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Showing content with the highest reputation on 09/14/2018 in all areas

  1. Brightfall

    Favorite LEGO Game?

    I'm can't choose one, I love them all, but some took special place in my childhood. First is Lego Star Wars: The Video Game. As fan of Lego and Star Wars I couldn't miss this game. Sometimes I played with my older sister, and sometimes she helped pass some levels like Gunship Cavalry and Battle of Coruscant . Second is Lego Racers 1 and 2. Good tracks, awesome design, excellent music and characters looks great (Basil and Johnny Thunder my favourites). Oh, almost forgot, in LR2 boss level in Arctic gave me so much pain. This stupid Golem always started before you, this make me angry everytime . Third is Lego Island 1, just nice game for kids. It always keeps me in good mood while I playing it. Memorable characters and kind humor - that's how I can describe LI1. I liked to listen music from that speaker near pizzeria
    2 points
  2. Cyrem

    RR:CE Mode Select

    1 point
  3. ShadowDraikana

    What are your favourite priority orders?

    @aidenponsAh priorities. I should start off by saying that Construction is completely broken. As in, doesn't actually work Drilling is also tied to dynamiting walls so if you want Raiders to do that on their own faster, set this priority higher. Raiders drill walls anyway no matter where you set this so... As for the unused priorities, Barrier and BuildPath both work, though BuildPath is actually useful and makes for a great replacement for Construction. BuildPath doesn't regulate your Raiders actually building Power Paths, but it regulates the priority of them finishing the paths. This is extremely useful for lava erosion missions, since you'll want your raiders to finish paths instead of picking up ore on the same tile. If you don't want to activate the priority, set Ore collection to 8th or 9th on the priorities list. BuildPath, like the Electric Fence collection, seems to have an internal priority level if not configured for a map. In this case, electric fences and buildpath both fall in between 7 and 8 on the priorities list (can't remember off the top of my head which one takes precedence). Barrier doesn't seem to affect much at all other than allow you to turn barrier collection off completely if disabled.
    1 point
  4. Deathrain

    Favorite LEGO Game?

    @aidenpons Fascinating, that is not at all how I beat that level! I went to the southwest where the little lake with all the crystals you need is. I then sent over a scout to clean that island up and teleported the starting building there so the crystals could be collected. Whenever slugs came out, I just cut the power until they left. Worked very reliably!
    1 point
  5. aidenpons

    The way I like my priorities

    From the album: Rock Raiders Screenshots

    How about you?
    1 point
  6. mumboking

    aidata bin and corneringdata dat formats

    I've had this information for a while and don't believe I've posted it anywhere... I should probably post it. Note: I have never played LEGO Stunt Rally, I have only figured out this information by comparing files to txt versions that someone had given me. ART0001\aidata\*.bin format Unsigned, Little Endian Using f1speed as an example. 00 00 00 00 (Is zeros in all bins) 1E (RacingLine) 00 (Is 00 in all bins, could be part of previous value) 43 (Braking) 00 (Is 00 in all bins, could be part of previous value) 3C (Overtaking) 00 (Is 00 in all bins, could be part of previous value) 50 (Speed) 00 (Is 00 in all bins, could be part of previous value) 90 01 (Reflex) 00 00 00 (Is zeros in all bins) (Maybe Blocking is somewhere in here? Hard to tell.) 32 (CutsCorners) 23 (Intelligence) 14 (Craziness) bin version (in hex) between the ====s =========================================================== 00 00 00 00 1E 00 43 00 3C 00 50 00 90 01 00 00 00 32 23 14 =========================================================== txt version between the ====s ================= [Reflex]=400 [RacingLine]=30 [Overtaking]=60 [Blocking]=00 [CutsCorners]=50 [Braking]=67 [Speed]=80 [Intelligence]=35 [Craziness]=20 ================= ART0001\aidata\corneringdata\*.dat format Little Endian floats Small (Confirmed) Big (Confirmed) SmallSmall_Same (Confirmed) SmallSmall_Opp (Confirmed) BigBig_Same (Assumed) BigBig_Opp (Assumed) BigSamll_Same (Confirmed) SamllBig_Same (Confirmed) BigSmall_Opp (Assumed) SmallBig_Opp (Assumed) Some variables are assumed, as their values are not unique in any of the dats. The order of most variables seems to be the same as the txt version, so it's assumed these are too. What you do with this is up to you.
    1 point
  7. kbios

    aidata bin and corneringdata dat formats

    That's very cool, thanks! I verified that the values you suspected are indeed 16-bit signed ints. I'm working on an all-in-one tool that will support editing these files too... just a teaser:
    1 point
  8. Cyrem

    RR:CE Crystal Colours

    Now level specific.
    1 point
  9. Cirevam

    Spybotics

    I have three of the bots (green, blue, red), the CD, and the cable. I haven't tried it on modern hardware because most of my stuff doesn't have a COM port. One of my newer computers does, but I already have around six XP computers that work just as well... I could check it if someone really needed to confirm. I figured out a way to adjust how the "experience" values are treated when a bot checks in at a PC. You load the modified mission, run it once, check in, and the bot instantly reaches max level. Unfortunately, the effect goes away when you load a different mission. It's too bad there's not a whole lot that can be done with the mission editor.
    1 point
  10. BobaFett2

    Favorite LEGO Game?

    I'd say LR1, because it's the most consistently fun. You can just open it, run a track. The physics are neat (who needs realism?) and it's just a good time. My favorite game, conceptually, is LRR. It has some issues that make it a bit less amazing than it could be, but it is undoubtedly the most interesting game released by TLG, if you ask me. Throw in LEGO Indiana Jones 2, because I friggin love that game. The open-worlds are simple enough that it's not running through seemingly endless hills (*cough*LoTR*cough*) or confusing corridors (*cough*Harry Potter*cough*) and it's just one of the better Tt games, if you ask me. Later games had dialogue, and the LEGO Batman 2 story was pretty fun, but LI2 has a lot of nostalgic appeal to me. The LEGO Island series in general will always hold a special place in my heart that no other LEGO game will. There's so much nostalgia, the characters are great, the music is always superb, and there are so many fond memories associated with them. They're definitely not my favorite games, though, simply on the grounds that the gameplay is antiquated (LI) kinda weird (LI2) or awesome but with some buggy weirdness (IXS).
    1 point
  11. bphillips09

    LEGO Island REDUX

    Updated to v0.9.7.2. The links (and changelog) are in the initial post. The game should notify you of an update when starting, and if you accept it will take you to the first post.
    1 point
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