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Showing content with the highest reputation on 10/30/2017 in all areas

  1. MineTimelapser

    Project Island - a LEGO Island fan-made sequel

    Hello! I am proud to present something started by some amazing people from RRU and me, called Project Island: a game project to bring Pepper Roni back for a final adventure! What? The aim of the project is to make a sequel to the LEGO Island series and combine the awesome features the old games had and add things we always dreamed of to the mix. The charm of the island with it's quirky characters but with more freedom and exploration instead of only following set missions. A sequel also means a new island, new residents and new things to do. Why? The project started as a nostalgia-induced idea to make a little game around LEGO Island 2 but has since grown into something much bigger. LEGO Island has a special place in my heart and felt Pepper totally deserves to shine again and a lot of people seem to agree! This year also had the 20th anniversary of the original LEGO Island, so it seemed like a perfect time to make that happen! Who? Here's a bunch of people who helped set up the start of this project: BrickBuilder BasicKieran ClefferNotes DarkianMaker Disko (Ben24x7) Hamhock LDD Mods (Oliver) Lenare LilEthan Lordtobi McJobless Rex RyanTheMic Shadowblaze Willphilin31 XelaCreations Xir Since we've just kicked off the start of the development of the game we're totally open for anyone who would like to join us on this journey, every bit helps! For more info on what specifically we're currently looking for, check out our website: (https://projectisland.org/apply/) On our website you can also find more information on the project and a link to our own Discord: https://projectisland.org/ Teasers For the announcement of the project, we animated a few teasers. Click on the images to give them a look!
    4 points
  2. Ayliffe

    Project Island - a LEGO Island fan-made sequel

    Could write a lengthy post here about how I'm intrigued but sceptical due to the lack of any actual proof of game other than character renders in the OP, but there's a really good tweet thread out there that already covers the subject really well so I'll just plonk that here: So, uh, yeah - I would've personally worked on getting some headway with the actual game/a rough demo of what ya wanna achieve before going all-out with renders and teasers an' the like, but still - best of luck with the project innit.
    4 points
  3. ProfessorBrickkeeper

    how do minifigures why they don't the lego people?

    Sorry for reawakening a seemingly dead topic, buuuuuuut... These official images from the LEGO Education StoryStarter Curriculum Pack raise some questions I never wanted to ask.
    4 points
  4. Zed

    Jack Stone Live Action Movie Remake

    From the album: hellspawn

    we all love jack stone but guess what its the year 2017 and time to ditch crappy free vhs tapes start watching expensive dvds and you're all grown up now so goodbye cgi plastic man and hello nick cage

    © stock image sites blah blah blah

    2 points
  5. ProfessorBrickkeeper

    LEGO Education - Park Scene (Zoomed)

    1 point
  6. MineTimelapser

    Project Island - a LEGO Island fan-made sequel

    I totally understand your concerns, also seeing what happened to other fan projects around here it's not at all odd to be skeptical. I got a bit more about our plans for the gameplay for you here. Keep in mind this is all subject to change, which is why I am a bit hesitant to go to deep into certain things but I hope it gives a bit more of an idea of what we would like to do. The scale/length is all up to what and how much we're able to do, and we will also develop it in a way that it still will be a fun game even if we're not able to do everything we hope to do. The game will be flexible in it's missions, meaning you can do everything at the pace you like and progress in the way you want. It will be a lot more focussed around the world instead of it just being the place to walk from mission to mission. Well then, what is there to do? One of these things you can do are character missions. Some of the characters on the island have their own little line of missions fitting that character. Completing these missions will unlock something unique to that character, such as their vehicle becoming available for you in free-roam at any time. These missions will start out pretty easy but become more difficult and lengthy when you complete more of that character's missions. You can always find the next thing to do using the PDA or in the Information Center. An example what one of the missions could be for Nick/Laura Brick, is something like an unknown criminal smashing the windows of the police station. The first mission might be to find clues around the area of what happend and several missions later you have to catch him in a wild chase. Next to these missions there will be activities and events: things that aren't tied to a specific mission but can just happen at any time. Activities are things like racing on the racetrack, you can do this at any time you feel like but different to the missions; these activities will stay largely the same every time you do them. Events are random happenings in the world such as an emergency pizza delivery you can decide to follow up, or not. Very few in the game should be really obliged but at the same time you will be helped to keep make progress. These last things will be a big part of the game, we want to create a place you can enjoy yourself in and have enough things to do even without the character missions. We have a lot more plans and ideas to make this work like collectibles you can find by exploring, crazy abilities that Pepper can get, a radio system that will mock you for throwing pizza in the sea etc. Hope this helps to get a bit more of a vision of what we want to do even though we're in a stage we could still scrap all the character missions and go full on sandbox-mode and just create a fun world to mess around in. And again, for the project it would have been better that I was a good programmer instead of a guy who just makes fancy images. It totally isn't my intention to delude anyone into thinking we have got any more than we have or just make big promises and build hype. We're still a fan game, and I'm just a crazy fan of LEGO Island wanting to create something cool. And yes, it will take time, and no, it might not turn out amazing but together we can make something that will do the series justice.
    1 point
  7. Lair

    Project Island - a LEGO Island fan-made sequel

    No offense but that just sounds like the first game without the other characters, but told in like one of those back-of-the-box descriptions to get kids interested without really describing the gameplay and story at all. Like, what is the exact gameplay style(s)? How long is this intended to be? If there's minigames like in the originals what's the plan with that? Are the other characters from the first game playable? Are there going to be multiple worlds like 2 or just on one main map like Island and Xtreme? What's the plot, if there is a single over-arcing one, or an unlockable one/more open-ended like in the original, or what? Well I mean. I'd just like to see some kind of concept, anything besides fancy pre-rendered stuff this early in development that doesn't really tell me anything about anything besides that you can render short animated videos. After the CEO of DDI himself spent five years talking about his Rock Raiders sequel plans without really getting much of anywhere, I'm just a little skeptical. Most of the projects I ever see go anywhere start off with the dev(s) just showing random stuff off and continuing to do so as they make progress - even when there's ones that need help or funding they usually have something to show off as an example of what the full thing is gonna be like (aside from the scam ones of course). I don't really know how to describe what I'm talking about that's going on here that I'm wary of, just not really sure there's a whole lot of solid game idea here besides "lego island 4". That doesn't do anything to answer my question. I just wanna know like, are you gonna be hiring professional VAs to emulate the acting in the original game, or just half-assing it?
    1 point
  8. Lair

    Project Island - a LEGO Island fan-made sequel

    What sort of game is this going to be? What inspirations does it take from each of the original games? What sort of gameplay work do you have to show so far besides some renders? What's your budget for musicians and voice actors (assuming you don't want to replicate that authentic LI2 VA quality)?
    1 point
  9. Rock Raider Obsidian

    Introduction

    So, I'm not very good at blogging, although I like the idea of it. I figured the first post should act as an introduction. Since it's very easy to find anyway, here's some information. My name is Sean A. Lusher and I live in Columbia, MO. I'm married. My wife and I started dating in 2006, got engaged in 2009, and married in 2010. We just bought our first (and hopefully only) house in July of 2016. We live with three cats, (two are ours, and if you visit any of my other social media, you'll see lots of pictures of them, they're very photogenic), and two of our friends. As a little aside, I know there are a lot of people that are kind of weirded out by the idea of a married couple living with other people. I'm not entirely sure why this is, beyond the fact that it's not traditional, but we've tried living alone. Did it for a year. Living with people, (people you can trust and are reasonable, obviously,) is definitely better. I'm a writer. Currently a self-published writer, looking to become a somewhat more traditionally published writer. I began writing consistently in 2004. I wrote fan fiction for about nine years solid, with the occasional foray into original fiction. In 2008 I finished my first original novel. It was crap. Later, I rewrote it. In 2009, I won a contest at a convention for writing a short story in a certain amount of time. I was up against a couple of dozen others, one of them being a professional. (I still wish I knew who it was that was the professional published author.) I also got a short story published on a free online website that no longer exists, to my knowledge. In 2011 I got a sci-fi/horror novella published by Damnation Books (They no longer exist in their original form either, thankfully). I then self-published a short story and a novella for the Kindle. I kind of just screwed around through all of 2012 and some of 2013. I got two more novellas published that year with Damnation Books, a contemporary horror and a fantasy tragedy. I regret it, they sucked at their jobs. Hardly made any money. I think that perhaps, altogether, with those three titles across however many years they were published, I might have made 100$. Though my self published titles didn't do any better. In 2012, my wife and I moved to New Mexico, as she got a good job. Good enough that I no longer needed to work the awful minimum wage jobs I'd been working for several years at that point to support first myself, then us. It took a little while, but I finally produced my first full length novel that seemed worthy of publishing. It garnered a great deal of attention on WattPad, getting over 250,000 Views and hitting #1 in both Sci-Fi and Horror on the site. From September of 2013 to December of 2016, I worked on a series of Sci-Fi/Action/Horror stories called The Shadow Wars. The series features fifteen novels, three novellas, and nine short stories. I didn't see any real success until early 2015 and while I enjoyed about six solid months of upwards success, I've since had my income cut in half. Twice. For no discernible reason. I'm still lucky enough to be piecing together enough money to cover the bills so that I don't have to work. I'm currently preparing to start up a second pen name and attempt to get published with an Australian horror publisher that I think would be great for me and my ideas. The reason I'm doing this is because I think I can reach a wider audience and I'm honestly exhausted from doing EVERYTHING by myself. I'd like to have someone help with the workload of creating and publishing books. Although for several years I had a very good friend of mine, who was exceptionally talented, creating cover art for me and some occasional marketing, I now do everything by myself, and after three solid years of writing a fifteen novel franchise, I'm exhausted. So, now that I've spent the past several paragraphs talking about what I've done, I'd like to take a moment to let it be known that I have no illusions about myself and my writing. I am as successful as I am, (not very, at this point, I could probably make more at a full time, minimum-wage job), because I am lucky and because I work pretty hard. But mainly because I am lucky. I don't believe I'm owed anything, and I'm happy for every sale, every read, and every comment on anything I write. I try to find a happy medium between writing what people want to read, and writing what I want to write, and I think I do okay, for the most part. As for my writing itself and my ideas, I think that, on my good days, I'm about average. Most of the time I feel like what comes out falls pretty far short of what I had hoped would come out, but I know that basically every creative person feels this way, and honestly, it's for the best. Feeling like you produce crap motivates you to consistently try harder, which means you get better. So, for the record, I don't think I'm special, important, or even particularly interesting because I have written books or because I'm lucky enough to scrape by on what I manage to pull in each month. I don't even think I'm all that intelligent, to be honest. I've worked through a lot of crap over the years, and I'm on some light psych meds nowadays, and I've evened out for the most part. At this point, I just try not to worry about whether or not I'm good enough, or smart enough, or whatever. It doesn't really work as much as I'd like, though. Honestly, how I look at my life can be summed up in a two quotes. The first is from House: "Yeah, if we were all satisfied with what we had, what a beautiful world it would be. We'd all slowly starve to death in our own filth, but at least we'd be happy. Listen, I need your self worth to hang on this job, for kicking ass here to be all that lets you rise above miserable. If waking up in the morning is enough, then I don't need you." And, probably the one I apply more often to my problems, a quote from Rick (from Rick & Morty): "THE ANSWER IS DON'T THINK ABOUT IT, MORTY!" Whether or not I'm good enough or smart enough or whatever, honestly doesn't have a lot of bearing in my day to day life. What really matters more is that I don't think about it and just WORK, just get stuff done. Overthinking things, in my experience, leads to a huge amount of procrastination. And, for the most part, kicking ass at writing is, a lot of the days, all that lets me rise above miserable. Maybe not the picture of mental health, but I managed to get fifteen novels written in three years as a result of it. And I hope to get a lot more written. So, that's basically me in a nutshell. Honestly, I'm a boring person. I spend 95% of my awake time in my office, at my laptop, doing something related to writing. What little social contact I get comes from my wife, my roommates, and typically one other friend who I go to watch crappy movies with once a week at her house. (Right now, we're working our way through Friday the 13th.) And really, it works for me. Despite that, I do actually really like talking to people. If you have questions, feel free to shoot me a message anytime and I'll more than likely get back fairly promptly. The only other thing that I feel is worth mentioning right now is that I'm working on a feature-length written adaptation of Lego Rock Raiders. It'll be a little bit before I get to the actual writing portion, but it's going to happen, and I've got a good feeling about it. -Obsidian
    1 point
  10. Ben24x7

    Project Island - a LEGO Island fan-made sequel

    We'll try our hardest not to make "LEGO Island 3 - Episode 2"
    1 point
  11. ProfessorBrickkeeper

    LEGO Education - Park Scene

    1 point
  12. Ben24x7

    Aaaaaaand we're back!

    Huzzah! RRU is back (but not quite, but hey its back, yet not entirely). So yeah, its nice to be back. I'm currently drafting a blog post containing most of the fun stuff I've made during RRU's absence, but I decided this little gem deserves it own blog (actually, I'm just posting it because that's one less thing to post for the next blog). So tell me, fellow Rock Raider... What is Rock? Landslides don't hurt me... ...don't hurt me... ...no more... -- Ben24x7 --
    1 point
  13. mumboking

    What is the last LEGO set you bought?

    This bonkle:
    1 point
  14. emily

    What is the last LEGO set you bought?

    This stuff I got for bday
    1 point
  15. Lair

    "Loose Rock" | Rock Raiders Remake (Also, Hello!)

    why are you using windows xp
    1 point
  16. tomfyhr

    Lego Rock Raiders in Unity (Canceled)

    Yes, it is like that. Someone Reddit said no, so he stopped the progress.
    0 points
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