Next thing I will work on is fixing the positioning of the "telepthing" and getting the transparency frames for the LWS animation, making the teleports as good as in the game.
The shader must also implement some basic shading, since, in LRR, the cursor is treated as what seems to be a point light. I would need to address that.
Once most of the graphical stuff is done, I would continue to map loading and generating the coresponding meshes to view in the camera.
1st and 2nd person would come after that. Since those views use some premade meshes (except for the recharge seam apparently).
On a side note:
For the next week or so, posts will come rarer, but with more content I guess? I will be moving in 6 hours to the city, where I study, and I havent gotten an internet connection in my new apartment. So I will be using public wifi, when I have made some solid progress.
Just in case, so that nobody thinks im forgetting/leaving the project.