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Showing content with the highest reputation on 03/05/2018 in all areas

  1. ReflectedMantis

    Working AI in Battle mode?

    Maybe this is a long shot (not as big of one as multiple AI Paths for races and LR2 online, but it is probably up there :P), but is it possible to go about making working AI for battle mode? Normally to play battle mode you need to be in two player mode, just like battle modes for most older racing games. Both players are human, and there is no option for AI. I think we can change that. I can already make an 8 player battle by changing the player number value in cheat engine, and the game will actually make sure there is only one player left in order to finish. They even all have their own spawn points! We just really have to figure out how to make that permanent, and how to add a path for all the AI to take once the battle starts. (or if we did figure out how to add online functionality, we could just do it with that!)
    1 point
  2. Lair

    Changing LRR Language

    The Windows PC game was fully translated into Czech. Danish, Dutch, French, German, Hebrew, Italian, Japanese, Norwegian, Polish, Russian. Spanish, and Swedish. It also had a text translation into Korean, and an audio translation into mainland Chinese. There are also Portuguese and Taiwanese Chinese versions I know exist, but haven't been able to find anything from. Most of themyou can probably just swap the streamed files and LegoRR1 WADs out (I have most of them I can send if you need them) and possibly the text sprite sheets in LegoRR0 if the original sprite sheet doesn't have the same letters on it; the Russian and Japanese (and probably Korean) releases have unique EXEs that read the characters and font from the computer instead of sprite sheets and will crash if you aren't running a computer in that language; the Hebrew release can run with just the WADs swapped, but it'll render backwards of how it would with a Hebrew EXE.
    1 point
  3. grappigegovert

    How to change aspect ratio of 2001 version?

    I think the most common way is to create a patch file such as an IPS or xdelta patch. They are relatively easy to create and apply. I've made IPS patches for playing multiplayer without controllers: And I've turned them into automatic patchers using some ips to exe tool. The IPS format was actually made to patch roms, and does not work with files larger than a couple of megabytes, so xdelta patches might be more fitting for non-rom files. I'm sure there is a tool to convert xdelta patches into easy one-click executables too.
    1 point
  4. Ayliffe

    The "I acquired more LEGO" thread!

    Hi I just bought a £20 set I don't particularly like just for this really neat exclusive art print how y'all doin
    1 point
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