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Showing content with the highest reputation on 04/01/2018 in all areas

  1. Ben24x7

    LEGO Alpha Team intro except no effort went into it

    Hullo, Initially, I planned to post this as an "April Fools" video, where I joke about making an "720p version of the LEGO Alpha Team intro" except the end result is poorly drawn and so poorly edited you can literally see that half of the intro was recorded in GIMP. The only reason I'm not bothering to disguise it as an "April Fools" video is because... well ...this video ain't fooling nobody. It's more of a parody of the intro instead of something you can trick your friends into watching. Maybe if I put a Rick Roll somewhere in it, it could be an April Fools video, but most people would probably be turned away from the awful visuals before they reach the end. Anyway, here's the video if you want to watch it. Enjoy??
    5 points
  2. lol username

    LEG Island

    LI1 accomplishes bald minifigures by loading an empty model where the hat/hair should be. Swap around other things with the bald model in LEGO1.DLL and you can get stuff like... this.
    4 points
  3. Ayliffe

    3

    2019
    2 points
  4. Ayliffe

    LEGO Alpha Team intro except no effort went into it

    my new religion
    1 point
  5. lol username

    LEGO Island 2 PS1 - Out of Bounds on Adventurers' Island

    Using Cheat Engine to get Pepper out of bounds, and to other parts of the island before usual. Note that even the volcano you can't usually reach has invisible "fences" keeping you from going inside. Most of this (except for maybe getting to the pyramid area early) can also be done in the beta without Cheat Engine, just some well timed jumps.
    1 point
  6. Fluffy Cupcake

    .MD2 Blender Import/Export Add-on Early Release

    It works in 2.79 also. You may or may not be aware but the palm trees under sandy isle are throwing an error on import: In other news, I very much approve of this in-development plugin Now if we just had a WRL editor... Tips for those wanting to export so you don't run into some of the issues I did. In edit mode: Press A to select your entire model then hit ctrl+t to turn your model intro triangles. Quads aren't supported. After that hit P and do the separate by material option. This is needed because the model doesn't support multi-texture in any other manner than on separate parts. On a additional note, before you do separate it into parts, you made need to flip faces, as it seems the backface in blender is the side of the face that shows in LR2.
    1 point
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