of the old tutorial levels, all of which have more challenging "bonus versions" in the bonus level menu with added monsters, slimy slugs, and also in a different terrain type than the original. This isn't intended to diverge from the canon of the game, and is meant to be more or less an unofficial update to the original game. Extended Description: The following can be found on the Baz's Mod page on the RRU Wiki: Gameplay Modification The Gameplay has been modified so that: Some Levels are rearranged on the mission-tree depending on how their difficulties have changed since the original game. All Levels include improved Objectives, mainly to increase the number of crystals players must collect to complete the mission. All forms of Mining Lasers can now be used to kill monsters. That goes for both vehicle mounted lasers and the Mining Laser Building. Weapons now do more damage to Slimy Slugs, while doing less to Monsters. Levels with Rock Monsters and/or Slimy Slugs have many more emerging or hidden throughout the level than they used to. Level Modification For a complete list of levels and their descriptions, see Baz's Mod Levels. The Pre-Existing Levels: All contain more Hidden Caverns, Energy Crystals, and other content Some contain new or changed layouts. The Eight New Levels: Contain unique and original layouts with plenty of caverns and crystals. Have alternate "Bonus Versions" that have been made more difficult and use a different Terrain than their normal counterparts. These can be accessed from the old tutorial menu which has been appropriately renamed in the main menu. Interface Modification The Game Interface has been changed to include: A slightly darker style and rusted texturing. Parts are a modified version of Drageon's Grunge Interface, and others are of my own creation. An improved in game Camera that can now zoom in closer and zoom out farther. Fixed Erosion textures for Ice Maps and higher resolution world textures overall. Unit Modification The Rock Raiders have been changed to: Be able to upgrade to an extra level that improves their drilling, shoveling, & running speeds, and also improves their ability to endure damage from rock slides and other hazards. Have fixed faces when viewing them in 1st person or shoulder view (to make them appear more like Sparks, as they appear in normal camera view) The Buildings have been changed so that: The Upgrade Station now has another upgrade level UP2, which allows it to perform upgrades four times as fast (twice as fast as UP1). The Mining Laser can now mine rock much more efficiently and do damage to Enemies (with the same stats as the Large Mobile Laser Cutter). The Super Teleport now has another upgrade level UP2, which it needs to upgrade to teleport down the Chrome Crusher and the Tunnel Transport. The Geological Center now has another upgrade level UP3, which will increase its scanning radius to 16 squares. The Tool Store can now upgrade Rock Raiders faster when fully upgraded The Ore Refinery can now be upgraded to UP4, which only takes one Ore to make a Building Stud Major changes have been made to improve the: Hover Scout Small Mobile Laser Cutter Large Mobile Laser Cutter Other Vehicle changes include, but are not limited to: Decreased Hard Rock drill times Enhanced and new vehicle upgrades The addition of the Tunnel Transport as a usable vehicle. Increased/decreased crystal requirements for the teleportation of some vehicles. For a complete list of specifications for the vehicles, see Baz's Mod Vehicles. Changes between versions 1.0 and 1.5 Many changes have been made and bugs have been fixed since the initial (beta) version of the Mod for the final official release. Bug Fix for Tunnel Transport so that it carries other Vehicles properly. Resolve the various inconsistencies with the Mining Lasers, particularly with the Large Mobile Laser Cutter. Bug Fix of Run the Gauntlet to make it completable and add a crystal count to objective. Bug Fix of Back to Basics to make it completable by adding more energy crystals scattered through level and a few recharge seams. Also added tons of Ice Monster emerges and Sleeping Ice Monsters to keep it challenging. Increase number of crystals required to make certain vehicles, particularly the Chrome Crusher and Tunnel Transport Rapid Rider now only requires 1 crystal to teleport. Fix typos and mixed up mission objectives for mission, success, and failure statements. Minor redesigning of Water Works to separate caverns and modification of heightmap. Addition of Monsters, depleting Oxygen Supply, etc. to Bonus Levels where they were not already present. Fairly large changes and fixes to Don't Panic!, adding areas & monster spawns, which are now Coordinated properly. Addition of Lava Monsters to Erode Works. Fixed spoken level names to correct levels (assigned new levels to the old tutorial spoken names). Small fixes to a few levels, where the level's open cavern extended to the border of the map, which caused random bugs such as turning ground into water and solid rock into ground. Moderate changes to Water Lot Of Fun, including working monster emerges. I've also made changes to the caverns so that it is much more difficult to reconnect cavern across water to base now. The height map is restored and improved. Minor changes to Lake of Fire to include Recharge Seams and sleeping Lava Monsters. Made it so the safe cavern is only accessible through the clever use of Mining Lasers. Increased crystal objective from 100 to 150 crystals. Added emerging Rock Monsters and Bats to Fire 'n' Water. Ice Monsters can now cross water. Bug fix of Hot Stuff to fix emerge file with correct spawns. Also added some more sleeping Lava Monsters and did some small changes to the caverns and heightmap. Addition of Bats and sleeping Ice Monsters to Air Raiders. Added Cyrem's improved Biome textures. Addition of more sleeping Monsters of all kinds in Rocky Horror, as well as tons more emerges. Caverns changed slightly to make the seam reservoirs harder to get to. Removed buggy crystal reservoir near the lake of lava (Lava Monsters sleeping there now). Crystal objective fixed to the correct number (was 349, now 350 as it's supposed to be). A Note about Bugs & Stability While I have gone through a lot of work to fix any problems with the mod and the levels themselves, the engine itself is not only dated, but is unstable even on those standards. I have been able to complete every level without crashing, however I did encounter a few (not many) crashes along the way. They occurred mainly when I was either teleporting something down, shooting something with a mining laser, or opening a cavern, particularly one with sleeping monsters in it. While all the levels should work fine, if you encounter a crash one or multiple times, I'd try to avoid doing whatever it is you were doing before the crash, whether it be teleporting down way too many rock raiders or buildings or trying to upgrade a certain building, or what have you. Rocky Horror in particular, because of the multitude of monsters and slugs, is very sensitive and will probably crash if you teleport down a full 2-3 support stations worth of rock raiders. This being said, the most stable running mode is 16-bit Windowed, and I'd recommend playing in that if you are having any problems with crashing. > Download Link <- 37.2 MB Download, 89.3 MB once installed (via Installer) Enjoy! Also, if you like:1 point -
Cześć!
piotr_garschin reacted to Cirevam for a topic
I welcome you to RRU and into the League of Old Gentlemen (I'm also 26, as is Cyrem).1 point -
1 point
-
LRR Inspired Music Tracks
lol username reacted to C0RE_0F_L1FE for a topic
Done! I'm wasn't sure how to end it incase the game repeats it and such, but yepp I have a more smooth ending for this one here. The first version can be used to repeat end to start if needed. LRR C0RE Track 1 (Smooth Ending) http://oresome.rockraidersunited.com/download/5001 point -
Avant Gardens gameplay part 3 - lcdr & humanoid's server project
aidenpons reacted to lcdr for a topic
We enter the spider cave, defeat a few spiders and progress to the monument, where we try to survive a construction site that seems to adhere to no safety standards. There's some interesting server features showcased here, like the bouncers, moving platforms and the server physics necessary for the fans, switches and lasers.1 point -
Cześć!
piotr_garschin reacted to aidenpons for a topic
Welcome to RRU! Use cheats to make every powerup red + max level = every single powerup on the map is rockets. Then go play a relatively bug-free map with few shortcuts (else the rocket pathfinding breaks). That's definitely different.1 point -
LRR Inspired Music Tracks
Cirevam reacted to C0RE_0F_L1FE for a topic
LRR C0RE Track 1 http://oresome.rockraidersunited.com/download/4991 point -
1 point
-
Cześć!
piotr_garschin reacted to lol username for a topic
Welcome! You're not too old, I think we have some other members around the same age. ^_^1 point -
1 point
-
LRR Inspired Music Tracks
Cirevam reacted to C0RE_0F_L1FE for a topic
I actually meant to add the file in the original post OPPS! =p I'll edit it in. i'll share my soundcloud but they are nothing at all like this LRR track ! Download link should up now??1 point -
Space Station 13, Where Work is- HONK!
aidenpons reacted to someswedish for a topic
Terrev tried to feed a dead body rice pudding.1 point -
Avant Gardens gameplay part 2 - lcdr & humanoid's server project
aidenpons reacted to lcdr for a topic
LU is a massive multiplayer online game, a lot of the experience relies on an active multiplayer community. Therefore releasing the game as a singleplayer game makes little sense, and will only confuse players who expect to join a community. There's also parts in LU that rely on multiplayer to work, such as racing, and you'd get stuck at these parts in singleplayer. Also, in my personal experience, the player interaction was the most fun part of LU, and releasing without it wouldn't make it live up to the original. So the game needs to operate with a central server, where many players can connect and play. In theory, we could simply release the source and have others host it, but that wouldn't be acceptable to us for a variety of reasons. We had experience with this back in 2014, when humanoid released the very first server prototype and I modified it to make it load worlds. We uploaded the source to the original LU server forum, and even though the server didn't have any features, people took the code and hosted it themselves, without asking for permission or giving credit. Obviously that's not what we want to happen, but if we release the source we'll have no control over it. Also, with a server hosted by others, there's essentially a new layer of people, with contact between the developers and the players broken. The hosters could be incompetent or abusing their powers, and people would associate it with our project. We want to make sure the player experience is as good as possible, so this is also not an option. So what remains is hosting the server ourselves. We could host a test instance right now with an incomplete version of the server, but that's also going to cause problems. Since the server is incomplete, players are bound to run into bugs that will affect their experience, and they might get stuck somewhere and quit the server in frustration. Also, since the server is still in ongoing development, we might still make breaking changes, which is no problem at the moment, but with active players in the worst case it could mean that their playing data is lost. Therefore the logical plan of action is to improve the server to a point where it's smoothly playable, and then open a beta test, and eventually a public instance. (You'll still see what's implemented in our videos, and you can keep up with progress through our twitter updates, so you're not missing out on info.) These are by the way the same reasons that DLU hasn't published their source and is working relatively isolated. It simply doesn't make sense to release source at this point for an MMOG.1 point -
LEGO Quest and Collect: Mobile RPG Arriving Sometime (probably)
Lind Whisperer reacted to emily for a topic
Updated thread title to get with the times. Glad to know this is still a thing they're working on!1 point -
LEGO Quest and Collect: Mobile RPG Arriving Sometime (probably)
Lind Whisperer reacted to Kelvin_ for a topic
In case someone want to know, Lego Quest and Collect just updated to Version 0.66, build date is 2017-04-11 (2 Days ago) The last public update was on 2016-11-30 (Version 0.50). This update is not compatibility with the Version 0.5 executable, I tried to modify something and bypassed the pathching server version checking, but the version 0.6 game data is not working at all in the version 0.5 executable. Meanwhile, I am still trying to extract the original game files in Version 0.2 and this newest version. And at least we all know that this game is currently still getting developed and not dead yet.1 point -
LEGO Quest and Collect: Mobile RPG Arriving Sometime (probably)
Lind Whisperer reacted to lol username for a topic
Ah man, it's always a treat when you poke at patching servers, hehehe. Very curious to see what else you might find, especially in the Version 0.20 files.1 point -
LEGO Quest and Collect: Mobile RPG Arriving Sometime (probably)
Lind Whisperer reacted to Kelvin_ for a topic
I just found out this game in yesterday tomorrow. I downloaded the apk file of the game and decided to do some research: As mentioned above, version 0.50 of the game is using the Unreal Engine 4.12, when the game launched, it downloads the remaining game files from the patch server. Interesting, patching files of Version 0.20 are still stored in the patch server, build date was 2016-06-13, complied with Unreal Engine 4.11, this is a welcome screen of the 0.20 Version: As you can see, this is not the logo of the current version (0.50). I also extracted the game files of Version 0.20, but didn't check those files yet. Meanwhile, I did some reverse engineering today and successfully got into the game. Here are some screenshots captured (Version 0.50): For my opinion, based on the information I received, this game looks fine, not too bad.1 point
