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Showing content with the highest reputation on 12/21/2017 in all areas
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Xiron (a LRR map)
ShadowDraikana reacted to aidenpons for a topic
Whoopsie-do, guess I didn't pay attention to the strikethrough. My bad. We have discovered a very oddly shaped cavern, and we don't know what's in it. The walls seem to make letters: X, I, R, O, and N. Plus, there's one cavern at the end. All we know about that last cavern is that it's rich in Energy Crystals. I've set you the lofty task of getting one hundred and fifty from these caverns: can you do it, Rock Raider? (This level overwrites Level13, Rock Hard) (note: the crystal bar on the side is outdated; you need 150. I just haven't updated the screenshot, that's all.) (click for larger image) Here the camera's outdated, but I'm fairly certain nobody cares about that. The last cavern is not photographed because SPOILERS. Manual: (includes Scorpion which may or may not need to be changed) http://oresome.rockraidersunited.com/download/153 Cafeteria: (Scorpion is replaced with Bat to serve you right http://oresome.rockraidersunited.com/download/156 To install: MANUAL: FIRST, rename the folder to "Level13," without quotes nor the comma. Just Level13. Then stuff the folder in your Levels/GameLevels and tell it to merge the folders and replace any files it comes across. In there's a .txt document named "CFG.txt." Overwrite the part of the cfg which talks about Level13 (Line 5420 ish) with that. YOU MUST HAVE THE SCORPION INSTALLED. Or, if you don't, just find the .ol and replace "Scorpion" with "IceMonster" or something that sounds nice. Even LargeDigger, if you're feeling pathetic. CAFETERIA: Stuff the .wadp anywhere you like and tell Cafeteria to load it. Something didn't work? Crash on startup? Crash on end of level loading screen? Rant at me in any way you feel sufficient. Here be the ObjectiveText, but frankly all you need to know is that you must collect 150 Energy Crystals. Don't be alarmed if you've only got 50 and got one cavern left. Also, it is kinda spoiler-ish... so yeah, just remember that you need to get 150 of those crystals. It's designed to be pasted in at Level13, which this level obviously uses. However, I'd advise you not to do this because it contains spoilers. inb4 everybody opens spoilers DIFFICULTY: Using Insane, hectic, and prone to restarts (I've had to do this, and I made it) if you fail to do certain things. Using Far easier, but still challenging. Using the original version: Booooring... (no seriously, the difficulty comes from the monsters. I've never wanted erosion to be a major part in my little mod) Playing this with vanilla LRR will simply be another long level in which you strip-mine everything and yell at your Loader Dozers for being killed by landslides. Oh, and install those other mods FIRST, then this map, or you'll overwrite my map with the Level13 that's in there. Landslides, you asked? Yep. Don't worry... they're not too deadly except they'll annoy you because of the- *claps hand over mouth* If you're playing this with my mod... ... good luck. You'll need it.1 point -
The Nightmare Begins...
Cyrem reacted to ShadowDraikana for a topic
@Sharkly I see no reason for you to apologize for it being "boring." I agree with Cyrem; the map was very well thought out and designed. There isn't much to the level other than being wary of the lurking spiders, snakes and monsters (Oh my!). I really tiptoed my way through this one since in my mod the snakes and spiders are pretty dangerous little pests. Monsters are also quite a handful, so I did my best to not disturb them. Throw in my ridiculously high oxygen depletion rate, and this one was fairly challenging. Having a starting Tool Store does help in a big way, especially since you need dynamite on this level. My only issue with this is the cavern containing the Tool Store you need to find (as in the original Driller Night) makes it feel a bit strange with having a second TS. Fun fact: building a power path and placing a Tool Store in game will trigger Chief's NERPS message. I do agree with @Anonymouse in that you should update the topic with a message stating that the snake and spider must be enabled to use the map. Obviously you can also just edit the object list if you don't want to enable snakes/spiders. Some kind of note about either method would work. Either way, I really liked this small map. Great job!1 point -
Spiders, Snakes and Scorpions
ShadowDraikana reacted to Lair for a topic
first, search for those 3 and remove all ; then: replace their properties with these tweak them if u want there u go still dont know how to kill them...1 point -
LEGOLAND EXE Parameters
McJobless reacted to Cyrem for a topic
I have added a new paramter which I noticed today: "WINDEBUG" which will launch the game windowed. Could be some relief to horrible stretching.1 point -
the fight everybody has been waiting for
ShadowDraikana reacted to ticketstoloservile for a gallery image
1 point -
All new Power Brick Layouts for most tracks
ShadowDraikana reacted to Creator for a topic
All right, here it is. This changes the Powerups on all except three tracks. Some of these Layouts were originally created for JimbobJeffers' Rock Racers Overhaul mod. https://ore.rockraidersunited.org/legacy/PWB_Pack_708131.zip Really not much else to say here. If you want a somewhat new experience, feel free to check these out.1 point -
Spiders, Snakes and Scorpions
ShadowDraikana reacted to aidenpons for a topic
**!!! !!!** I made them killable! I figured out how to make them die. You need to fiddle around with the .ae file for each so that they have a 'Crumble' activity. So you get something like this: (This is for the scorpion) Lego* { Scale 1.0 Activities { Activity_Stand Stand Activity_Route Walk Activity_Crumble Crumble } Walk { FILE HP_Scorpwalk TRANSCOEF 0.0 LWSFILE TRUE } Stand { FILE HP_Scorpstand TRANSCOEF 0.0 LWSFILE TRUE } Crumble { FILE HP_Scorpstand TRANSCOEF 0.0 LWSFILE TRUE } } When they reach zero health, they vanish since I told it to use its idle animation (HP_Scorpstand) as there is no dying animation. I'm pretty sure that this also works with the Spider, and there's not much point for the Snake as it vanishes anyway when a raider steps on it. I like the idea of invincible scorpions though... EDIT: I've looked through all the MiscAnims and other various random animations, and I've found the best is smokefx.lws (It's the file for the clearing rubble dust cloud thingy) unless you want a dynamite explosion. Speaking of that, I had such fun going in Eye View and being picked up by explosions. *idea of random explosions to due... stuff that hurl your RR's a long long way away * And I've a question: Does anyone know how to make the spiders spit webs? I've tried Activity_SpitWeb, but that caused a game crash. Does it need an exclamation mark (What do those even do, anyway?) or is it some other activity I need to type there? Or spiders spitting wasn't in the .exe because it was taken out?1 point -
[VOTE HERE] Who wins the LR Car Building Contest?
aidenpons reacted to Edwin for a topic
It's in the OP, look again: I don't really know how to embed things. I'm not an experienced RRU user, and people don't answer my questions very often so... 1) Certainly! I will. 2) But I already voted for myself... I am a proud, sad person.0 points
