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Showing content with the highest reputation on 08/04/2018 in all areas

  1. miningmanna

    LRR remake project

    A simple way to load the models is now implemented. Image alpha is also working, but suboptimal. If anyone knows about color keying in GLSL, feel free to suggest a code snippet, or explain. I´ll try to look at color keying myself. Results:
    3 points
  2. bphillips09

    LEGO Island REDUX

    Game update coming later today. Also, unrelated but I 3D printed the info center. It turned out pretty good for a low layer resolution print, except that the front columns came off... https://i.imgur.com/9RW7BEv.jpg I could make it a loooot better at a higher layer resolution, but it would take a lot longer and use a lot more filament.
    3 points
  3. bphillips09

    LEGO Island REDUX

    Updated to v0.9.6.9. The links (and changelog) are in the initial post. The game should notify you of an update when starting, and if you accept it will take you to the first post. The one I use the most (and probably the biggest and best you can get for the money) is the Creality CR-10. You can find it online for around $400, I got mine on sale for around $300 though.
    1 point
  4. Lair

    Changing LRR Language

    The Windows PC game was fully translated into Czech. Danish, Dutch, French, German, Hebrew, Italian, Japanese, Norwegian, Polish, Russian. Spanish, and Swedish. It also had a text translation into Korean, and an audio translation into mainland Chinese. There are also Portuguese and Taiwanese Chinese versions I know exist, but haven't been able to find anything from. Most of themyou can probably just swap the streamed files and LegoRR1 WADs out (I have most of them I can send if you need them) and possibly the text sprite sheets in LegoRR0 if the original sprite sheet doesn't have the same letters on it; the Russian and Japanese (and probably Korean) releases have unique EXEs that read the characters and font from the computer instead of sprite sheets and will crash if you aren't running a computer in that language; the Hebrew release can run with just the WADs swapped, but it'll render backwards of how it would with a Hebrew EXE.
    1 point
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