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Showing content with the highest reputation on 09/10/2018 in all areas

  1. Cyrem

    LRR remake project

    Despite how they have done their file naming, I have always created definitions for the map types so things don't get confusing, for example: public enum def_surf { solid (1), hard (2), loose (3), dirt (4), ground (5), lava (6), water (9), oreseam (8), cryseam (10), recseam (11) etc... That way you can just assign textures to each type and you can do any sort of lookup using these like: tex[def_surf.hard] would return the hard rock texture id for the loaded biome.
    1 point
  2. Cyrem

    Map Creator (0.9.11)

    Haha You can add custom labels to your tutorial blocks to help you identify what they're going to be used for, optional obviously and they're only for helping you make the levels. I've since moved the labels into the hover tip bar at the bottom so they don't get in the way of other blocks. Yep, with fill you can certainly do that. I may release an early build with just the the tutorial & surf editor so you can modify your maps beyond ID 20 if you like. Edit ---- The Tuto editor is practically finished for now... if there any other features you'd like in here tell me. http://prntscr.com/kr69ry
    1 point
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