Hello RRU community,
Me and a friend are working on remaking LRR in Java with the lwjgl and OpenGL.
At first I didnt think, that I would make a topic in this community for our project, since many tries have been made,
and many stopped the development or didnt respond in a long time.
But we would like to ask for support, for the following reasons:
1. We would like to make this a bigger project, since it will be quite portable (Java + OpenGL). ie. accessiable
2. Some of the file formats are badly specified, so we (currently me) are working on loading the original lwo and lws files of LRR.
I have already found some information, however some points are a little unclear (http://www.martinreddy.net/gfx/3d/LWOB.txt and http://fileformats.archiveteam.org/wiki/LightWave_Object)
For example the paths for the textures in the lwo files:
"\\Mother\lego\Meshes\Lowpoly\Creatures\slimy_slug\SlugSide.bmp"
which do not match the path inside the original wad file. So I would like to know, if anyone knows, how LRR processes these paths.
3. As many of you know, making a big project is hard work, and so, it would be nice to be able to split the work
If anyone is interrested in helping, parsing the data, writing the shader, or anything you are experienced with, you can submit here.
Lastly: I do not have experience with GitHub or any Version handling service, so I am not quite sure, how this project should be made avaliable for everyone...
Hoping for some suggestions
[Edit]
What I mean by "parsing the data", is parsing the lws, ae, lwo and other types of data used in LRR, into a data container class, to make it accessible for rendering, level construction, etc..