OVER NINE THOUSAND- wait if LRR only uses two hexadecimal digits to count these I've a maximum of 255. I'm pretty sure I don't need that much
30 should do nicely, but I suspect I could run up to 40 if I start implementing drastic ideas - although I don't like to make gargantuan maps for the sake of LRR as much as the person playing it, and there's only so much you can squeeze in a single map. If it's just a simple number to change, I could boot up my trusty hex editor and edit it myself, which has the added bonus of meaning that anyone else who accidentally holds down SHIFT + left mouse button will not instantly count all the way up to 40 and have to right-click it all the way back down again....
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Minor bug: if you have put two Custom Objects on the same tile, and right-click to delete them, the map creator behaves funnily - when you click Delete on the first another dialog box for the second will pop up where the previous Delete button is.
I have also consistently encountered problems with Path.map.... instead of placing power paths it just creates a massive gaping glitchy chasm in the ground. There must be a picture somewhere on RRU - if you have an installation of Time Raiders handy, just debug-key your way to the hidden cavern and pay attention to that gaping dent in the ground.
I suspect this is the game's fault, not the map creator's fault. If you look at Frozen Frenzy's original files you'll notice that a) there are no power paths by the Tunnel Transport but also b) in the Landslide Havens around the map there's rubble specified to already start there, yet it doesn't show up. So my theory is that hidden cavern + Path.map = BOOOOM
Also I have some feature requests, in order of how useful they'd be:
- Select an area to fill, copy, or paste
- Option to disable dialog boxes like "Landslide markers can only be placed on walls! / Crystals can only be placed in walls!"
- integrating Alcom's Map Expander or suchlike to say "whoops, gimme an extra square of solid rock around the border"
- When placing down custom objects such as POWERCRYSTAL, the ability to say "randomise position" so they don't all stack on one another
- Ability to place landslide markers in walls
I have the same feature requests, in order of how simple they would be to implement:
- Ability to place landslide markers in walls
- Option to disable dialog boxes like "Landslide markers can only be placed on walls! / Crystals can only be placed in walls!"
- When placing down custom objects such as POWERCRYSTAL , the ability to say "randomise position" so they don't all stack on one another
- integrating Alcom's Map Expander or suchlike to say "whoops, gimme an extra square of solid rock around the border"
- Select an area to fill, copy, or paste
I don't expect you to add any of them