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Showing content with the highest reputation on 10/18/2018 in all areas

  1. aidenpons

    List of bugs that can be fixed?

    Doing so just increases the range of the projectile. This means LRRs will stand even further away - and still out of range - when trying to shoot a Rock Monster. That's what Cirevam meant by "it can't be fixed." Also, I didn't know Electric Fences are hardcoded to sit on lava I must make a level abusing this feature.... power these fences, and upon doing so a massive monster horde emerges which you can watch get zapped to oblivion?
    2 points
  2. ShadowDraikana

    List of bugs that can be fixed?

    @aidenpons Nope. CrossLava FALSE doesn't do squat to fix that with the fence. @Cirevam @ZuTheSkunk Actually, you can fix the handheld laser beam's distance. Just shove a weapon range line into Lazer {} section under WeaponTypes in the CFG like this: Lazer { SlowDeath 3.0:10.0 DefaultDamage 1.0 DischargeRate 0.0 RechargeTime 25.0 WeaponRange 300.0 } It looks like this is what controls the handheld laser and not the LaserShot {} property. LaserShot doesn't do s*** as far as I can tell, which is strange considering it sits between the Pusher {} and Freezer {} properties.
    2 points
  3. ShadowDraikana

    Fence on lava

    From the album: Modding Adventures

    This is with CrossLava FALSE added to the fence. Suffice it to say this apparently is hardcoded for some really stupid reason.
    1 point
  4. Cirevam

    List of bugs that can be fixed?

    You can't fix the handheld "standard" laser beam as far as I know. There are some hardcoded values for it. You're better off modifying one of the other beams to be more effective. Look in the WeaponTypes { section. This is my modified pusher beam for general "kill everything" usage. Ammo doesn't do anything, but the increased range definitely works. Damage is controlled in each monster's CFG entry. Firing delay and refire time can also be modified, but it's tied to the minifig's animations. I have one custom raider that can fire several times a second that is seriously effective. Pusher { DefaultDamage 5.0 WeaponRange 250.0 RechargeTime 0.1 Ammo 400 }
    1 point
  5. Cirevam

    Removing buildings and vehicles from menus?

    You can remove vehicles by not specifying a teleporter for them in their CFG entry. There are lines like UseWaterTeleporter TRUE and UseBigTeleporter TRUE. Change them to FALSE or remove them. Buildings cannot be removed, but you can give them an impossible dependency, like a level 5 Tool Store when it normally only has three levels. Check the Dependencies { section of the CFG. Consider also giving such buildings a 1x1 black pixel image (it sounds like you did this already). I'm not sure if the game will automatically align them, but you can place them at the end of the list. The order is defined in BuildingTypes { You may want to adjust some of the sidebar interface images if you do that last thing, as you'll have empty spots in the list if you don't.
    1 point
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