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Showing content with the highest reputation on 11/05/2017 in all areas

  1. Fifi La Fume

    Some LEGOLAND Characters in the style of LR2

    Just some skins I made, mostly because I was curious to see what they would look like if they were in LR2.
    2 points
  2. @aidenpons: This will make the Insane Raiders lore more and more complex (in all seriousness: I haven't thought about the lava bit at all. I just thought, that Rock Raiders can be sometimes so stubborn, that eating ore wouldn't be that surprising). @Cyrem: Cool, thank you very much . Personally I like the current style more than the shoddy quality of the earlier ones. And here is a new comic:
    2 points
  3. le717

    RRU Quotes 2: Reckoning

    (McJobless, my brother, and I were doing online racing in NFS U2) Jobbo-06/03/2017 Watching my rear view mirror was like watching two fat rhinos slip around on an ice rink It was amazing
    2 points
  4. lol username

    What are you listening to right now?

    1 point
  5. lol username

    Ctrl + V

    1 point
  6. Ayliffe

    RRU Quotes 2: Reckoning

    [9:38 PM] Alice: [9:38 PM] Alice: can anyone tell me [9:38 PM] Alice: what is she actually wearing? [9:39 PM] Alice: is that a sleeveless hoodie with a top pocket? [9:39 PM] Alice: a gray hoodie with blue arms? [9:39 PM] Terrev: grey thing over light blue thing i am not good at clothing names [9:40 PM] Vamp24x7: Maybe its a grey sleve-less coat?????? I dunno [9:40 PM] Alice: like [9:40 PM] Alice: I'd consult cosplays to see what other people thought [9:40 PM] Alice: but this is all I can find [9:40 PM] Alice: https://imaginationvirtuoso.deviantart.com/art/Tetris-Girl-and-Veronica-Voltage-315671219 [9:40 PM] Alice: which isn't exactly helpful [9:40 PM] Tweesee: who carrys one pencil [9:41 PM] Alice: Veronica Voltage, clearly [9:41 PM] Ayliffe 3 & Knuckles: someone who hasn't seen a pen before [9:43 PM] April: looks more like some sort of worker's overalls [9:44 PM] Tweesee: does her trousers have vents? [9:44 PM] Ayliffe 3 & Knuckles: she's a robot [9:44 PM] Ayliffe 3 & Knuckles: that's why she's called Veronica Voltage [9:45 PM] Ayliffe 3 & Knuckles: (I'm half joking but that actually makes a lot of sense for some reason) [9:45 PM] Alice: no wonder she's fast [9:45 PM] Tweesee: what voltage does she run at? [9:45 PM] Alice: veronica. [9:45 PM] Alice: obviously
    1 point
  7. Rock Raider Obsidian

    Rock Raiders Update #4: 11.01.2017

    So....it's been awhile. First off, to get expectations and hope out of the way, I want to say that no: I am no longer actively working on the Rock Raiders adaptation. BUT. That does not mean it's dead. Man, it kind of feels like this game is almost cursed when it comes to media related to it coming to fruition. All I seem to find is adaptations and remasters that die quiet deaths, and now my own project is stalled. Now that the site is back (kind of), it seems like a good time to give anyone who cared, or still cares, about this project an update. First, I've taken down the Rock Raiders Twitter, since pretty much no one seemed into it and I suck at social media. I've also gone through and touched up the blog a bit, doing some minor edits and updates, and also replacing the pictures I had up because photobucket decided to be like, straight up evil and holding everyone's pictures ransom. So I just left them and went to another site. Also, I updated the blog banner! Now, where does the project actually stand? Here's a list of things I did manage to get done. The project has a title. (Obviously.) The main characters have been picked out. There are nine in total. Three are original characters added in. I've also changed some aspects of the established characters. The planet has a name and the LMS Explorer has been mapped out. I've selected a list of environments I want to use, and obviously added in some, since the game had only like three. I have cover art made. I've put together a list of structures, creatures (both benign and malignant), environmental hazards, and equipment/weapons. Still working on vehicles. Perhaps most significantly, I have a skeletal layout of the plot of the novel. I know all the basics and the big parts of the story. When I halted production in June, I was in the process of creating a more in-depth, chapter-by-chapter layout of the book. Those are the pertinent pieces of intel I have. Now, why did I stop working on it? There were several reasons, but the primary one, and the one that remains true to this very day, is that I was simply too busy. Rock Raiders is going to be a pretty big project. I easily expect it to reach the length of an industry-standard novel, probably longer. There's a lot to do, a lot to explore. I want to be able to give it the appropriate treatment, but on a more basic level...I just have too much to do. In late July, I started getting very bad chronic insomnia, which led to me having a LOT more anxiety in my day-to-day life. It got pretty bad and it wasn't until just a few weeks ago that I finally managed to fix my sleep schedule. My anxiety's gone down to normal levels, but...I kind of feel like this all happened just in time for winter. I have Seasonal Affective Disorder, and nothing really seems to help too much, so basically I cured my anxiety and sleep issues just in time for some depression and lack of motivation issues! To make matters worse, I'm desperately trying to get my original writing projects off the ground, because my money situation has suddenly become bad. So all my time is going to that. In short, Rock Raiders: A Written Adaptation is not dead, but it is shelved, and I cannot realistically give any kind of date as to when I'll get back to it. Besides the fact that all my time is now devoted to original fiction, there's other fan fiction that is currently ahead of it that I really need to get written. However, I can at least say that I don't intend to abandon it, and when there is something worth saying about the project, I will say it. Sorry for all the bad/lame news. -Rock Raider Obsidian
    1 point
  8. Axel

    Changing textures for vehicles

    From the album: Modding

    1 point
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