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Showing content with the highest reputation on 11/27/2018 in all areas

  1. lol username

    Idleness Syndrome: What is the Root Cause?

    To be fair, you have to have a very high IQ to understand Rock Raiders. The humour is extremely subtle, and without a solid grasp of overcaffeinated developer tendencies most of the jokes will go over a typical player's head. There’s also Chief's nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from LEGO Mania Magazine, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realise that they’re not just funny- they say something deep about LEGOS. As a consequence people who dislike Rock Raiders truly ARE idiots- of course they wouldn’t appreciate, for instance, the humour in Chief’s existential catchphrase “A landslide has occurred,” which itself is a cryptic reference to Bricks 'n Pieces' epic Captain Indigo. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Stewart Green’s genius wit unfolds itself on their CRT monitors. What fools.. how I pity them. ? And yes, by the way, i DO have a Rock Raiders tattoo. And no, you cannot see it. It’s for the guy’s eyes only- and even then they have to demonstrate that they’re within 5 IQ points of my own (preferably lower) beforehand. Nothin personnel kid ? Edit: FFS fellas, this now has more likes than rrcoder's post...
    1 point
  2. StewartG

    DDI looking for help for Rock Raiders 2 (Rock Raiders inspired title)

    We have been impressed and encouraged with the dedication of our Rock Raiders fans, and after years of requests we are looking at creating a new Rock Raiders. We are considering combining a mine craft style world, so you can build and dig in more ways, please tell us what you think?
    1 point
  3. I'm just going to chime in here and ask everyone to stop throwing insults around, be they unprofessional ones or professional ones. There have been issues with regular updates, I'm not going to just look past that. There have been other issues as well as many have pointed out. But let's please stop throwing them back and forth. I don't see how either of the sides flaming back and forth with the issues have improved this situation. Right now we need be constructive, and what most of this discussion is, is destructive. The more animosity spread around, the less likely the interested parties will stay interested. I'd love to see this project come into fruition, but not in this manner. I'm not trying to be all "let's be friends, guys". If there are problems, let them be known, but without all the snarky comments and nitpicking. If that continues, especially on the biggest existing community that would support such a project, then people are going to leave. Stop the insults, even if it's being general. In my personal opinion, if you need to bring up issues, please bring them up like Cyrem has - cleanly show the issue, present solutions, explain clearly, but without the bashing on people. LRR is almost 17 years old, most of us being significantly older than that. Let's show a little maturity here. I know I'm exactly qualified saying all of this, as I've been highly inactive for the past while, and haven't always been the most mature about things either before, but I hate visiting this forum and seeing things like some of the stuff said in this thread. Stop the insults, please.
    1 point
  4. Looks like things went a little bit off the rails here. Throwing insults, regardless of direction is not going to accomplish anything here other than continuing to sour the waters. I will be direct on my feelings towards some of the mistakes that were made, they are not meant to offend. I will also state ways you could solve these issues in my opinion. - The association of Minecraft. People considered LRR unique, mentioning Minecraft threatens LRR’s uniqueness and the community did not want that. It was also spoken about in a time when many Minecraft clones were appearing. Yes, DDI changed directions on that, which was great, but some did not realise this had changed and the name “Block Raiders” still mentioned in areas didn’t help that. Solution: Remove any mentions of “Minecraft” or “Block Raiders”. Change promo resources to reflect this also. If LRR2 is inspired from anything, it should be inspired from the original game. - Big changes to mechanics. People loved the original LRR, the majority of people don’t want major changes to game mechanics, rather they want expansion, enhancements, refinements etc… The idea of vertical mining is an example of expansion that the community wants. And most of all, the modding. If someone wants to change certain mechanics that defined LRR, it would be on their own terms. Solution: Show the community the idea list and revise it if needed and put it somewhere where people can refer to it easily. - Lack of consistent, informative PR. Most people thought the project was dead, and again more people thought it was still going to be a Minecraft clone (as above). The lack of consistent regular communication, whether it’s just a drop in every fortnight or something to say “hi” and say what you’ve been up to, or weekly updates etc.. A lot of professional indie developers keep their communities in the loop, this is what this community wanted. Companies generally appoint someone to do this for them, so everyone else can focus on the game. Solution: This is pretty easy, keep everyone up to date. If there’s no updates, still engage the community to let them know the project didn’t die. - Visual Impressions. This is a HUGE factor as to whether people will suddenly have a good impression or bad impression. If you give them a bad impression, that impression has a greater chance of getting worse very rapidly. People’s impressions of the LRR2 website were very poor, it was half themed, it loaded slowly, there wasn’t barely any “new” content (other than the concept art)… just to mention a few of the many issues. (btw it’s also offline now). I offered my services to re-design it, but you weren’t interested at the time. Then there is the promotional content and the reusing of old resources mixed with minecraft stuff which didn’t help people’s opinions that a quality game was going to be made. Solution: Get all PR material re-designed professionally. - Facebook. I’m just adding this one here because well…. it’s a bit of a given. Facebook is a bad platform for proper discussions between fans and developers. If you want to do promotion, sure, Facebook might be perfect. If you want to talk about the game itself with fans, you need a platform for that, this is why most game developers employ Forums. Another thing about Facebook is that, a lot of the fans on RRU, do not use Facebook and won’t sign up to it. Solution: Keep your main communication platform where it’s already established, or find a proper platform designed for this style communication. --- And like Cirevam also mentioned above, this community likes specifications and other hard details.
    1 point
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