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Showing content with the highest reputation on 02/27/2019 in all areas

  1. elrunethe2nd

    Prototype Granite Grinder Model

    I decided to make it in Blender from scratch whilst working on other things. Given the small scale and grain, it's a bit hard to make out the details, but I think I did alright. I nicked the backside from the standard model. Anyway, now you can see what the other side of that pimp-walk looks like. I've put it up for download here if anyone wants it for your own purposes. Use it for whatever you want. For reference:
    2 points
  2. miningmanna

    LRR remake project

    So I got some stuff done: -TriggerItems can get their function assigned via Lego*/Triggers where you put the path to the TriggerItem with : and define their function (for now only exit) -The MapMesh is reimplemented. A bit more structured this time -Cursor is able to select a tile (not really select but the tile under the cursor gets highlighted to test the ray-mesh intersecting) (https://www.youtube.com/watch?v=WZvtmtvVuOw) -The Main-menu overlays have a random delay inbetween -The rock animation for the menu transitions has been added -The initial cave in the dugg map gets "expanded" to have a 1 tile wide border of any cliff type, meaning that it will add every neighbour tile until it has a 1 thick border plans: -Being able to modify the map and update the mesh accordingly -Improving the cursor tile highlighting. It currently is a bit iffy. It works but sometimes it doesnt feel like it. Note that i implemented that today. There is probably a better way of doing this. Currently it uses a parametric description of a plane and the ray from the cursor to set up 3 equations (for each component: x,y,z) and solves the system with gaussian elemination. -Ingame menu (building menu, etc.) -NERP to lua compatibility. I already have a way of compiling the nerp files to lua. Basically it reuses the function names. I will make a lua file which then binds the function to the new alternative function. Example: GetEnergyCrystalsStored (nerp) -> function GetEnergyCrystalsStored GetEnergyCrystalsStored is then defined as: function GetEnergyCrystalsStored() return base.crystals end regarding registers. They will use global lua variables. So everything should work like intended after compiling to lua lastly: -A solid loading system. The idea will be that it first tries to get the assets from the following places. The last with the overrides the ones coming before it: * WAD files "LegoRRx". Larger x overrides lower x * "Data" folder * "LegoRRx" folders. Same order as the WADs. It might be a good idea to switch around "Data" and "LegoRRx" folders, but that should be an easy fix, as soon as its done
    1 point
  3. Oresome

    LRR Masterpiece Edition EXE

    You must have a copy of LRR to use this file. This is the executable from the Masterpiece release (27/09/1999) of LEGO Rock Raiders. It is the only version compatible on modern operating systems due to the removal of SafeDisc from Microsoft Windows. If you intend to play the game, you will need this file. Replace your EXE and ICD files in your LRR installation directory with these files.
    0 points
  4. MrHemlock

    Run LEGO Rock Raiders with dgVoodoo

    I've tried it again and it worked! Thanks guys and dgVoodoo! I've also installed Axel's Mod 1.5 and that works as well. It's quite difficult ?
    0 points
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