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Showing content with the highest reputation on 02/14/2018 in all areas

  1. Ayliffe

    Valentine's Day

    Merry Valentines!
    2 points
  2. PapaBrickolini

    Ogel Island - Multiplayer RP/Sandbox/Minigame Game

    I'm creating a multiplayer Island themed Lego RP/Sandbox/Minigame type game. I'll post new media here when I have it. New Media: https://gfycat.com/PortlyPrestigiousHagfish https://gfycat.com/SilverNaiveAmericanbobtail Old Media:
    1 point
  3. PWNZOR

    High-Poly Super Teleport Pad

    Download here (Manual) / Cafeteria Patch Just paste the contents of the folder to Buildings/BIGTeleport (overwriting the files) and you should be good to go. Replaces the models for the Super Teleport. Because one of the pipes was misaligned, the animations contain a slight tweak to the coordinates to fix it. Additionally, the Teleport.lwo edited is from World/Shared, but the game should load the one from Buildings/BIGTeleport first.
    1 point
  4. aidenpons

    Questions about the weight and balance of the car

    what is this heresy The second question that springs to mind is "Can we mod this?"
    1 point
  5. PWNZOR

    High-Poly Super Teleport Pad

    @Slimy Slug has informed me that this model does cause a small slowdown when used with other mods. I didn't notice anything because this was the only model I was using when I tested. I thought that it had a good balance between aesthetics and performance, but apparently I misjudged it. The slowdown is largely due to the pipe geometry, which I will try to replace with a significantly lower-poly version when I have some free time on my hands. Until then, use at your own risk.
    1 point
  6. Lair

    RRU Quotes 2: Reckoning

    1 point
  7. lol username

    Alpha Team and the Case of the Missing Pricks

    I noticed a while back that the Alpha Team character models underwent a suspicious change during development. Let's look at our buddy Flex here. This is a screenshot from the released game. Like all other minifigures in the game, his legs protrude directly from his body. There's no hinge holding them to the inward sides of the legs like on real minifigures. Let's look at some beta screenshots. Ah. Tonight I noticed something more - if the game is loaded without any textures (aside from lightmaps in this case, though it can do without them, too)... ... Well, would you look at that. Curious if part of the body texture was simply turning it transparent (it didn't seem so, as there were no transparent pixels whatsoever on, say, Dash's body texture), I loaded the game with only Dash's body and head textures. Nope. The geometry in question has actually been given a different texture called NoPrick.tga. It's a 4x4 fully transparent texture that renders the pricks nixed. Sadly this texture is shared between all minifigure models, the original UVs have not been retained, and it's also used for some mysterious invisible trapezoidal geometry on a few baddie models. Furthermore, all the prick's materials have a slight greenish tint for reasons unknown. So, loading Dash's body texture in the place of NoPrick.tga results in this: It appears as though if one wanted to restore the pricks, one would have to wrestle with the models fairly extensively, in addition to the question of why they're attempting to do such a thing in the first place. That's all for now! Tune in next time for "Wait, why does mf_main_loc.nif in LEGO Universe have nodes named loc_lt_nipple, loc_rt_nipple, loc_bellybutton, loc_naughty, and loc_butt...?"
    1 point
  8. CaptainGolem

    Questions about the weight and balance of the car

    I didn't have time for any in-depth analysis, but I wanted to compare the two versions by building the same car and doing a time trial at Imperial Grand Prix. I think the difference is really obvious, you can see it in the video below:
    0 points
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