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Showing content with the highest reputation on 11/02/2017 in all areas

  1. someswedish

    More Spare Time doodles

    Hello, i have some more doodles i decided to put in here for your enjoyment. Do excuse the quality of some of them, the pages of the sketchbook must have rubbed the drawings all over the papper as i carry them on my bag, causing some of the smears you see, also phone camera is pretty much garbage.
    3 points
  2. Cyrem

    Rock Raiders Stylized Wallpapers

    I'm going to put together some wallpapers for Rock Raiders that you're free to do anything you like with. Deliberations Download: https://mega.nz/#!p0s1SSrS!vkf4KOX170IWS1Tn1S2-c1BL7rHgR_WmyD4742rJ484 Which Path to Power? Download: https://mega.nz/#!Z01AyThY!t2pima-ulMIoPH1BGNtEFfnRluvYNjT7W00fiw8fv5M Careful Now Download: https://mega.nz/#!kpsx0YDR!xwWiqmiKavUcMYEP7zPxqFZOu2jvueX6i9rwcRIdCMk Wire Driller Night Download: https://mega.nz/#!UwVhyLpb!WsQ5TF-Dysb4c3ouTOv4m_NqlvBUwd8aSGWgXQNPQeg More to follow....
    1 point
  3. epicabsol

    Drome Racers Model Extraction

    Here's some models extracted from Drome Racers, imported into Maya. I have been wanting to build an extraction / modding tool for Drome Racers for a long time, so it makes me very excited to see this working! I think it would be pretty neat to make a proper modding program, but that's a pretty tall order - we'll see how far I get. Zipfile of all the model geometry in the game extracted to obj: https://drive.google.com/file/d/0B5hvtu43-inlSGhvZWJnRWZvQkk/view?usp=sharing (This is an automated process, I haven't checked that every model is 100% correct) Some notes about the models: - Sometimes the normals are good, sometimes they need to be reworked - I haven't built texture extraction yet, so everything is grey - Some models (like the cars) come in multiple pieces, and the main mesh has triangles that specify where the sub-models should be positioned Large misc. scenery pieces: ATDTO2 car models (Optimized mesh on the left, individual parts laid out on the right, as found in the game files): Huge thanks to JrMasterModelBuilder for their reference ungtc code, and to WillKirkby for the LibLR2 dll.
    1 point
  4. aidenpons

    LRR Mobile Laser Cutters

    Both of these projects came into existence because I wanted some LRR MOCs, yet had extremely few distinctly LRR pieces with which to do anything. One spare teal brick (actually that's not quite true, we had two teal bricks - the other was a Belville lampost, which is not exactly the most useful...), one Loader Dozer chassis with wheels, and one brown rollcage (no grey bit which goes below the rollcage). My previous MOCs have been mono- or duo- crome (duochrome? bichrome? dichrome?), I realised that I could start to use different colours if I started by blatantly stealing somebody else's colourscheme. Given a couple of spare "parts" I had loafing around (like an Exo-Force gatling gun, an engine which would fit in the Chrome Crusher), I thought that the best way to go would be to create a couple of wheeled mining lasers - nice and simple, without any of the annoying things about drilling vehicles - how does the Chrome Crusher actually drill anything if its drill only extends past its rollcage by a couple of studs? And is the Granite Grinder supposed to just stomp over the rubble, despite the fact it can't lift its legs? I'm too much of a perfectionist and something like that, where a vehicle clearly can't perform the given function, would have required far too much hassle (though being an interesting idea)... so I decided to go with lasers. In the end, this became two vehicles - one small, slightly bigger than a Small Digger, and one a lot larger, about the size of a Chrome Crusher. Neither of them I have witty names for. Here's the smaller one: I suppose I should apologise for using a Power Miners rollcage, but I think it fits quite nicely, even if it is an absolute pain to adjust. As you can see, my only non-lampost teal brick has been used to moderate effectiveness - how else can you use only one 1x3 brick without making the entire model an odd number of studs wide? The laser is also something I think I had around for a while - consists of poking a bar through that weirdly-shaped light grey brick at the front of the laser which you never quite can find a use for. Because of the double-jointed system and the turntable, the laser can point basically anywhere. And now for the second one. This at least has a bit of lore to it, other than a couple (okay, a lot) of pieces I threw together for the first one. "Originally designed for blasting down rock to form new tunnels, where drilling vehicles were too slow, the still-unnamed vehicle goes by the nickname "What the Large Mobile Laser Cutter Should Have Been." Ever since Rock Monsters were discovered on Planet U it has instead been utilised as a defensive weapon. Its high rate of fire makes it much more effective than standard laser cutters at defensive purposes. Furthermore, it can also pelt Slimy Slugs - beings which are otherwise too quick and too numerous to be shot from atop a slow lumbering vehicle. Its power consumption is so high it requires an on-board Energy Crystal; a small price to pay for blasting new caverns across inaccessible lava caverns, pelting monsters from a distance, and creating fireworks on Chief's Birthday." If I remember correctly I had the barrel design around for quite some time. Essentially this model started from the top laser and the bottom chassis, with everything else built to fit. I spent some time decking out the cockpit. It's quite hard to fit two LRRs in there that look like they actually could be doing something (as opposed to waving their hands ineffectually near a control panel as per the Tunnel Transport), but I'm very happy with the result. I saw those coloured lights in the Lego Agents truck (they've visible in the middle of the truck, above the crane and below the rockets), saw how simple they were (in pieces and in implementation) and decided that anything with a large control room should have one of those. Sometimes even two The steering wheel is mounted really awkardly. But there's a great reason for that - when the LRR sits down in his chair, the steering wheel is on his lap. Which I felt was more fitting than a standard upright steering wheel for something of this magnitude (and also saved me one stud of space, hooray! ) There's one more thing and that's the design of the LRRs. I have every LRR set - in fact, the Hover Scout aside I have every single set twice, and several thrice, except the Rock Raider HQ. As a result, I have absolutely no classic "Sparks" minifigures. What I do have are a whole heap of Exo-Force torsos... and a whole heap of typical smiling faces. One of which has suffered extensive degradation due to "going swimming" in ice-cream containers full of water (our Aquanauts have also been heavily affected by this...) Creating any LRR weapon is easy enough - Sonic Blasters are absurdly easy. And if you've got the studs then Pusher, Freezer, and Lazer beams are all absurdly easy to make. And they make a nice addition to any vehicle in a side-stash.
    1 point
  5. Zed

    Web Raider (Dead)

    From the album: hellspawn

    © lego.com minifig sprites

    1 point
  6. Zed

    Web Raider

    From the album: hellspawn

    © lego.com minifig sprites

    1 point
  7. mumboking

    The "I acquired more LEGO" thread!

    I haven't got much since last time I posted in here. (Actually got this for £20. Haven't bothered to check how complete this is yet. The manual has large sections of some of the pages torn out. )
    1 point
  8. Cirevam

    Rock Raiders Stylized Wallpapers

    listen here you little brick
    1 point
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