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Showing content with the highest reputation on 12/10/2017 in all areas

  1. lol username

    The first world created for LEGO Universe

    Tonight I decided to look through the web archives for an old article on the LEGO Universe website. Instead I found this... http://web.archive.org/web/20080223192059/http://universe.lego.com/en-us/ProgressLog/Default.aspx Someone was invited to see LEGO Universe in December 2007...?! One week shy of a decade ago! Here's the important bits: Character creation never changed much, and yes, Indiana Jones's jacket was in the game even up until beta... But the author is describing the Vanguard Outpost! It has to be the earliest description of the game itself ever released publicly; the Vanguard Outpost was the first world ever created for the game. Man, 2007...! We don't have any screenshots or video of it, but there's some small scraps left over from it even in the final game, and a good amount of concept art. You can read and see more here: http://legouniverse.wikia.com/wiki/Vanguard_Outpost http://legouniverse.wikia.com/wiki/Sergeant_Maxx http://legouniverse.wikia.com/wiki/Sentinel_Guard http://legouniverse.wikia.com/wiki/Vanguard_Vendor http://legouniverse.wikia.com/wiki/Grumpy_Darkling We also have some descriptions of it from concept artist Jerry Meyer... First, these news articles from May 2008, though the art featured in them is from 2007: http://web.archive.org/web/20090322083816/http://us.universe.lego.com/en-us/newsnetwork/Story.aspx?id=74127 http://web.archive.org/web/20080628191538/http://universe.lego.com/en-US/NewsNetwork/Story.aspx?id=74149 No specific names of things were being mentioned at the time, but the "giant city" = Nexus City, and the "shard/spike" is a Maelstrom Shard. Vanguard was an early name for the Sentinel faction (and the name of the Paradox faction was Thunder back then, too). And a more detailed description from the Imagining LU blog... I think the most interesting thing about this world is that it's strikingly close to the tone of the final game. You could easily pass this art off as being for something in a post-launch update, Sergeant Maxx's design would be right at home in the final game... Even the logo the game had at the time was more gritty and tough looking. (Fun fact: While the logo texture for the login screen was updated several times, the texture for the shadow beneath it was not. So there's still a trace of that logo in the final game!) In the end, LEGO Universe may have gone through a long, strange development, with several shifts in tone... But all things considered, ended up surprisingly close to where it began. ... Unless you count the even earlier ideas for an all-city game, which didn't make it that far before NetDevil found BrikWars, and decided to change directions entirely. http://rayhawk.livejournal.com/439433.html http://brikwars.com/forums/viewtopic.php?t=11548&p=303203#p303196
    2 points
  2. Sunchipp

    LR2 - Racing Drones HQ Mod

    It's Not fully Completed somewhat like Apocalypse Bay but it's closer to being finished before Apocalypse Bay Attempting to Bass it off of the 4 movies and yes the Racing drones HQ in the 4 movies does look like this just not in a dome (though it might have a dome like this) and trust me it is a hell of a challenge since at times you cant see anything
    1 point
  3. Pranciblad

    Ctrl + V

    https://twitter.com/bombsfall/status/939663459821768704
    1 point
  4. lol username

    Background visible through embedded photos/videos

    Done, just for you
    1 point
  5. Huggles

    PWB editor V1.2

    Basic functions work. You can load a track and load bricks for that track. Modify the position and color of the bricks and directly see the result in the 3D Renderer! Save the PWB file and enjoy in game! Keep in mind, this is very much a work in progress! Chances are big that something might not work correctly or not work at all! For this tool to work you will need .NET4.0- and XNA-redist. Both will be installed once you run setup! Downloads: https://www.rockraidersunited.com/files/dl-r32/ (V1.2, latest) https://www.rockraidersunited.com/files/dl-r464/ (V1.2, no install version by mumboking) https://www.rockraidersunited.com/files/dl-r462/ (V1.1) https://www.rockraidersunited.com/files/dl-r463/ (V0.2) Next versions: Better GUI Selection of blocks in the 3D Renderer Track modification (Origamiguy... help???) //DISCLAIMER// This tool uses models created by lego media. I do not claim any rights over these models, they all belong to lego media. The purpose of the tool is to modify the game for the purpose of fun. This purpose can not be achieved without the game itself, which therefore will still have to be bought. Downloading is stealing! //DISCLAIMER// V1.2 Patch notes Fixed the bug that you would need to reload the map for the "Change all bricks to {color}" and "Change all colored bricks to{color}" to actually see the change. V1.1 Patch notes: Implemented function to add Bricks Implemented function to remove Bricks Implemented function to randomize all bricks Implemented function to change all colored bricks to one color Implemented function to change all bricks to one color V0.2 Patch notes: Fixed the X Coordinate save bug where blocks x position would be flipped when saved You can now click on the screen to enable movement, instead of having to use the button below the screen Some grammar errors Need help? Doesn't something work? Want to give compliments or advice? Feel free to comment below!
    1 point
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