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Showing content with the highest reputation on 12/07/2018 in all areas

  1. grappigegovert

    Post-race extended time: make players use warp?

    I've got bits and pieces of LR mapped out, so I knew that the function at 0x39100 is the function that gets called to use a powerup. (using the 1999nodrm adresses here). I then debugged this function to see what function called it whenever the player used a powerup after finishing, and ended up in this in this function: (Screenshot from IDA, note that this is only the last part of this function) In green, I've circled the part where the game checks if the racer has finished the race. (I didn't know beforehand that this particular bit indicated having finished the race, but I knew this address stored some flags). If the racer has not finished the race, the jz jump is followed (the green arrow), and the code checking for 3 white bricks is skipped. If the racer has finished the race, the jump is not followed (red arrow), and the amount of white bricks is checked. In my above posts, I've instructed to change the jump in purple to NOPs, ensuring that the game always follows the red arrow, thus ending up calling the powerup function instead of skipping it. By the way, this check is only done for green powerups, the other 3 powerups follow the remaining 3 arrows pointing into the 'call powerup' block.
    1 point
  2. Cirevam

    Please help me adjust Lego Rock Raiders.

    Try PowerISO. http://www.poweriso.com/ Where are you downloading Daemon Tools? I've never seen any Windows guardian thing. I use Daemon Tools Lite, which is the free version. Apparently it has ads now... maybe that thing you're seeing is an ad. https://www.daemon-tools.cc/eng/products/dtLite I use version 4.49 and it has no ads. Try an older version of the latest one still gives you problems: http://www.oldversion.com/windows/daemon-tools/ No one has ever completed a remake, even though there are several impressive ones in progress. That vehicle is the Tunnel Transport, and it already existed in the game. You can see it at the end of Frozen Frenzy. Some users here re-enabled it so we could use it anywhere, and Baz added it to his mod. Only I have ever created brand new vehicles, but I am still limited by the game: https://www.rockraidersunited.com/gallery/album/60-time-dump/ No, but distributing those hacks is difficult because we have to abide by copyright laws. We know things like IPS patches exist, but it's been a grey area on this forum for a long time. Cyrem is working on a series of EXE hacks that fix a lot of problems in the game, but it's not done yet. Unfortunately, that's impossible. We also can't make huge saws to rip and tear their guts, but it would be nice. I don't think slugs have a proper death animation, but if they did... maybe I'll try this one day. This should work! You won't need to build a huge chain of fences. Put a Power Station nearby and build the fences from that.
    1 point
  3. MineTimelapser

    Project Island - a LEGO Island fan-made sequel

    We got our first update video out to showcase what we've been working on!
    1 point
  4. k-g

    LEGO Stunt Rally development artwork

    Hello, As a thank-you to the community here for helping me get the game running again on a modern PC, I'll be posting some images from the development of the game. I'll start at the very beginning: the pitch! The following images were created as we were pitching the game to LEGO Media. The original concept was pretty clear from the beginning: it was LOCO meets Micro Machines. We iterated on these images as you'll see below. The original name and logo we whipped up for the pitch. The game kept the name for much of the development period. Probably the very first mockup. Here we are just exploring the view angle, car size on screen, what kind of information to show on screen, that sort of thing. UI Mockups Some vehicle ideas. The original pitch included quite a bit of customization to the car - the player would be able to tweak springs, rubber bands, tyres, etc. for optimum car performance. Character profiles - we all loved the punk guy from LOCO. Early ideas demonstrating the in-car camera view. First sketch for the workshop. More to come!
    1 point
  5. Cyrem

    Beginners Guide To Modding Rock Raiders

    Introduction ( Contents / Next) LEGO® Rock Raiders has been around for almost 10 years since its release in 1999. It was classed as a kids game and received very little attention and low reviews. The Rock Raiders LEGO sets also were not very successful; they were cancelled a year later. Over time the game slowly died off and very little was talked about it besides the odd I need help question. Nine years later modding the game suddenly began with Rock Raiders United, a community of Rock Raiders fans was founded. Modifying a game is about making it fun, expanding it and improving it. This is what makes LEGO Rock Raiders a great game for beginner modders. LEGO Rock Raiders is not difficult to modify, but it keeps some technicalities for some more experienced modders. Methods of modding LEGO Rock Raiders has changed a few times since it was first found that it could be done. It was first done by changing HEX values in the WAD data files. Once a WAD Extraction tool was created we were able to pull out all the files and edit the as they would have appeared to the developer. However until a WAD builder was created we could not yet mod the game. A little while later the ability to build the WAD data files was created. From then it was found that we no longer needed to compile WAD files every time to make a modification. LEGO Rock Raiders could load the extracted files itself, provided that those files are in the correct location. This small guide is designed to teach you how to begin modding LEGO Rock Raiders. It will start off with teaching you the basics, initial programs you will need and some limitations of modding in this game. If you have never modified a game before, modding is not an easy task that can be picked up in a few minutes. It may take a few days to really understand how everything works and how to keep the game functional without breaking it.
    1 point
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