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Showing content with the highest reputation on 06/14/2018 in all areas

  1. tmo7452

    Raiders Untitled

    Hey guys, it's been a while. I know this project (which did internally get renamed "Raiders Unlimited") is just another name on the pile of dead LRR remake attempts, but I just wanted to leave you with a bit more info than my last post. I had big plans for RU, every attribute was loaded from XML. The whole engine was written to both run on legacy hardware of the time (literally Pentium III, 128MB RAM, OpenGL 1.2), and be totally modable. It also had cooperative multiplayer in mind from the beginning. But it just wasn't realistic for me at the time. I've always had a knack for programming, but never a career in it. I've made some tiny games in the past and wanted RU to be my big break into C++ and a larger scale project. Sparky caught on and we got pretty far, and I really learned a lot. One of the things I learned is that I have no experience with game design paradigms. Thus, every time I implemented some fundamental code, I would find out later that I did it totally wrong. Sparky had to leave for many reasons and is now married (congrats!), and I've been working full time on my own. I keep coming back to the code for RU, but every time I just hit the wall of of not knowing the best step forward for the next function. Ideally, I would love to have an experienced game development engineer just there to bounce questions off of every day, but that's too much to ask of any reasonable person. Instead, I finally have come up with two smaller projects that I can work on to get more experience before returning to something as large as RU. These would be perfect for learning more of the fundamentals that I lack, but without the long-term penalties of getting it wrong. Before I can work on those, I have another large non-programming project/hobby that will occupy another year or so. Barring any more surprising life developments, I may return to RU sometime in the next 5 years. - Tim
    1 point
  2. I got those Klick magazines a while ago primarily for the Time Cruisers comics, but they've got some other cool story content in them as well. I'm not able to scan the full issues atm, but here're some okay-ish images of the story pages + translations. Aquazone Castle Pirates Space Some of the interesting stuff in these: - Aquanauts building on the ruins of Atlantis - The Dragon Knights and Royal Knights leaders change names between issues - King Lionheart to King Richard and Merlin to Mordred. Because this needed to be confusing as possible, the former ended with their UK name, the latter started with it. The change for the King is explained by making "Richard Lionheart" his full name, but the wizard just changes inexplicably. - The Dragon Knights are actually vanquished, a very rare conclusion to a conflict between factions. - I think this is the first place we've seen Woodhouse and Quextil/Kahuka interacting? Unless you count Racers - Aquanaut names: Uno, Tellus, and the leader Marlin. Unfortunately the names aren't attached to specific figs.
    1 point
  3. risingstar64

    HTML5 Rock Raiders Remake

    Hey guys, once the site went down over the summer, I decided to put this project on hiatus so that I could focus on other things. I'm glad to see the forum is fully back online again! While I don't have time to commit to the remake right now, I certainly wouldn't call it dead. My hope is to find time around the beginning of summer to make a concentrated push and get the project to a fully playable state. Of course, the project is and will remain open source, so its not going anywhere @RackoverThe level data was taken directly from the game, but I precompiled it first into a format that can be read by the browser. You can locate the level files in the 'levels' subdirectory (https://github.com/rystills/rock-raiders-remake/tree/master/levels). Each level is broken down into multiple map files, with prefixes corresponding to the type of data represented by that map (ie 01, Info_01, High_01, etc.. all describe level 1).
    1 point
  4. lol username

    Retro LEGO Comics/Storybooks/Animated Cartoons General Discussion

    Cool stuff. I know I've heard "Captain Fortune" before, but I don't recall where, or what minifig (if any) it was referring to... Maybe @TalonCard would know? Edit: Aha, I remembered! It was Redbeard's name in the French photo comic here: http://www.brickfactory.info/specials/index.html
    1 point
  5. It's been a while, huh? I got a couple more of those Donald Duck magazines with lego booklets in the center. Nothing quite so exciting as a UFO ad calling them Zotaxians, but here's photos of what I got. I translated the big Time Cruisers story and the Slizers ad. Enjoy! Time Cruisers Slizer Or if you prefer, just the important things: French names for Time Cruisers cast Professor Cyber Tim Timebuster (asdf) Kikol the monkey Gloup the robot Mention of a "Captain Fortune," no clues as to whether they correspond to an actual fig slizer boy band
    1 point
  6. Dazzgracefulmoon

    LEGO Awesomeness

    Ok. that's a clever use of a CD protector.
    1 point
  7. Ayliffe

    LEGO Awesomeness

    Bumping this thread because... well, this: https://www.flickr.com/photos/125619484@N02/24940383935/in/dateposted/
    1 point
  8. lol username

    LEGO Awesomeness

    http://mr--jack.deviantart.com/art/Ice-Planet-2002-445122386
    1 point
  9. UTF

    LEGO Awesomeness

    All that detail... It's so beautiful... Then I think about how much money was spent on all those Lego bricks and then I start to feel woozy. Someone cosplayed as the Infomaniac. I can't seem to find the actual source though, so I linked to a Tumblr reblog.
    1 point
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