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Showing content with the highest reputation on 11/21/2017 in all areas
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Cave Raiders (Rebuild of Rock Raiders)
Cyrem reacted to Packer for a topic
What is it? Cave Raiders is a rebuild of Lego Rock Raiders with more focus on playing as a raider in first person, it supports Online Multiplayer and Solo play. Download Links: >Latest Version 0.4 - Download Version 0.3 - Download Screenshots1 point -
I tried and failed to have a LEGO Island AMA, but an interesting article resulted
PeabodySam reacted to tfishell for a topic
So, while this site was down, for LEGO Island's 20th anniversary (Oct. 2) I tried to organize a Reddit AMA with people who worked on the game, as many as I could contact and would be interested. I got in touch with a number of people, ~12-16 iirc. Unfortunately, the AMA ultimately never materialized, mostly because an AMA requires verification, and I didn't know how that could happen for such an old game. (Then the r/games mods got peeved at me for being overenthusiastic, basically saying I'll never be able to try to do any AMA there again.) And during that time, Wes Jenkins passed away (about a week from LI's 20th anniversary original release date, iirc), which basically sealed the "not gonna happen" deal. However, as a result of my contact, one of the animators wrote up an interesting article on his time working on the game (he emailed it to me, and I saved it in this document just now) - https://docs.google.com/document/d/1chL_iGfo-h559vnR6ds_ZDnLWicZ48RYxFlf1wmV2aE/edit?usp=sharing EDIT: Talked to Kathleen "Brick-by-Brick" Salvia, very nice lady.1 point -
Shadowblaze's Summer Catchup
TheDiplomat reacted to Shadowblaze for a blog entry
As promised, here's a single post containing some of my videos, from this summer onwards! This is a TouHou style track I started two years ago right after finishing Champion Battle, but I remade it from scratch with my new composition style. Unlike other tracks inspired by the same source, this one is a full-fledged composition! This one is a rather unusual track for my standards, being more focused on experimental atmosphere and ambience than anything. Melodies are very scattered and are by far the least important element here. This is a pretty basic House track, it's nothing too extreme but it's definitely a refreshing take on such a stale genre! And last, but not least, this is a track I made as an example to show to a game developer who contacted me. I didn't even get to send it to him, so I decided to upload it. It's a JRPG-syle background music with very Japanese-y elements and floaty harmonies. And that's all! Enjoy!1 point -
Animated Textures on Models
ShadowDraikana reacted to Cirevam for a topic
Animated textures (aka "sequenced textures) on models are possible now. It's simple to do but is limited by animations. This video will show you the basics. I will upload the blinking head as a mod as soon as I can make it easy to install. Script for hearing impaired:1 point -
The FREE SOFTWARE Notification Thread
Cyrem reacted to Dazzgracefulmoon for a topic
davinci resolve is a very competent, free editing software: https://www.blackmagicdesign.com/products/davinciresolve/ It has a paid variant but the free version is very, very good and doesn't skimp out on the basics you need for editing1 point -
LEGO Racers Speedruns
ShadowDraikana reacted to Greycatmon for a topic
Videos and discussion for speedruns of both Single, Time Race and full game speedruns. I use speedrun.com rules for running Time Race. https://www.youtube.com/playlist?list=PLDJnzTHyWVMDn867RZWQdRE8mHzbU1fg- Here is a playlist I made for all the current Time Race WRs for anyone who wishes to be inspired to race and speedrun the game.1 point -
I tried and failed to have a LEGO Island AMA, but an interesting article resulted
Coco Owns U reacted to lol username for a topic
This guy is awesome.1 point -
HighPoly Rock Raiders
aidenpons reacted to TheMikirog for a topic
Sorry for reviving an old topic, but I have something to share. Because this mod was made before Cafeteria was even launched and after that there wasn't a patch created for this mod, I decided to make one! For those people who just want to avoid some headaches with installing this mod (like I did), this is definitely going to help. I created this patch without permission from Cyrem, but the patch is still credited with his nickname. I didn't even put my name in the description, because I don't care about publicity. I just want other people to not mess around with LLR files if they don't want to. Grab it here and enjoy.1 point -
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Unused Space Suits in Cutscenes
Lair reacted to Zed for a topic
I spotted something that looked abnormal in this cutscene image. If you look closely, you'll notice that Captain Redbeard is wearing white - that certainly isn't normal! At first, I assumed that this was just a rendering error, but it looks like Rudo Villano (guy next to the bricksterbot) is also wearing a white uniform instead of his grey shirt and brown pants. In the images that followed, it made sense to me why this was the case: Martians are covering almost this entire scene! Fortunately, you can still catch the glimpses of two human characters in the background. An astronaut on the right appears to have an incorrect torso as he is wearing a blue belt. Neither the game's astronaut team nor the actual Space Port minifigures wear one on their space suits, so it looks like an original design. On the left, it is evident that Johnny Thunder is wearing a space suit too, although it's hard to tell with the aliens blocking him. This image is a little better. Now you can see that he also is wearing a white space suit. Anyway, the suit probably wouldn't have been used for anything in-game, but it's kind of neat to see the human characters having to wear them on Mars. Of course, it doesn't make sense why Freddy and the Brickster are fine without them, not to mention that everyone's heads and hands are still exposed1 point -
Invisible Color
Lair reacted to Cirevam for a topic
Unfortunately, I haven't been able to figure out how LRR determines which colours are supposed to be transparent. The closest thing I've been able to do is create transparent particle effects which works by treating pure black (000,000,000) as fully transparent, pure white (255,255,255) as fully opaque, and everything else inbetween partially transparent. Then, in the Surface Editor in Lightwave Modeler, you have to go to the Advanced tab and set Additive Transparency to 100%. That won't work for what you're trying to do. There's probably a variable in the LWO files that tells the game which color should be transparent. I'm going to guess it just looks at the index number in the texture. I can help you test this if you want. Too bad you're getting my help anyways. I'm choosing the Slimy Slug's eye for this example. Please open your textbooks to Data/Creatures/Slug/A014_SlugEye.BMP I know the transparent colour for the slug's eye is 14 from previous research. Let's mess with it a bit and see if the game looks at the index or at just the color. Here I moved index 14 to 240 just to get it out of the way. 14 is now some shade of orange. Now I moved 0 (which is white) to 14 and changed the green background to white to see if I could force that to be transparent. It worked! Great. Let's look at the model, which is Slug_Eye.lwo in the same folder. We'll open it with a hex editor (I use XVI32) and look for instances of 14. Oddly enough, the only instance I found was in the filename: A014_SlugEye.BMP This is really interesting. There are other textures that start with A###, but most of them start with A000. I think that this specifies the alpha index. To test, I looked at a few other textures, like A068_LightX and A227_headtop2, and guess what? The index in the file name always matches the index of the background colour. I can further test this by making some new models and textures and seeing if this hypothesis holds up, but that will have to be later.1 point -
Cave Raiders (Rebuild of Rock Raiders)
Pixus reacted to Packer for a topic
I had to take a couple of days off to follow up on something, so I decided to work on a task I've been putting off for a while. 'Power' and 'Power Paths' now properly work! I redid a heap of the code and its much better than the monstrosity that I created before. I also made the rubble change as you dig it! Cave in animation in the back mid fall being shown off.1 point -
Zombie Jetter rises from the grave!
Lair reacted to Aki Dazrold for a topic
'ey, Jetter! Long time. I thought that woodchuck had you for sure.1 point
