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Showing content with the highest reputation on 08/23/2018 in all areas

  1. ticketstoloservile

    Info from TT's founder

    sorry for reviving a dead topic but... AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
    1 point
  2. Ayliffe

    RRU Quotes 2: Reckoning

    [12:53 PM] Tweesee, M.D.: Looking through TLG's twitter [12:53 PM] Tweesee, M.D.: looking at who they follow [12:53 PM] Tweesee, M.D.: >dril [12:53 PM] Tweesee, M.D.: > a bunch of furries [12:53 PM] Tweesee, M.D.: what [1:04 PM] Ayliffe: man the chima reboot's lookin weird huh [4:11 PM] keeper of socks: Dril Wint and the Seven Furries
    1 point
  3. Sluicer

    getting the original [AI] models

    I can not remember. I think it was something like this: In the file GAMEDATA\COMMON\CRCM.GDB there is the AI chassis used during the races. In the file GAMEDATA\COMMON\CRJMW.GDB there are the tires that are used for the cars that are build with the CR-building-chassis during the races. I wrote a unit test that unites these files and writes the result in the GAMEDATA\COMMON\CRJMW.GDB. Something like: [Test] public void TestUniteTwoGDB() { GDB gdb = new GDB(@"GAMEDATA\COMMON\CRJMW.GDB"); GDB gdb2 = new GDB(@"GAMEDATA\COMMON\CRCM.GDB"); gdb.Read(); gdb2.Read(); int voffset = gdb.vertices.Count; int ioffset = gdb.indices.Count; int moffset = gdb.MDB.materials.Count; gdb.vertices.AddRange(gdb2.vertices); gdb.indices.AddRange(gdb2.indices); gdb.MDB.materials.AddRange(gdb2.MDB.materials); foreach (Mesh m in gdb2.meshes) { m.indexStart += ioffset; m.vertexStart += voffset; m.material += moffset; gdb.meshes.Add(m); } gdb.Write(); } This works because in the file GAMEDATA\COMMON\CRJMW.SDB there are luckiely defined three bones. One master (0) and one for the front axis (1) and one for the rear axis (2). Since the data from the CRCM file is connected to the bone id 0, it will be fixed and not rotate. I also had to edit the CRCM.MDB and CRCM.TDB file. But I edited them manually. When you now use a car that is based on the CR-building-chassis, it will be hidden by the data from the CRJMW.GDB file. I can not be more specific because the game is not running, currently
    1 point
  4. Giacomo1496

    King Kahuka Demo Car

    However i put off bricks for my custom robin hood car and it works without crash!only bad thing is that you have no wheels...
    1 point
  5. Sluicer

    getting the original [AI] models

    This is really an interesting experiment. CaptainGolem made a great discovery! It is possible to join the files. But you will need one for the GAMEDATA\COMMON and a different one for MENUDATA\PIECEDB folder: You can see parts of the building chassis. But that could be removed if we edit the corresponding LEB files. I will try to use my HQ version of the car next.
    1 point
  6. CaptainGolem

    King Kahuka Demo Car

    I was messing with the files and got this: But this is totally useless because I had to replace the wheels with the car model to make it work. It would be good if we replaced the chassis with the car model but I didn't find the chassis models anywhere...
    1 point
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