Looks like things went a little bit off the rails here. Throwing insults, regardless of direction is not going to accomplish anything here other than continuing to sour the waters.
I will be direct on my feelings towards some of the mistakes that were made, they are not meant to offend. I will also state ways you could solve these issues in my opinion.
- The association of Minecraft. People considered LRR unique, mentioning Minecraft threatens LRR’s uniqueness and the community did not want that. It was also spoken about in a time when many Minecraft clones were appearing. Yes, DDI changed directions on that, which was great, but some did not realise this had changed and the name “Block Raiders” still mentioned in areas didn’t help that. Solution: Remove any mentions of “Minecraft” or “Block Raiders”. Change promo resources to reflect this also. If LRR2 is inspired from anything, it should be inspired from the original game.
- Big changes to mechanics. People loved the original LRR, the majority of people don’t want major changes to game mechanics, rather they want expansion, enhancements, refinements etc… The idea of vertical mining is an example of expansion that the community wants. And most of all, the modding. If someone wants to change certain mechanics that defined LRR, it would be on their own terms. Solution: Show the community the idea list and revise it if needed and put it somewhere where people can refer to it easily.
- Lack of consistent, informative PR. Most people thought the project was dead, and again more people thought it was still going to be a Minecraft clone (as above). The lack of consistent regular communication, whether it’s just a drop in every fortnight or something to say “hi” and say what you’ve been up to, or weekly updates etc.. A lot of professional indie developers keep their communities in the loop, this is what this community wanted. Companies generally appoint someone to do this for them, so everyone else can focus on the game.
Solution: This is pretty easy, keep everyone up to date. If there’s no updates, still engage the community to let them know the project didn’t die.
- Visual Impressions. This is a HUGE factor as to whether people will suddenly have a good impression or bad impression. If you give them a bad impression, that impression has a greater chance of getting worse very rapidly. People’s impressions of the LRR2 website were very poor, it was half themed, it loaded slowly, there wasn’t barely any “new” content (other than the concept art)… just to mention a few of the many issues. (btw it’s also offline now). I offered my services to re-design it, but you weren’t interested at the time. Then there is the promotional content and the reusing of old resources mixed with minecraft stuff which didn’t help people’s opinions that a quality game was going to be made. Solution: Get all PR material re-designed professionally.
- Facebook. I’m just adding this one here because well…. it’s a bit of a given. Facebook is a bad platform for proper discussions between fans and developers. If you want to do promotion, sure, Facebook might be perfect. If you want to talk about the game itself with fans, you need a platform for that, this is why most game developers employ Forums. Another thing about Facebook is that, a lot of the fans on RRU, do not use Facebook and won’t sign up to it. Solution: Keep your main communication platform where it’s already established, or find a proper platform designed for this style communication.
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And like Cirevam also mentioned above, this community likes specifications and other hard details.