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Showing content with the highest reputation on 05/17/2017 in all areas

  1. Cirevam

    Sequenced Textures on Custom Models

    I finally got around to doing this and I would like to let you know that it works! Adding 0x0B to FORM, SURF, and TIMG and adding " (sequence)" to the texture path in my test model made the textures move. MODDING IS BACK ON THE MENU
    7 points
  2. He's done this many times with different "games" but this particular one has LEGO people so I think you fellas will like it the most. https://lumalin.wordpress.com/demo-noir/ Oh my god this is legendary.
    5 points
  3. Lair

    52 points is enough! :)

    they could've at least auto-scored based on the drivers' current positions if they couldn't speed up the drivers after you win - absolutely amazing when the boss is in 4th place but still ends up with a 2nd place score if you finish far enough ahead of everyone else
    3 points
  4. Lair

    52 points is enough! :)

    so just f**** over the circuit host specifically and the game wimps out because it can't apply that stupid auto-score thing, got it
    2 points
  5. piotr_garschin

    My next video :)

    Today I'm gonna show you how my good old friend destroys the rest and rushes for the title! I was doing my best but there was only one champion that day!
    1 point
  6. Rogod

    Lego Rock Raiders in Unity (Canceled)

    Those clumsy ice elementals hiding in the wall behind the camera
    1 point
  7. Fluffy Cupcake

    Lego Rock Raiders in Unity (Canceled)

    Hey, who kicked that one crystal over!
    1 point
  8. Rogod

    Lego Rock Raiders in Unity (Canceled)

    v0.08 promises to be better than v0.07
    1 point
  9. mumboking

    The "I acquired more LEGO" thread!

    I felt the packs... I'm pretty sure I have two rocket kids here... Oh hell yes!
    1 point
  10. emily

    Of Minifigures, SpongeBob, a Gas Station, and a Doomed Game Demo

    SPONGEBOB HONEY, GET OUT OF THE GAS STATION
    1 point
  11. piotr_garschin

    52 points is enough! :)

    https://www.youtube.com/watch?v=lEWD2BpRlKo Yesterday I won Captain Redbeard circuit with 52 points. I don't know if it is possible to win with "better" score. Can anybody do it lower?
    1 point
  12. piotr_garschin

    52 points is enough! :)

    I just do it for fun and for making the game more interesting. I hate this auto-score when I finish too fast and the rest don't have a possibility to finish in order they actually were.
    1 point
  13. Cirevam

    Sequenced Textures on Custom Models

    Currently I am very close to putting animated (internally known as "sequenced") textures on custom models. I've exported an existing model to LW5 via Lightwave 9, which creates a valid model without sequenced texture data. I was able to insert that data back into the file while keeping the file valid and readable by LRR. Unfortunately, the texture does not animate. Lightwave recognizes it as a sequenced texture, so I suspect there's a control byte in the file that tells the game to animate it. I need someone used to this sort of sleuthing to help me figure out what's missing. I have included two files at the bottom of this post. SteamThing.lwo is my edited file, and SteamThing_orig.lwo is the original. The edited file should be placed in Data\World\Shared and it shows up on the Tool Store. Please help me analyze these files. The file data, as far as I know, is as follows: FORM = Header data PNTS = Vertex data SRFS = Surface (texture) name POLS = Polygon data SURF = Surface name again? COLR = Diffuse channel for the surface FLAG = ? LUMI = Luminosity data (probably maps, effects) VLUM = Luminosity value CTEX = Surface UV data TIMG = File path of image IMSQ = Image sequence data TWRP = ? TFLG = ? TSIZ = ? TCTR = Possibly number of frames before looping the texture sequence, which happens automatically anyways TAAS = ? TCLR = Diffuse channel again? I took IMSQ, TWRP, TFLG, TSIZ, and TCTR from the original file and added them immediately after TIMG. Lightwave reads this data properly, as shown below. LRR displays the model and the first frame of the texture, but it does not animate. Interestingly, it only seems to show the steam on the back of the Tool Store. There is more steam at the teleportation landing pad, but it's invisible to me. I will supply additional files if you need them. http://oresome.rockraidersunited.com/download/429 http://oresome.rockraidersunited.com/download/430
    1 point
  14. Lind Whisperer

    RRU Quotes 2: Reckoning

    [1:28 PM] Ayliffe Innit: wonder if they'll annouce any worlds stuff at E3 [1:28 PM] Ayliffe Innit: DLC and the like [1:28 PM] ProfessorBrickkeeper: Lots more to look forward to than just some agents DLC. [1:28 PM] ProfessorBrickkeeper: There's a lot of fan-requested stuff in the woodwork. [1:30 PM] Ayliffe Innit: by "fan-requested" do you mean "yelled repeatedly on the steam forums"
    1 point
  15. lol username

    Stunt Rally for Playstation 1

    I can't imagine they'd do that as a design choice; I'd bet it was just how things were at that point in development for whatever reasons. Also: Turns out this is its own weird story... Made a separate topic for it:
    1 point
  16. Quisoves Potoo

    Lego Noticed Funko Pop

    1 point
  17. Zed

    Lego Noticed Funko Pop

    this is an endless period of torture. there are no calendars in hell
    1 point
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