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Showing content with the highest reputation on 12/10/2018 in all areas

  1. Shadowblaze

    Nick Nuwe - Fallen Royalty

    Hello. I present to you my (not really) new track I composed. It's inspired by Breath of The Wild, and it tries to mimic the style of the music that plays where the Sheikah are involved, namely shrines, Divine Beasts and guardian encounters. The twist here is that this mellow and somber Sheikah atmosphere, filled with orchestra (real violins included) and unique sound design surrounds a stupidly heavy EDM drop. Enjoy. https://www.youtube.com/watch?v=gWqr1g0TM8E Edit: RRU doesn't want to embed the video. Oh well.
    1 point
  2. alan

    Cunning Canyons

    A new map came to my mind about a month ago. I let the idea grow a little until I was ready to create the map layout, which was 2 weeks ago. I nearly finished the map on friday and playtested it. I wasn't happy with the result (yet) - it was too small in my opinion. So I edited it again yesterday and about doubled the size. Of course I share it with you guys. Just like the original developers liked puns in level names, this one is called Cunning Canyons Back Story: Located in the same geological fault like Rock Hard (Level 13), this level continues just as narrow. The cave system is very complex. Following the gravity, the groundwater finds its way through cracks from Rock Hard down to Cunning Canyons. This is why Rock Hard is a rather dry cave system compared to Cunning Canyons: The groundwater formed rivers and the rivers carved canyons into the muddy rocks, leaving sedimentary deposits full of resources. Because dry and even ground is very rare in this cave system, it will be a special challenge to plan your head quarter layout. Nontheless the resources in the sediments are mandatory for our way home. Map Objective: Collect 85 energy crystals. Difficulty: Medium Extra Challenge (CAUTION: SPOILER) If you want to play the level your own way first, I suggest you not to open the spoiler. Installation Instructions: As the back story already mentions, this level will be located right below Rock Hard (Level 13), between Ice Spy (Level 15) and Split down the middle (Level 16). You need to win this level besides Level 15 and 16 to continue with Lava Laughter (Level 17). Of course Cunning Canyons comes with a custom map icon as well. When using DATA method, place the folder "CunningCanyons" into Data\Levels\GameLevels\ as indicated by the folder structure in the zip file. After that, open Lego.cfg located in the Data folder of your LRR installation. Scroll down to the levels section, beginning with Levels { ... . Copy lines 5-94 of the zip file's Lego.cfg into LRR's Lego.cfg between two levels. After that, search for "Level12 {" in LRR's Lego.cfg to get to Level12's section: Change the NextLevel and LevelLinks as shown in the zip file's Lego.cfg. Repeat this step with Level13, Level14 and Level15 (search for "Level13 {", "Level14 {" and "Level15 {"). DOWNLOAD Have fun
    1 point
  3. Cyrem

    Cunning Canyons

    Awesome, thanks for another map alan!
    1 point
  4. McJobless

    lego rock raiders crashes on specific level (fronzen frenzy)

    Can you give up more details about the specific part of the level that causes the crash? Is there anything you're doing at the time of the crash, such as using dynamite or opening up a new cavern? You may wish to try increasing the amount of memory that LegoRR can access. First, you need to extract the WAD files, as seen in this tutorial series: In your Data folder, you should now have a file called Lego.cfg, Near the top you'll find a line with the term TextureUsage. Increase the number on the same line; try and use a multiple of eight (i.e., 8, 16, 32, 64 etc, but always higher than the default value of 3145728). A good number to attempt is 9567812.
    1 point
  5. McJobless

    Please help me adjust Lego Rock Raiders.

    Aside from the fact that what you're suggesting is overall of very dubious legality, you do realise that if any of us can access a theoretical dark web download site, TLG could do just the same? And why would we want to expose the primary demography for these kinds of games, younger kids, to a potentially dangerous section of the internet? DOOM was originally shareware, and since its 1993 release, has had a number of open-source releases from the developers. That said, id/ZeniMax could easily enforce their legal entitlements at any time; they choose not to because it's of no consequence to them right now, but that doesn't mean they blanket won't ever. The law is the law, and we are looking to keep our relations with TLG as polished as possible. This kind of action could potentially cause all kinds of dramas. https://en.wikipedia.org/wiki/Track_(optical_disc) Optical Discs, including CD, DVD and Blu-Ray discs, can be burned with multiple tracks. This makes sense; you have different songs (called "tracks") on a normal audio CD. Now, there are different types of tracks, including Audio, Video, and Data. For the LegoRR CD, the developers and/or the authoring company (the publishers responsible for producing and printing the final CDs) put most of the game's content into a Data track, but then put all of the music into audio tracks. This allows the music to be listened to in a stereo player, as well as be usable in-game. Theoretically, for a copy without any CD requirements, you could burn your own audio CD, and have that music play while you're playing the game. Someone else with more experience with the mechanics and bugs of LegoRR will need to pitch in with explanations for everything else.
    1 point
  6. Quisoves Potoo

    A Bold New Command Response Game

    I get up and take a better look.
    1 point
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